You're right about that. I'm going to make it round to the nearest integer in the next update; that'll also allow for a simpler formula to get the same results (1/2 hunger bar foods staying on 100% nutrition was to get around anything less than 100% resulting in 0 hunger).It seems like SoL is rounding down rather than up for it's hunger value based on %. Means things like juice lose half their value after the first drink, not entirely sure yet what I think about that....