Blood N Bones [Hardcore Survival]

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Delgar3

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Jul 29, 2019
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Also, at what point is it realistic to run around exploring the nether? I'm getting wrecked pretty hard with my damascus steel equipment. But I could also be doing something wrong.

I'm not sure it's EVER safe to run around exploring the Nether! :0

But Fire Resistance potions are definitely you're best friend here! Stock up on those!

But don't worry if you're not dying and getting wrecked all the time than Eyamaz is doing something wrong right? ;)
 
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Duplo52

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Jul 29, 2019
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I think the only mobs that scare me in the nether now are the asmodi spider things. The cacaldemons are manageable but are a close second lol
 

Andri92

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Jul 29, 2019
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seems like sanguinites life steal is also not implemented?
Looking at the code:

Nether metals reference:
private static void _addM3NetherParts()
{
_addMatrialToToolParts(107, "amordrine", "metallurgy3/nether/amordrine");
_addMatrialToToolParts(108, "ceruclase", "metallurgy3/nether/ceruclase");
_addMatrialToToolParts(109, "ignatius", "metallurgy3/nether/ignatius");
_addMatrialToToolParts(110, "inolashite", "metallurgy3/nether/inolashite");
_addMatrialToToolParts(111, "kalendrite", "metallurgy3/nether/kalendrite");
_addMatrialToToolParts(112, "midasium", "metallurgy3/nether/midasium");
_addMatrialToToolParts(113, "sanguinite", "metallurgy3/nether/sanguinite");
_addMatrialToToolParts(114, "shadow.iron", "metallurgy3/nether/shadow_iron");
_addMatrialToToolParts(115, "shadow.steel", "metallurgy3/nether/shadow_steel");
_addMatrialToToolParts(116, "vulcanite", "metallurgy3/nether/vulcanite");
_addMatrialToToolParts(117, "vyroxeres", "metallurgy3/nether/vyroxeres");
}

Effects handler:
...
int head = tags.func_74775_l("InfiTool").func_74762_e("Head");
int handle = tags.func_74775_l("InfiTool").func_74762_e("Handle");

int accessory = -1;
int extra = -1;

if (tool.getPartAmount() >= 3)
{
accessory = tags.func_74775_l("InfiTool").func_74762_e("Accessory");
}

if (tool.getPartAmount() >= 4)
{
extra = tags.func_74775_l("InfiTool").func_74762_e("Extra");
}

if ((head == 107) || (handle == 107) || (accessory == 107) || (extra == 107))
{
player.func_70691_i(3.0F);
}

if ((head == 108) || (handle == 108) || (accessory == 108) || (extra == 108))
{
target.func_70690_d(new PotionEffect(this._slownessEffect, 80, 0));
}

if ((head == 109) || (handle == 109) || (accessory == 109) || (extra == 109))
{
target.func_70015_d(2);
}

if ((head == 110) || (handle == 110) || (accessory == 110) || (extra == 110))
{
target.func_70690_d(new PotionEffect(this._posionEffect, 80, 1));
}

if (((head == 111) || (handle == 111) || (accessory == 111) || (extra != 111)) || (
(head == 113) || (handle == 113) || (accessory == 113) || (extra == 113)))
{
target.func_70690_d(new PotionEffect(this._witherEffect, 80, 0));
}


if ((head == 114) || (handle == 114) || (accessory == 114) || (extra == 114))
{
target.func_70690_d(new PotionEffect(this._weaknessEffect, 80, 0));
}

if ((head == 115) || (handle == 115) || (accessory == 115) || (extra == 115))
{
target.func_70690_d(new PotionEffect(this._weaknessEffect, 80, 1));
}

if ((head == 116) || (handle == 116) || (accessory == 116) || (extra == 116))
{
target.func_70015_d(4);
}

if ((head == 117) || (handle == 117) || (accessory == 117) || (extra == 117))
{
target.func_70690_d(new PotionEffect(this._posionEffect, 80, 0));
}
...

What I understand is that it should give mobs the Withering effect, which you can check in the Damage Indicators tooltip after hitting a mob with a Sanguinite tool or weapon.
 
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Anesos

New Member
Jul 29, 2019
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Someone dug this code up a few pages back that show pretty nicely which aren't implemented:

Code:
  TConstructRegistry.addToolMaterial(107, "Amordrine", 4, 1300, 1400, 3, 1.8F, 0, 0.0F, "§D", "Life Steal");
    TConstructRegistry.addToolMaterial(108, "Ceruclase", 3, 500, 700, 3, 1.4F, 0, 0.0F, "§B", "Slowness");
    TConstructRegistry.addToolMaterial(109, "Ignatius", 1, 200, 400, 2, 1.0F, 0, 0.0F, "§C", "Ignite I");
    TConstructRegistry.addToolMaterial(110, "Inolashite", 4, 900, 800, 3, 1.7F, 0, 0.0F, "§2", "Poison II");
    TConstructRegistry.addToolMaterial(111, "Kalendrite", 4, 1000, 800, 3, 1.75F, 0, 0.0F, "§5", "");
    TConstructRegistry.addToolMaterial(112, "Midasium", 3, 100, 1000, 3, 1.0F, 0, 0.0F, "§7", "");
    TConstructRegistry.addToolMaterial(113, "Sanguinite", 6, 1750, 1200, 4, 2.3F, 0, 0.0F, "§4", "Wither I");
    TConstructRegistry.addToolMaterial(114, "Shadow Iron", 1, 300, 400, 2, 1.3F, 1, 0.0F, "§7", "Weakness I");
    TConstructRegistry.addToolMaterial(115, "Shadow Steel", 2, 400, 600, 3, 1.3F, 2, 0.0F, "§7", "Weakness II");
    TConstructRegistry.addToolMaterial(116, "Vulcanite", 5, 1500, 1000, 3, 2.0F, 0, 0.0F, "§C", "Ignite II");
    TConstructRegistry.addToolMaterial(117, "Vyroxeres", 3, 300, 700, 3, 1.3F, 0, 0.0F, "§A", "Poison I");

