It does appear like the consumption rates for everything but sand has gone up, and gone are the chances of getting bonus steel for filling all 9 slots with iron. RoC coal coke also seems to be consumed at the exact same rate as regular coal, so its not particularly helpful, there.Haven't messed with Rotarycraft in a few versions. Has the gunpowder consumption been increased in the Blast Furnace or am I just really unlucky? (Smelted 63 HSLA steel took around 6 gunpowder)
Ohhhh, that is handy...Coal Coke grants the possiblity to get bonus steel, other than that I beleive it's the exact same as coal.
I agree, but now you would have to have every mod author agree to this - with some of the developers being the ones who criticized me for connecting to an update server, do not hold your breath - and have Forge agree to do this. Good luck.@Reika personally I think this might actually be better if it was integrated to Forge itself, and then the reports could be sent to a central site (Github?) and grouped under headings sorted by mod/author.
@Omega Haxors already reported this, and I have since fixed it for v4.More Electricraft than Rotarycraft, but - there appears to be a case of creation of energy when connecting wires at different voltages. If I have one wire at 2048V and 64A, and I connect it to another wire at 256V and 4196A, I end up with one wire at 2048V and 4060A. Not that I'm necessarily complaining about getting a free 7MW, but...
You're still on MC 1.6 right?Regarding ReactorCraft neutron reflectors and neutrons, it looks like if the neutron isn't reflected it is always absorbed making it a perfect containment block.
Would it be more realistic that it can also allow them to potentially pass through if they don't reflect?
Would it be more realistic that it can also allow them to potentially pass through if they don't reflect?
In newer 1.7.10 versions the neutron absorber does allow for the neutron to pass through.
*assuming you are still on 1.6.4 with v25z*
They were added a long time ago. Also, pick a ratio.Are the transformers in electricraft implemented yet? And if so how does one operate them as it seems that placing them in a circuit does nothing.