I don't think it is, but I don't have access to the crash log (its server-side, and I don't gots access to it) to conclusively prove anything either way. Just figured I'd say something instead of keeping quiet about it, ya know?
I had one half-implemented very early on. It was soon cancelled.While watching SentinalhMC's tutorial videos about Rotarycraft, Reactorcraft, and now Eletricraft, a thought occurred. Now, I know every OS out there has one built in, but for the sake of convenience before either tabbing out or risking blowing things up, something I'd really like to see added is... a calculator in game.
/calc 2^10
/calc sqrt((9^8*64*64/256))
^^ d
You strike me as the type of fellow brave and handsome enough to make a rotarycraft machine power/processing speed calculator applet
Ahh not for that, I don't believe. I just know how to convert from engine to machine effectively. But also, it is easy if you focus in meeting the torque requirement, that you can increase the speed real high until your hearts content.Is it really that simple? I must have misunderstood, does this logarithmic power...demand ratio that Reika refers to only affect machine output /processing in the future, when he initiates the multiple processes per tick stuff? I thought there was already a little of that. Was I wrong? I hope I was
Is it really that simple? I must have misunderstood, does this logarithmic power...demand ratio that Reika refers to only affect machine output /processing in the future, when he initiates the multiple processes per tick stuff? I thought there was already a little of that. Was I wrong? I hope I was
Yea I think that one is an exception. But you completely correctThere was sort of a little of that. It's also a fair bit different though.
For example, the Dew Point Aggregator, the r/s affects the speed, all the way down to .05s ( IE once a tick. ) However, the torque affects the amount of water produced per operation. This goes up to I think 2 buckets per operation, allowing for a total of 2 buckets per tick or 40 buckets per second. So, quite different, but it's also not like many of the other machines where you simply try to get them to 1 operation per tick.
I can't codeYou strike me as the type of fellow brave and handsome enough to make a rotarycraft machine power/processing speed calculator applet
128kmB/cycle.There was sort of a little of that. It's also a fair bit different though.
For example, the Dew Point Aggregator, the r/s affects the speed, all the way down to .05s ( IE once a tick. ) However, the torque affects the amount of water produced per operation. This goes up to I think 2 buckets per operation, allowing for a total of 2 buckets per tick or 40 buckets per second. So, quite different, but it's also not like many of the other machines where you simply try to get them to 1 operation per tick.
I use my head and scratch paper.I keep Libreoffice Calc open all the time.
Shameless self promotion: http://www.curse.com/addons/wow/smart-critter-killerHonestly that should just be a chat function. WoW runs the chat through a lua interperter at some stage (it's how your commands like macros and crap actually work I'm guessing, the addons are all LUA too. Half the reason I want to learn LUA actually, the other being awesome OpenComputers and ComputerCraft skillz).
I get so used to just "/dump 5120/16/32*8" so I don't have to think through the math all in my head.
/calc 2^10
/calc sqrt((9^8*64*64/256))
^^ How much cobble will fit in an unupgraded Jabba barrel if octuple compressed, represented as the side length of the square created if you filled the world to build height and replaced the bedrock.
Though honestly it should be a standalone micro-mod