Reika said:Putting it behind the same progression as the Torsion upgrades works fine for me progression-wise; those were specifically designed so that a player able to make them could already generate RC power in large amounts and with great flexibility.
I have no problem with that, it is just that I cannot see an in-universe explanation.
Rotational to mana? For a mod where the flowers generate magic via burning stuff, eating leaves, drinking lava, and eating cake? The question at that point becomes "why not rotational energy?".
The other way around is actually nearly as easy. Mana already does lots of physical work with mana lenses, just have a special "burst receptor" with or without a special mana lens... dunno if @Vazkii has hooks in the API for any of that though. It generates power via any number of force transfer mechanisms you care to decide. You could do the equivalent of a water wheel, wind turbine, or similar. The blades would simply treat the mana burst as solid.
Though if this actually goes any further, I pinged @Vazkii because power conversion is one of the areas where her vision for the mod tends to come into play. She might also be able to help with ideas if the topic appeals to her.
You could do similar with Motus aspect from ThaumCraft. If you wanted to go for a Essentia (for Energized Vis, eat Ordo+Aer, the components of Motus) > Shaft converter. No idea on any reasonable Shaft > Energized Vis converter though.
Blood Magic... Well obviously an upgradeable ritual using plinths to hold your tiering upgrades. LP > Shaft is easy. Going the other way... I honestly can't see the point. It either bypasses the pre-t3 stages entirely, or becomes 100% redundant once you get the ritual of feathered knife or well of suffering.
Ars Magica is going the way of the dodo now, and I never got enough into the mod (or the P&P RPG) to really grasp the concepts behind it.
That covers most of the mods with power systems yeah? Oh right... Witchery... Not a clue in my fuzzy little head.