Botania - An innovative natural magic themed tech mod (Not in beta any more!)

Discussion in 'Mod Discussion' started by Vazkii, Feb 23, 2014.

  1. YX33A

    YX33A New Member

    @Billboard were you by chance using Redstone in Motion with any Botania things when you got this crash? That's my first guess as to what may have went wrong.
     
  2. Sephlington

    Sephlington New Member

    I'd probably lean more towards infesting rather than infecting, as it keeps the whole "parasite/symbiosis" vibe rather than an outright disease. After all, the Mooshrooms seem to be doing pretty well for themselves, not falling over and dying all the time! But more pressingly, mushrooms have spores, not seeds :p So my suggestion would be "Infesting Spores" rather than "Infecting Seeds". Just my 2 cents :)
     
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  3. Vazkii

    Vazkii New Member

    Got a beta 20 out to address some issues and tweak some things, you can get it in the usual place~
    EDIT: And a 21 because I don goofed on 20.
     
    Last edited: Apr 19, 2014
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  4. Not_Steve

    Not_Steve Over-Achiever

    I'm using v16 and i got this crash http://pastebin.com/AU0q1pMj i know your not supporting 1.6 anymore but the bug might still be in the 1.7 version so i just thought its better to report it
     
  5. Vazkii

    Vazkii New Member

    Interesting, that's impossible to happen in 1.7, though.
     
  6. catdogpigduck

    catdogpigduck New Member

    I'm really enjoying Playing this in the TPPI Modpack. I have possibly noticed a quirk with the manapools not showing how full they are, either that or they just hold tons of mana and it just looks like it not filling up. Thanks Man!
     
  7. Vazkii

    Vazkii New Member

    Yes, they do hold a very large amount of mana, I should add that detail to the book, lots of people seem to be confused by that.
     
  8. Lyrael

    Lyrael New Member

    I got a crash report when planting a daybloom in a modular flower pot from http://www.minecraftforum.net/topic/2454497-17216xforge-modular-flower-pots/

    The crash report says the error is in Botania so I'm reporting here. Let me know if there's a more appropriate place.

    Version beta-21

    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 23/04/14 12:13 AM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at vazkii.botania.common.block.BlockSpecialFlower.func_149673_e(BlockSpecialFlower.java:118)
    at net.minecraft.client.renderer.RenderBlocks.func_147793_a(RenderBlocks.java:8198)
    at vazkii.botania.client.render.block.RenderSpecialFlower.drawCrossedSquares(RenderSpecialFlower.java:74)
    at vazkii.botania.client.render.block.RenderSpecialFlower.renderCrossedSquares(RenderSpecialFlower.java:64)
    at vazkii.botania.client.render.block.RenderSpecialFlower.renderWorldBlock(RenderSpecialFlower.java:37)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:293)
    at com.jaquadro.minecraft.modularpots.client.renderer.TransformPlantRenderer.renderWorldBlock(TransformPlantRenderer.java:60)
    at com.jaquadro.minecraft.modularpots.client.renderer.TransformPlantRenderer.renderWorldBlock(TransformPlantRenderer.java:28)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:293)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:180)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1522)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
    at shadersmodcore.client.Shaders.beginRender(Shaders.java:2619)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1010)
    at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:945)
    at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:835)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at vazkii.botania.common.block.BlockSpecialFlower.func_149673_e(BlockSpecialFlower.java:118)
    at net.minecraft.client.renderer.RenderBlocks.func_147793_a(RenderBlocks.java:8198)
    at vazkii.botania.client.render.block.RenderSpecialFlower.drawCrossedSquares(RenderSpecialFlower.java:74)
    at vazkii.botania.client.render.block.RenderSpecialFlower.renderCrossedSquares(RenderSpecialFlower.java:64)
    at vazkii.botania.client.render.block.RenderSpecialFlower.renderWorldBlock(RenderSpecialFlower.java:37)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:293)
    at com.jaquadro.minecraft.modularpots.client.renderer.TransformPlantRenderer.renderWorldBlock(TransformPlantRenderer.java:60)
    at com.jaquadro.minecraft.modularpots.client.renderer.TransformPlantRenderer.renderWorldBlock(TransformPlantRenderer.java:28)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:293)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:180)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1522)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
    at shadersmodcore.client.Shaders.beginRender(Shaders.java:2619)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java)

    truncated to fit in thread
     
  9. Vazkii

    Vazkii New Member

    Tell them to not pass XYZ to the renderer, as that means it can expect a TileEntity to be there, send them this: https://github.com/Vazkii/Botania/b...ent/render/block/RenderSpecialFlower.java#L74
     
  10. epidemia78

    epidemia78 New Member

    Well I am sorry but its really hard to explain. What do you think the word to pop into the head of a person who sees infusion crafting for the first time? Magic. How about witchery's circles? Magic. What about ars magica and its spell crafting altar? Well they probably wouldnt figure out it was supposed to be magical until someone starts shooting fire out of their hands. And Blood magic? I think anyone who is not glued to the BM wiki would have no earthly idea what is happening on the screen.

    That is the point I am trying to make. Botania does not look magical to me. Theres no set rules for what a magic mod should look like but things do not become magical just because the author says so. Nobody has to adhere to my standards anyway (scrubbed).
     
    Last edited by a moderator: Apr 27, 2014
  11. Vazkii

    Vazkii New Member

    *Removed reference to deleted content*

    On other news, there'll be a new release soon with suport for the Baubles API soon.
     
    Last edited by a moderator: Apr 27, 2014
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  12. Flipz

    Flipz New Member

    Temp-locking for cleanup, will be re-opened momentarily.​
     
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  13. Flipz

    Flipz New Member

    This thread is now open for business. Please note that while all opinions are permitted, inflammatory expressions of those opinions are not. Please show respect and consideration for all other users, including those you disagree with. Thank you.​
     
    Padfoote likes this.
  14. Succubism

    Succubism New Member

    Thank you Flipz. Sorry for my part in this.
     
  15. Vazkii

    Vazkii New Member

    Updated the mod to beta 22, you need Baubles installed now to use it, but there's a few new ones and a few tweaks, so you should go grab it.
     
  16. Vazkii

    Vazkii New Member

    Updated to beta 23 to fix some small issues. Woo for doublepost.
     
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  17. Vazkii

    Vazkii New Member

    Anyway, beta 24, fixes and tweaks, go get it. I'm just talking to myself now aint I?
     
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  18. Not_Steve

    Not_Steve Over-Achiever

    Were here, just on 1.6...
     
  19. Dylan4ever

    Dylan4ever New Member

    I am here, on 1.7. Grinding mana for Terrasteel.
     
  20. Succubism

    Succubism New Member

    I'm playing Guild Wars 2 \o/
     

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