Biomass/Automatic Tree Farm Setup

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noah_wolfe

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Jul 29, 2019
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As Sengir mentioned during 2 beta, he's not going to be in the business of competing with the ease or efficiency of other farm mods. That said, the output of the multifarms is quite high, and much more adaptable. Logs, saplings, peat, vegetables in one managed structure / rubber, orchard, crops, etc in a manual, for instance.

I find it's a bit of a wash for setup. SC farm requires diamonds and track. Forestry, tin and copper. I was able to get a 3x5 hybrid arboretum/peat/carrot up before I had resources for SC in each case.
 

brujon

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Jul 29, 2019
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I agree with lambert at this point steve's carts are WAY more powerful and easier to use then any other option. You just set it up and it goes. very cool.

Turtles are cheaper, and with Bonemeal, even Steve's Carts have tough competition. No bonemeal? NO problem, use sulfur goo. I compared the two in another thread, and i really can't say which of them is best. Although someone mentioned that if you do a long enough track, that gives times for saplings to grow naturally and don't need any fertilizer, and that's DEFINITELY something that sways the tide in that direction. I'm still in the fence, though. I might set up two farms up in creative and see which one is best, maybe clock them for 10 minutes and see how production is for the two.

@ noah_wolfe

Forestry works better when you want specific stuff. Like Walnuts/Chestnuts, or Cherries or Apples. While Steve's Carts you have to keep chopping and replanting the tree, the Forestry Farm just keeps harvesting the tree's fruit, and it generally makes the tree produce more than it would if it was chopped down. Also, no way of doing Peat with Steve's Cart, and i believe mushrooms and other stuff are a problem, too.
 

baw179

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Jul 29, 2019
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Turtles are cheaper, and with Bonemeal, even Steve's Carts have tough competition. No bonemeal? NO problem, use sulfur goo. I compared the two in another thread, and i really can't say which of them is best. Although someone mentioned that if you do a long enough track, that gives times for saplings to grow naturally and don't need any fertilizer, and that's DEFINITELY something that sways the tide in that direction. I'm still in the fence, though. I might set up two farms up in creative and see which one is best, maybe clock them for 10 minutes and see how production is for the two.

@ noah_wolfe

Forestry works better when you want specific stuff. Like Walnuts/Chestnuts, or Cherries or Apples. While Steve's Carts you have to keep chopping and replanting the tree, the Forestry Farm just keeps harvesting the tree's fruit, and it generally makes the tree produce more than it would if it was chopped down. Also, no way of doing Peat with Steve's Cart, and i believe mushrooms and other stuff are a problem, too.

You don't need fertiliser for SCTF if you make your track loop anything other than tiny. My track is an 'E' shape with an extra 4th arm of the 'E' (roughly 30x20 in area) and with 2 cargo managers/distributors it produces enough wood to run a solid fuelled LP36 and 520 EU/t for my generators *and* enough saplings and apples to run 3x HP36 liquid fuelled boilers on biofuel.

504 MJ/t + 520 EU/t from just some wood and saps (no fertiliser). Although the recipe to make them is pretty scary they're actually not bad at all once you look into it and don't require anything particularly expensive. If you look at DW20s season 5 ep 20 he shows you how to make it step by step. Mine's exactly the same as his.
 

OmegaJasam

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Jul 29, 2019
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When it comes down to mutiple types of crops (as opposed to trees), a couple golems beats a multifarm easy :)

I must say I'm really ebgining to like those golems. You get a large chunck of what a well programed turtle will do with no programing stright out of the magical box.
 

Larroke

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Jul 29, 2019
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When it comes down to mutiple types of crops (as opposed to trees), a couple golems beats a multifarm easy :)

I must say I'm really ebgining to like those golems. You get a large chunck of what a well programed turtle will do with no programing stright out of the magical box.

Golems manage all my crops, its wonderful and I'm only really using ~1/2 their possible range due to the layout of my space.

My trees are managed by a turtle/golem combo, a golem picks up the saplings and another keeps the turtle precisely stocked for their job (going to use a refilling station/module when I redo it as the golems keep getting in the way of the turtle and putting it off kilter.). Going to move the tree farm to a remote location / void world and expand to 4 trees and I think the XY soil blocks. Using sulfur goo, well crap, never thought of that and I have a Xbarrel full of the crap :) I have them set to a 20 minute timer on a single farm, can decrease them to 5minutes with my script (new trees won't grow if there are old leaf blocks in teh way).

Once Steve's carts recognizes all the new forestry trees (if it doesn't already have to experiment) I'll set up a large tree farm or several small ones to keep my hovel-depot barrels full of the different woods.
 

brujon

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Jul 29, 2019
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Why would downloading a program be cheating in any way shape or form?

pastebin get is a program included with ComputerCraft by default. And, really, makes life a whole lot easier for people wishing to debug their programs, by distributing it to others for testing. Also, not everyone has the time to build a 2000+ line code for turtles to do the really crazy complicated stuff they can do.
 

Guswut

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Jul 29, 2019
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Why would downloading a program be cheating in any way shape or form?

"Cheat", in context, likely means something similar to what happens when you do beekeeping with an external guide, or ThaumCraft research with a walkthrough, or anything like that. Of course, there is no line between those things, and using a wiki to look up how to make something, or using the forums to ask for help on a project. Any lines people see between these things are imagined for their sanity's sake.
 

