Hi! New member here (I created an account just ot reply to you!).
Anyone got any good ideas on a mob farm to power the blood altar? I've been looking at different ideas and much is sufficiently nerfed...
- Dark room / cursed earth spawner will spawn special mobs that cause trouble (glowing armor makes light, ettins, spiders, etc...)
- Conveyor belts are on the grief list
- MFR auto-spawner requires dragon essence
- Cinder spawner sort of works, but no way to push them to the altar that I've found.
- ...
I have a couple that kind of work, but wondering if there's something better I could do.
I did some testing on this about 6-8 weeks ago :
My solution was your first option, the dark room / cursed earth.
But it must be made "perfect" (watch for giefable blocks). On my first try, I left a block of simple cobblestone on the roof. This made drowning creepers explode on it, wich created more cobblestone. Was a nightmare to clean up with the silverfish and all.
On second try, I made sure to make everything only of dirt/cursed eatrh, compressed cobble and hardned glass. Never had any problem since.
From time to time (I don't know what exactly, but glowing armor might be it) something catches fire. Then, burning cursed earth spreads like a wildfire and spawns plenty of cinders. Usually this only last 10-15 mins before almost everything burns up (in the mean time, you get no monsters spawns since light levels are too high. This is frustrating if you were waiting for your altar to fill up). Anyway, there is almost always a couple of cursed earth who survives, so it spreads back everywhere after a time.
I had a setting of a room about 20 x 20. The amount of blood you get from the ritual of sacrifice is just enormous. On a level 4 altar with around 20-30 runes of sacrifice, I made on the order of 1000 blood per second.
Plus, on the long run "mother spider" spawns, wich regenerate health by themselves quicker than it is sacrificed. depending on the size of your dark room, you end up with 10-15 "permanent" mother spiders who never die, and prevent other monsters from spawning. It is a nice equilibrium, and provide blood faster than waiting for monsters to spawn naturally.
On a side note, after my first containement failed (drowning creepers), i tried switching to passive mobs. My idea was to add a ritual of regeneration to heal them as they are sacrificed, while still being efficient in the long run thanks to the runes of sacrifice. However, this did not work because :
- The ritual of regeneration heals at half the rate at wich health is sacrificed (so chickens / cows/ etc. die)
- Multiple ritual of regeneraion do not stack on the same zone, so it is not possible to maintain the animals alive.
Finally, i might add that in the mean time of creating the dark room, i found that the most pratical way to fill your blood altar was to sacrifice villagers. if you can capture 2, you can build an "artificial village" with cobblesotne and doors somewhere in your base, then pick them up with a reusable safari net when needed. I had to do A LOT of sacrificing (and waiting for baby villagers to spawns back), but it was worth it IMO.
Edit : I also read somewhere on blood magic that sacrificing villagers is supposed to have "dire consequences", but I never noticed any.
There, sorry for the long post!