the 1.1(.1) has its annoyances. annoying =/= difficult.
- the food is tedious and time consuming, but not exactly difficult. i felt like we were playing a farming simulator all night, cause we did virtually nothing for hours but constantly expand our farm for this SoL change. and that's with zero deaths on our part.
that's early game for everyone who plays this pack... not sure that's an interesting move for this modpack. especially the HC crowd. , speaking of popularity of streaming or playing. cause if you die and start over a lot, it truly ends up being a "watch me rebuild the farm again" HC experience.
------- the possible way to solve this would be to further increase the growth rate of crops, cause if i have 20 of each crop growing, and over a dozen crop types. that should be enough to feed say a small server of say 6 players, but currently the growth rate setting does not allow that. you will burn through food faster than even a farm of this size can grow back. i think a 9x9 farm should feed 1 person. but it doesn't at the moment. we had something like (8) 9x9 farms up and running last night, and wasn't enough crop growth rate to get our food storage into the positive for (3) people! we kept having to leave base for food. that's not right. and that's with bonemeal'ing several types of fruit trees, plus unlimited cookies and jerky. the crop growth rate just doesn't keep pace at all.
- the stack size of food went up, but it needs more adjustment... if i have 8-20 types of food, plus seeds, and juices, etc etc, and i need to carry 7 types on me... since the nutritional value prevents me from chugging on one type,why not un-nerf the stack size?
if i can stack x amount of carrots, why can't i stack the same amount of cherries/strawberries, etc. same goes for smoothie stacks vs juice stack sizes. i mean i can drink more than 1/2 a stack of smoothies at a time. that's not right. i'd rather just not make smoothies if that's the case. before the update, that was fine cause i'd carry 6 stacks of smoothies and be set for food, but im not gonna carry more than 1 stack of each smoothie when i need so many different types as well. also, it makes me never ready to leave my base, cause i just can't make enough room in my inventory to make a worth-while trip to go anywhere or do anything productive.
- i'm finding the need for a backpack extremely high in solo play. less brutal in groups because you can organize better during the first few days before making a base (1 player hold all of one item instead of both players holding some of the same item, giving the group more overall inventory space to hold more item types collectively.) and in MP you can split up and work on different tasks, meaning less back and forth travel, less inventory management issues. 2 people can take a day trip and get 2x as many item types over a single player, meaning that solo player would need to take 2 days/trips to accomplish the same thing.
string/cotton will take time to grow. okay. every time we create a new world. okay. but leather shouldn't be so RNG (especially when needed in such large quantities in MP).
------- so i'd like the pack to somehow give us a way to produce leather w/o relying on cows/horses. (some recipe, idk. maybe 5-8 zombie jerky could make 1 leather??). that would go a long way to ending the annoying inventory management that prevents us from leaving our base, and being completely reliant on RNG finding leather based on world gen, yet still take considerable effort to gather enough.