When I look at my map, it shows a 16x16 area loaded, and it shows entities in that area. So ok, maybe not quite twice as big, but it is still an extra 256 chunks that don't need to be loaded.
When I look at my map, it shows a 16x16 area loaded, and it shows entities in that area. So ok, maybe not quite twice as big, but it is still an extra 256 chunks that don't need to be loaded.
what do you mean "doesnt reveal all of the places"? you probably have it in underground modeI'w wondering what map mod do you add to this pack @Eyamaz? Since it is cool to see the map doesn't revealed all of the places. Can't seems to find any mod that is related to the map in the folder.
what do you mean "doesnt reveal all of the places"? you probably have it in underground mode
That would be Opis, alternatively you could use mapwriter which is the same mapping mod as Opis just minus all the awesome tools Opis adds.I'w wondering what map mod do you add to this pack @Eyamaz? Since it is cool to see the map doesn't revealed all of the places. Can't seems to find any mod that is related to the map in the folder.
That would be Opis, alternatively you could use mapwriter which is the same mapping mod as Opis just minus all the awesome tools Opis adds.
No problem, happy to help! Yeah, my seed also had a village right by the spawn, it was actually my first house. And you're right, right now mine is a smoking crater. Luckily I have two more in less than 20 chunks distance, so it's not that bad.Actually yes, it did, thank you so much :-D It ended up not really being that bad. The whole part where he talks about just walking back to your base made me laugh. You can't go very far in Blood n Bones without any food. And it didn't help that as soon as the game started, I spawned inside of a glacier and died, lol. But that tested my curiosity as to if it would still have my spawn point set (seeing as how all I replaced was the level.dat file), but it didn't. Funny thing was that it didn't really generate that much new land even, so the maps not that funky. And where it did, I was actually about to head that way next. So it was almost even a little bit of a short cut, lol.
There is one down side though. Right next to spawn is a village. Which wouldn't be so bad, except that seeing as how it's so close to spawn, those chunks are force loaded by the server. So I imagine that the first time night falls... that village is screwed. Probably gonna kinda cheat a little bit and set spawn back to where it originally was... mostly just to save the village...
But this leads me to two questions I have. First: I read that it's not possible to unload spawn. Which is really dumb and annoying in a single player game. I mean all it does is forces my computer to have twice the area loaded that it needs, to no benefit. But the post I found about that was a few months old. So I just thought I would see if that has changed, or if anyone has found a work around. I know I could move spawn to my base (where I am most of the time), but I don't want to use it as a free "chunk loader". I'd rather just have it gone.
Second question: Why isn't world spawn set at 0,0? It seems to me that would be the logical place to start a map. Not at some random coordinate.
Somehow I was thinking it was much smaller than that, but you're right 16x16 is the spawn area. But the rest of my comments stand at least for vanilla mechanics (I know, not quite applicable here, but it gives us a start). Vanilla mechanics say that hostile mobs despawn automatically when they're more than 128 blocks away from a player, with an exception for mobs that have picked up items. They also do not move unless a player is within 32 blocks. This means that when the game goes to process those spawn chunks, even if there are mobs there, it essentially sees nothing to be done and passes right over it. Now, I know that some mods in this pack may cause mobs to NOT despawn, but I highly doubt any of them do much to cause the mobs that far away from the player to need "processing". No processing means no lag added, and no reason for Mojang to treat singleplayer different from multiplayer.
pigzombie_rates {
# If this false, vanilla pigzombies will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true # Was 'false' originally
I don't think Metallurgy has that feature :/Don't know if its possible but a slight suggestion with the M3 chests, is it possible to have them upgrade similar to how the Iron Chests Mod does? so we don't have to empty them to upgrade them? just makes upgrading tedious having to relocate things to 2+chests to make 1.
What level, and what pack version? I think it's usually around Y=20, at least in 1.1.1 where I'm playing.Are there any special rules for tin to spawn? I've been strip mining for hours and have found lots of other ores, but no tin, even though the Metallurgy wiki says that tin is quite common (60 ores per chunk)?