So just Kalendrite and Midasium have no effect?
 

mohrad

New Member
Jul 29, 2019
96
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0
I think the only mobs that scare me in the nether now are the asmodi spider things. The cacaldemons are manageable but are a close second lol

I hate (also I claim they are broken) the specific special mob combo, that happens quite often in the Nether for me. That is a Thief Baby Skeleton with boosted speed.
Why?
It is so fast it cannot control itself, almost always resulting in "kamikazeing" into you just to "touch/hit" you, rob you out of anything you held and it begins to run around you as it's so fast it cannot manage it, and then most of the times it ends up falling into lava together with stolen item.
 

mechlsd

New Member
Jul 29, 2019
40
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0
Just an update on our server crashing when the Nether unloads. We are on v1.1.3. The server has now stopped crashing. We have not changed any config or done any type of amendments. All that is different is that all people on the server now have visited Dreamland. It seem to stop after that? No idea why, but i thought i would put this in the forum, just in case it helps a mod dev with bug tracing.
 

Radid

New Member
Jul 29, 2019
19
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0
Recently my game started crashing and I don't know why. I didn't make any changes to java or the ftb launcher. It will randomly close the window and the javaw.exe process disappears. Is there I log I can look at to try to troubleshoot?
 

superckl

New Member
Jul 29, 2019
96
0
0
Recently my game started crashing and I don't know why. I didn't make any changes to java or the ftb launcher. It will randomly close the window and the javaw.exe process disappears. Is there I log I can look at to try to troubleshoot?
The FML log, yes. It should be in the root of your BloodNBones folder, where you told the launcher to put it.
 

ThePokepika99

New Member
Jul 29, 2019
50
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I found a small bug, thing, what you can call it. If you are in the Spirit World and explode that dangerous Red Gas from Glen's Gasses mod, you might occasionally get Fantasy Metals with the explosion, even tough you are still missing things to legally get it. I got 1 Rubracrium ore and one Oricalchum ore with the explosion. But since I like the challenge I used the Oricaclhum to make tool rods. :p
 

Delgar3

New Member
Jul 29, 2019
504
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0
I found a small bug, thing, what you can call it. If you are in the Spirit World and explode that dangerous Red Gas from Glen's Gasses mod, you might occasionally get Fantasy Metals with the explosion, even tough you are still missing things to legally get it. I got 1 Rubracrium ore and one Oricalchum ore with the explosion. But since I like the challenge I used the Oricaclhum to make tool rods. :p

I don't think that's a bug it's a feature of minecraft in general. You could bypass the mining tiers via what I like to call TnT mining. I did an entire series dedicated to this where my group went from sticks to space without using a pick. However, explosions will destroy some blocks so its a bit of a gamble.

I should add that this modpack does add that items get destroyed in fire so, that's another added danger of explosive mining.
 

phantagor

New Member
Jul 29, 2019
67
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Okay, i am pretty sure that this sounds really stupid but:

What is the general progression in this game?
Overworld
Nether
Deep Dark
Dream World
End

We do have enough stuff to get fantasy ores going on (meaning, we could mine them) and finally managed to get a portal to the deep dark. But i stumbled upon a source somewhere where it states that fantasy ores are part of the dreamworld and not the deep dark? If so, what is the deep dark used for? if not, where do we find those ores?
 

Blargerist

New Member
Jul 29, 2019
292
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0
Okay, i am pretty sure that this sounds really stupid but:

What is the general progression in this game?
Overworld
Nether
Deep Dark
Dream World
End

We do have enough stuff to get fantasy ores going on (meaning, we could mine them) and finally managed to get a portal to the deep dark. But i stumbled upon a source somewhere where it states that fantasy ores are part of the dreamworld and not the deep dark? If so, what is the deep dark used for? if not, where do we find those ores?
Fantasy ores are indeed in the dream world. The deep dark is not particularly useful except for denser overworld ore generation.
 
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Lemonfreezers

New Member
Jul 29, 2019
71
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So im having alot of trouble getting wither skulls. so far the only 2 that ive been able to get are from a dungeon level 3 or 4. i cant ever seem to find wither skeletons in the nether at a fortress. should i just keep raiding dungeons until i get enough?
 

Andri92

New Member
Jul 29, 2019
60
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0
So im having alot of trouble getting wither skulls. so far the only 2 that ive been able to get are from a dungeon level 3 or 4. i cant ever seem to find wither skeletons in the nether at a fortress. should i just keep raiding dungeons until i get enough?
I can't even find a fortress. I tried to move a skeleton spawner to the nether with teleposers, but it didn't work. I'm going to fight a wither to get a star and craft the MFR device that moves spawners. Then I'll move the spawner to the nether and it should spawn wither skeletons.