Ahhhhh it's not so bad! Can't say I've played a pack yet that necessitated this much editing to produce a watchable video series though. I love the dynamic lights effects though. Surviving off one torch for a night is a unique experience. My biggest gripe is the effect all the deaths and stressful situations have been having on my usually rock solid profanity filter! Well done sir. You have broken me.
I have a question though. Occasionally my torches will go out. What causes this? I noticed it would happen in my starter dirt hut when it was surround by man mobs. However, when I expanded the area and placed the torches deeper underground they would survive indefinitely. Does a certain mob have a darkness effect that works through walls to kill torches?
mobs have a reach and can pass through a 1 layer thick wall. silly, I know, but hard to work around.
I agree as long as it's craftable with the fresh water item! Stock functions very well as a mechanic for consuming excess food and you shouldn't be rewarded for consuming an items that you lack the resources to make in to a better recipe. One stock per item would work very well. However, please don't make it only work with water buckets. The tedium involved in crafting with a waterbucket is excruciatingly painful and boring. At least the going waterbucket->4freshwater allows you to stack the water source.
craftable from freshwater only and outputs 2 in 1.0.4. which I should be releasing later today.