That may make more sense.How about something representing heating the items, such as the rock melter?
That may make more sense.How about something representing heating the items, such as the rock melter?
Why not just use the angular transducer?Can you add the current power storage to the coil so you can see it when you right click it? Gears show realtime power passing through them. Maybe vs total or a percent?
I doubt this to be possible with how MC works.Also regarding the coil can you please support hitting tab to change between fields and enter to close the dialog?
Why not just use the angular transducer?
I doubt this to be possible with how MC works.
I will consider it.it just spams the chat area. I noticed gears show their current power in the gui, and given the coil has one I thought it would be easy to add. I wouldn't think it worth the trouble on an item withou a gui already.
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I doubt this to be possible with how MC works.
I would have to rewrite all of the GUI classes to have a LinkedList of GuiTextField elements, so while possible, it is a significant amount of work and makes a lot of the code access slower and fiddly, as all accesses will be something like list.get(index).It should be, but you have to implement it yourself (by handling '\t' and '\n' in onKeyTyped).
I would have to rewrite all of the GUI classes to have a LinkedList of GuiTextField elements, so while possible, it is a significant amount of work and makes a lot of the code access slower and fiddly, as all accesses will be something like list.get(index).
Would it be appropriate to post a funny RoC video here?
Maybe....This wouldn't happen to be fun filled antics with a jet engine?
Maybe....
I would have to rewrite all of the GUI classes to have a LinkedList of GuiTextField elements, so while possible, it is a significant amount of work and makes a lot of the code access slower and fiddly, as all accesses will be something like list.get(index).
Are you using your own GUI base class for convenience then? Standard Minecraft has no way to register a GuiTextField; you tell it to draw, accept keys, focus, etc. yourself.
You could still override it for that particular GUI, if that's the only one people want to use <tab> and <enter> in.
I still think that the safety grate should be one block farther back/closer to the yellow line.To be fair, there is a yellow safety line, and a big orange highlight at the dangerous end...
They all do extend a parent class.Are you using your own GUI base class for convenience then? Standard Minecraft has no way to register a GuiTextField; you tell it to draw, accept keys, focus, etc. yourself.
You could still override it for that particular GUI, if that's the only one people want to use <tab> and <enter> in.
No, choking has no effect on the fuel consumption, so your fuel efficiency drops.Looking at jet engines and choking, does it only look at the block immediately in front of the engine?
Is choking a "good thing" that you might do instead of using an ECU?
Lastly the end of the choke code looks like it's estimating size based on microblocks for a fraction of blockage. Does that mean vanilla half slabs are a problem? Could you get creative to reduce the intake this way if it's a positive thing?