Another usefull tip for you:A turbine will convert all steam back to water without anny loss. Meaning you only need to fill the reactr with water once and you will never have to do it again. Just make sure you extract the steam/water fast enough or set the turbine to never fent fluids.
As seen in the post, in cool (
and low rod density) reactors it does indeed win. In high temperature reactors the conductivity and moderation stats start to outscale absorbtion realy hard. To the point that cryotheum practicly always wins (even though it is close is medium temperatures reactors).
you don't want to stop the radiation between the fuel rods, just slow it down enough that the next rod can use it
This is correct, however, the best thing between a fuel rod is.... another fuel rod. Coolants are only realy used to actually cool down and moderate. Additionally, absorbing radiation isnt all bad. As absorbed radiation gets turned into heat aswell. A good example is the 7x7 cube with an x pattern of fuel rods. Make it a 7x7x3 and graphite wins. Make it a 7x7x7 and cryotheum wins.
That said, if you use controll rod insertion its very well possible to turn the reactor down to low temperatures and make graphite better
(in low rod density reactors), wich is why I marked it as "defenitly worth experimenting with!" (atleast in my up to date threat). Considering the fast mayority doesnt bother using rod insertion the best advice to give is actually cryotheum. As most reactors I see tend to be over a 1000 degrees, even over 2000 is pretty common. People realy shoudnt build up so quick. For example: A simple 9x9x3 beats forgecrafts "This is the best reactor possible 7x7x7 with diamond blocks, going bigger is not going to be better" in terms of efficiency. Ow I facepalmed so hard at that one. Another reason I use cryotheum is because I generally build 1 reactor and stick with it. First use it as a passive reactor, then turned it into active at stage of 2B/t (1 turbine). And thats what I generally advice aswell, a reactor that can scale with early game to late game demand! Untill you start doing realy crazy things ofcourse.
But if we are going to talk about going for the absolute max efficiency the advice will always be: As big as you can afford, dotted pattern, cryotheum between cores and 1 layer of resonant ender between casing and rods. That is, untill someone actually finds a better pattern/setup or the next mayor update comes out and adds the planned features
from the roadmap.
If we are going for max efficiency for a specific output, that advice realy doesnt change much. The biggest challange is to not add to manny fuel rods and overshoot the desired output (no single rod insertion setting matches it). But even then a storage medium and a reactor on/off controll system would do wonders. Wich makes doing something
silly like this, actually
realy efficient (Peak efficiency a little over 210M RF/ingot at 69% rod insertion for passively cooled, 1127M RF/ingot at 89% insertion for active. You can fill that intire thing up and go to 244M RF/ingot for passive. Unfortunatly, you will go way over the 50B of steam/t for actively cooled, even at 99% rod insertion. Making it impossible to stabilize it for constant use (ever increasing temperature ==> less slow radiation ==> increased fuel burnup). But makes for a great reactor for on/off toggling and utilizing the reactors cooling down period (~40% on ~60% off, of the top of my head). And its this area that could realy use more exploration. A simple buildcraft gate and some redstone should do the trick. Ofcourse, a good CC/OC script that includes PID controllers for turbines would be the best thing ever. Ive started looking at it but it might take me a while to actually get that going
I think you get a pretty good idea why I dont spend a significant amount of time on graphite and why I promote cryotheum instead. That said,
my 2B/t budget reactor uses graphite