Milaha

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Jul 29, 2019
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Turtles are cheaper, and with Bonemeal, even Steve's Carts have tough competition. No bonemeal? NO problem, use sulfur goo. I compared the two in another thread, and i really can't say which of them is best. Although someone mentioned that if you do a long enough track, that gives times for saplings to grow naturally and don't need any fertilizer, and that's DEFINITELY something that sways the tide in that direction. I'm still in the fence, though. I might set up two farms up in creative and see which one is best, maybe clock them for 10 minutes and see how production is for the two.

Do an MFR tree farm too if you do this. If comparing fertilized setups support it with a small animal pen to feed a composter for fertilizer. I am going to put money on the MFR farm every time, especially if you use larger trees. (though the power draw is heavier, in the age of massive boilers that is less of an issue)
 

Moezso

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Jul 29, 2019
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"Cheat", in context, likely means something similar to what happens when you do beekeeping with an external guide, or ThaumCraft research with a walkthrough, or anything like that. Of course, there is no line between those things, and using a wiki to look up how to make something, or using the forums to ask for help on a project. Any lines people see between these things are imagined for their sanity's sake.
In SSP, you can only cheat yourself :p
 
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Guswut

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Jul 29, 2019
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In SSP, you can only cheat yourself :p

Indeed, which is why cheating is often something people want enforced on others. It's similar to the reason morality is often considered an objective object in human nature and enforced as such. And it's one of the main root causes of all conflicts in humanity.
 

brujon

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Jul 29, 2019
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I'll be honest with you, i liked the previous research mechanic better than this one. Except for the obvious exploits such as using cobble as a way of getting that first piece of research done, i thought it was overall better. I like all the aspect mechanic, but it gets REALLY frustrating when you're trying item after item after item and simply cannot get that aspect you need to make that research work. I mean, there are a LOT of aspects, and going by hit or miss can be frustrating, time consuming, and resource intensive.

One thing that COULD be done, is adding the possibility of finding research notes in thaumcraft dungeons, that automatically unlock one research that you can currently get. That way you at least have the option of, like you do with Mystcraft, of exploring the world and getting your research done that way, instead of burning random items in a research table. People who already completed all Thaumcraft research can also trade these in servers for items, as they would be quite valuable and time saving. Adding this as an option, of course, instead of making a mechanic change. Another option could be a "reverse engineer" kind of mechanic, where you take a thaumcraft item you found in a dungeon chest, and destroy it to get one research in the tree that leads towards it. I bet a lot of you have dozens of Thaumium Swords, armor, picks and axes just laying around that you found in random Thaumcraft dungeons. Well, why not reverse engineer them in order to speed up your research? This makes *sense*. If you're going from a completed research, it should be much easier to get research done than making it from scratch. How it works with most of everything.

I just might have to make that suggestion on the minecraft forums.
 

Bagman817

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Jul 29, 2019
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But then I wasted a bunch of time and resources on the Forestry tree farm :( Is that the only way?
Brace yourself, when you upgrade to 1.5 (granted, it's likely going to be weeks before the modpack updates), that effort will have been wasted anyway.

From the Forestry wiki re: the 1.5 alpha:
The following machines will cease to exist on upgrade: All old planters and harvesters, the forester, the automatic treetap. [my emphasis]

http://forestry.sengir.net/wiki.new/doku.php?id=main:beta
 

Shaverman5000

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Jul 29, 2019
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It makes me sad... But these changes must happen! I shall chuck the old farms into my crucible, to harness the remaining powers! lol
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Lost as always
I like the new multiblock farms for things like Orchards. Specifically, if you are wanting 'fruit' drops from the new trees. Things like Walnuts, Chestnuts, cherries, apples...

In fact, you can set up an orchard for harvesting apples and use the resulting apple juice and mulch to run a fermenter at 1.5x speed pretty much nonstop, without flooding yourself with wood. Then filter that through a number of Stills for Biofuel for your 36HP liquid-fueled boilers.

As far as things to put in it... well, golem-maintained reed farm, particularly one on the XYcraft growing blocks, works out pretty well. Sure, it's not as much per unit as saplings, but you get your units MUCH faster. Plus you'll want reeds anyways for paper for books for Mystcraft and enchanting.
 

baw179

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Jul 29, 2019
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Thank you. :)

It should be worth pointing out that you can't harvest apples in the 'orchard' farm from normal vanilla oak saplings, you need to do a whole bunch of bee and tree breeding in order to get the actual saplings which will work. I found this out the hard way earlier today when I decided the answer to my mulch shortage was by building an orchard and giving it some normal oak saps. After 30 mins of scratching my head wondering why it wasn't doing anything I then noticed the small print on the Forestry wiki stating that oak trees are not fruit trees (which is indeed correct)....
 

CodaPDX

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Jul 29, 2019
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It should be worth pointing out that you can't harvest apples in the 'orchard' farm from normal vanilla oak saplings, you need to do a whole bunch of bee and tree breeding in order to get the actual saplings which will work. I found this out the hard way earlier today when I decided the answer to my mulch shortage was by building an orchard and giving it some normal oak saps. After 30 mins of scratching my head wondering why it wasn't doing anything I then noticed the small print on the Forestry wiki stating that oak trees are not fruit trees (which is indeed correct)....

Use the Treealyzer on a vanilla oak sapling, and you'll get a forestry apple oak sapling.
 
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