Biomass/Automatic Tree Farm Setup

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Grydian2

New Member
Jul 29, 2019
625
0
1
GB
meettomy.site
Or the arboretum will produce apple wood saplings when it cuts down vanilla oak trees. Either way works but you need to either treealize the saplings or use the arboretum first.
 

JuliCash

New Member
Jul 29, 2019
95
0
0
Do an MFR tree farm too if you do this. If comparing fertilized setups support it with a small animal pen to feed a composter for fertilizer. I am going to put money on the MFR farm every time, especially if you use larger trees. (though the power draw is heavier, in the age of massive boilers that is less of an issue)

How exactly you get Fertilizer out of Animal Products?

thx
 

Berry

New Member
Jul 29, 2019
31
0
0
I might just pump the Humus from my house to the farm (It's a little far but still doable.) Anyways, if worse comes to worse I will use the Steves cart farm. But does anyone know if the Golem Workers will work for the saplings? If I use the golems plus pumping the humus then I would be fine with that but I just want to know if they will work before I go and make them.
Looks like I'm late to the party and the topic kinda evolved, however...

I have yet to do golems - they're on my super long to-do list. But I hear they do just about anything.

This may not be the best way, but it is A way. Using the old forestry arboretum/loggers I was able to continuously feed them using wooden/cobble/diamond pipes. I put a wooden pipe against the logger and then a diamond pipe against that. I sorted wood into a chest and sent the saplings through cobblestone pipes. I then sorted the saplings with another diamond pipe at a 1 to 1 ratio where one goes into the arboretum and one into a chest (which could be skipped and just sent to fermenters). I had another chestful of humus that I manually filled and filled from, but that could have been automated too using autarchic gates to sense when inventories are full or need more stuff. That is of course if you already have access to lasers and the assembly table.

I didn't really keep up on this as I switched to just doing wheat and forestry farms since it grew so fast and was stackable and keeping up with the fertilizer on tree production was annoying. It's not all that sustainable though unless you go crazy with lots of farms. I had 9 and it was definitely profitable for most things, but then I jumped too quickly into producing a lot of eu (biomass>magma crucibles>geothermal) and consuming that lava sooner than I should have. So I looked into alternatives.

Steve's Carts is being recommended a lot I see, but I haven't tried that yet. I'm now working on the new multi-farms and I love them so much! It's also a lot easier to automate things and prettier too. I haven't completely finished setting stuff up yet, and I'm running on a dirt shortage right now, but I got some ideas earlier from this forum to perhaps solve that so I'll try them. But as it stands now, I'm almost making as much biomass as I'm consuming while not online to babysit the automation. When I'm on and tweaking things constantly it's producing a lot more to give me that buffer to sleep and go to work and even play other games.
 
  • Like
Reactions: Guswut

Larroke

New Member
Jul 29, 2019
301
0
0
Looks like I'm late to the party and the topic kinda evolved, however...

I have yet to do golems - they're on my super long to-do list. But I hear they do just about anything.

One thing i recently discovered is Golems do tend to have issue with a forced restart... Windows decided to reboot my server the other night, and it escaped me for half the day that my golem armies manning my honey production decided they were on a union break... I had to beat them with a stick (made with a shard, stick and gold nugget if you get my drift) and set them back to their tasks ;)
 

Quetzel11

New Member
Jul 29, 2019
14
0
0
Although I've never used em, I'd say multifarms are the way to go. They are the only way I know of to automate Tinker's Construct oreberry farms.Speaking of which, anyone know if a farm programmed as an orchard will harvest mature cherries from forestry cherry trees?
 

Fuzzlewhumper

New Member
Jul 29, 2019
500
0
0
(I know it's a 'necro' post, but it's on topic I guess. I watched 'themsallitook' the other night and he was using multifarm to pick walnuts from his trees. The leaves went from looking ripe back to their not-ripe textures and the leaves didn't get destroyed. Should work on cherries if it can do walnuts. :)
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
I did this for a while. Note a couple things:

1. Old tree farms are outdated and will not be included in newer versions of FTB. 1.5 onwards, anyways.

2. Though apatite is abundant, you are still subject to the fact that it is non-renewable. Also the amount of dirt you have to go through, if you wish to upscale, will increase linearly.


An idea:

Have a system to count the amount of sand that comes back. Either have it tick a piece of humus every time you receive a piece of sand or have it count a certain amount, then send that sand. This from experience, using multiple arboretums, non-linearly ordered (i.e. the items comes to a central point where the arboretums themselves are connected to (the central point) in parallel, not in series, causing item distribution difficulties.)

If you have them connected in series, counting sand and sending 1-1 ratio would work, but if they aren't connected in series from the central point, then you will need to remember than item splitting isn't always perfect and sometimes one side will be biased, leaving subsequent arboretums subject to humus deficiency.

If you only have one farm, then the entire problem simplifies and you don't need to consider what I have mentioned above, but it is a forethought for you, if you are planning to expand your system using arboretums.