Mod Feedback [By Request] RotaryCraft Suggestions

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

WitherBlaster

New Member
Jul 29, 2019
155
0
0
I've always been kind of upset that BuildCraft is the only mod that adds a quick, automated way to place stored fluids in the world. It just seems like something that should be more common.
 

Demosthenex

New Member
Jul 29, 2019
772
0
0
Rotarycraft has a liquid filler, and it was crazy fast. I say was because it's disabled in the version I'm on. I think there was a recursion bug.
 

RavynousHunter

New Member
Jul 29, 2019
2,784
-3
1
I think its back in action in the latest 1.7.10 version, but is currently disabled in the default configs, probably for server latency reasons.
 

JoshBogs

New Member
Jul 29, 2019
58
0
0
Hello,
May I request/suggest for the vacuum to interact with liquid XP? Pipes cannot connect but the XP is compatible with the RoC liquid pipes. Picture for reference. Off to the side I was using the friction heater to smelt flakes coming out of the extractor. The XP does accumulate inside and the extraction button does work however the sneak-right click with a screwdriver doesn't do anything.

Also found a couple things of interest.
  • The bedrock breaker output can see through to the other side. No biggy just cosmetics. Picture
  • Also noticed that the wool mufflers behave inconsistently in my double micro turbine setup. In this picture the sound isn't affected and here the sounds are muffled. Not a major issue just thought I would share.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Hello,
May I request/suggest for the vacuum to interact with liquid XP? Pipes cannot connect but the XP is compatible with the RoC liquid pipes. Picture for reference. Off to the side I was using the friction heater to smelt flakes coming out of the extractor. The XP does accumulate inside and the extraction button does work however the sneak-right click with a screwdriver doesn't do anything.
There is no way to do this without either adding my own otherwise-unused XP fluid - which will override one of the other mods' fluids, and will be incompatible with the others.
...And as I say that I get an idea.
EDIT:
I just realized - the ratio of xp to fluid is not 1:1, and varies from mod to mod. This is a major problem.

Also found a couple things of interest.
  • The bedrock breaker output can see through to the other side. No biggy just cosmetics. Picture
I still have no idea why that is.

  • Also noticed that the wool mufflers behave inconsistently in my double micro turbine setup. In this picture the sound isn't affected and here the sounds are muffled. Not a major issue just thought I would share.
Neither will muffle it; wool above is not a valid muffle pattern.
 
Last edited:

Demosthenex

New Member
Jul 29, 2019
772
0
0
That's odd. I've confirmed a severe frame rate drop (32 to 9) whenever I apply power to a Bucket Filler (25z).

It has no animation! The engines and gears alone don't cause it, only when the filler has power does it occur.

Back to an AA and a bucket next to a tank.
 

JoshBogs

New Member
Jul 29, 2019
58
0
0
Good point on the liquid xp. Sounds like a lot of work for such little benefit.
Although the single piece of wool doesn't completely kill the sounds it makes a significant difference whereas the engines were quieter than machinery. Even for gasoline engines. Actually performs at a perfect sound balance for me.
 

Geckogamer

New Member
Jul 29, 2019
108
0
0
While amusing, this is not something I can really do.
I am assuming that is for a 1 block 'meteor' what if it was a big sphere made out iron/HLSA steel with a eye made out of yellow glass (and also the most rarest meteor that can fall for obvious reasons)

send from a thing
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
A meteor full of iron (the walls at least) would be precious indeed, but probably consumed fast :D
 

JoshBogs

New Member
Jul 29, 2019
58
0
0
I've been smoothly progressing through the mod and have been using gas turbines to power some machinery. Making my fuel is no problem and gathering the resources is all accounted for aside from one item.
  • Blaze powder - vanilla spawners with RoC controllers. With bonus output with grinders.
  • netherrack, coal, and soulsand could be easily mined with RoC
  • ethanol based from fermenting vanilla crops
  • Slime... hand mined from tinker slime trees atm.
Slime seems to be the hard to get item for mass production of jet fuel. I cannot think of a way to gather slime using RoC methods other than a vanilla slime farm with some fans to push them around. Yes there are other mods such as EnderIO, MFR, Soul Shards Reborn, or even Magic Crops but that creates dependency.

Is there an existing RoC method I am missing? I couldn't find recipes in NEI or the handbook. Nor was the topic brought up in this thread, or over at MF, so I assume I didn't overlook anything.

If there is no venue yet could I suggest a new fermenter, or centrifuge, recipe to make slime? Something organic based. Since zombie flesh isn't used for much else how about that? Perhaps mixing it in the fermenter with some water and plant matter? It would give a reason to control the zombie spawners and doesn't require new mechanics. If I weren't against crops I would suggest new seeds but farming sucks.

What method(s) does everyone here use to gather slime?
 
  • Like
Reactions: abculatter_2

Demosthenex

New Member
Jul 29, 2019
772
0
0
I've been smoothly progressing through the mod and have been using gas turbines to power some machinery. Making my fuel is no problem and gathering the resources is all accounted for aside from one item.
  • Blaze powder - vanilla spawners with RoC controllers. With bonus output with grinders.
  • netherrack, coal, and soulsand could be easily mined with RoC
  • ethanol based from fermenting vanilla crops
  • Slime... hand mined from tinker slime trees atm.
Slime seems to be the hard to get item for mass production of jet fuel. I cannot think of a way to gather slime using RoC methods other than a vanilla slime farm with some fans to push them around. Yes there are other mods such as EnderIO, MFR, Soul Shards Reborn, or even Magic Crops but that creates dependency.

Is there an existing RoC method I am missing? I couldn't find recipes in NEI or the handbook. Nor was the topic brought up in this thread, or over at MF, so I assume I didn't overlook anything.

If there is no venue yet could I suggest a new fermenter, or centrifuge, recipe to make slime? Something organic based. Since zombie flesh isn't used for much else how about that? Perhaps mixing it in the fermenter with some water and plant matter? It would give a reason to control the zombie spawners and doesn't require new mechanics. If I weren't against crops I would suggest new seeds but farming sucks.

What method(s) does everyone here use to gather slime?

I have moved a few buckets of TInker's blue slime water into my mob spawner. Blue slimes spawn from it routinely. I get a consistent supply of blue slime I can use for jet fuel that way.

Our server also added two crafting recipes for slime. One with leather, a bone, and a bucket of water, the other with a block of flesh (9 zombie flesh), a bone, and a bucket of water. We reasoned that slime must be similar to jello made from keratin, and that process if fairly straightforward on Wikipedia. Leather was a quality ingredient and cows grow slowly, but zombie flesh is everywhere and you had to supply more.

We added these because we have finite water and one of the first tech tiers was to reach iron for iron buckets because wooden buckets don't take heat, and then you can use iron and slime to craft Railcraft water tanks which slowly generate water.

RoC has dependencies on slime and dirt, and no way to make either... I'd argue that eventually a boring machine makes dirt easy, but otherwise without Tinker's you would need a vanilla slime farm.
 

Demosthenex

New Member
Jul 29, 2019
772
0
0
Try using VisualVM to profile the CPU usage.

Server side or client side? I really think it's only client side render lag.

Has anyone else reported intense render lag (32 down to 2 fps) during any time when any engine is spinning up or down, or changing speeds? If off or running at constant speed, no lag. Any time I start or stop an engine, especially microturbines and jet turbines which have an extended spinup/down duration the lag is just incredible until they settle into a steady state.