Yellorium is plentiful but not infinite, consumption is a major concern for me.
And, I made some more test rigs.
I finally managed to replicate your numbers where cryotheum makes for a more efficient reactor. It only occurs when the reactor is over 500 degrees. I never let my designs get over this mark, which is why graphite was always winning for me.
7x7x6, resonant ender cooled, passive, 4 rods with a single moderator block between them:
Control rods fully out:
Cryotheum was 8.03 KiRF/mb.
Graphite was 7.92 KiRF/mb.
Controlled to 995 degrees max:
Cryotheum was 8.286 KiRF/mb.
Graphite was 8.177 KiRF/mb.
Controlled to 488 degrees max:
Cryotheum was 8.314 KiRF/mb.
Graphite was 8.639 KiRF/mb.
Converting the unregulated rigs to active cooling:
Cryotheum was 4905msS/mbY.
Graphite was 4711msS/mbY.
Converting the 488 rigs to active cooling:
Cryotheum was 4204msS/mbY.
Graphite was 4416msS/mbY.
<redacted a bit of nonsense>
So I will amend my initial post. If your reactor is built sanely, graphite makes for a better interior substance. If you've done something crazy, like letting the thing run away to 2000 degrees, or just don't care about fuel efficiency. Wait. if you don't care about efficiency, would you be reading this? Whatever. I got my answers, I hope this helps someone else.
Edit: These numbers are from the 0.4 of BR that is in Direwolf20's 1.7.10 version 1.0.2 FTB pack. YMMV.
Edit:
Bah, I screwed up a formula on the spreadsheet. The Cryotheum in runaway was generating 266% more steam for 233% fuel over the regulated cryotheum build. As it stands, it is in fact better to let your reactors run away, if you just want more steam. Sorry about that. This means the cryotheum high temps are more efficient, and as consequences havent been implemented in Big Reactors, theres no reason to care.
I am still building my reactors as low temps, because I would hate to update BR one day and have my machine room explode.
And, I made some more test rigs.
I finally managed to replicate your numbers where cryotheum makes for a more efficient reactor. It only occurs when the reactor is over 500 degrees. I never let my designs get over this mark, which is why graphite was always winning for me.
7x7x6, resonant ender cooled, passive, 4 rods with a single moderator block between them:
Control rods fully out:
Cryotheum was 8.03 KiRF/mb.
Graphite was 7.92 KiRF/mb.
Controlled to 995 degrees max:
Cryotheum was 8.286 KiRF/mb.
Graphite was 8.177 KiRF/mb.
Controlled to 488 degrees max:
Cryotheum was 8.314 KiRF/mb.
Graphite was 8.639 KiRF/mb.
Converting the unregulated rigs to active cooling:
Cryotheum was 4905msS/mbY.
Graphite was 4711msS/mbY.
Converting the 488 rigs to active cooling:
Cryotheum was 4204msS/mbY.
Graphite was 4416msS/mbY.
<redacted a bit of nonsense>
So I will amend my initial post. If your reactor is built sanely, graphite makes for a better interior substance. If you've done something crazy, like letting the thing run away to 2000 degrees, or just don't care about fuel efficiency. Wait. if you don't care about efficiency, would you be reading this? Whatever. I got my answers, I hope this helps someone else.
Edit: These numbers are from the 0.4 of BR that is in Direwolf20's 1.7.10 version 1.0.2 FTB pack. YMMV.
Edit:
Bah, I screwed up a formula on the spreadsheet. The Cryotheum in runaway was generating 266% more steam for 233% fuel over the regulated cryotheum build. As it stands, it is in fact better to let your reactors run away, if you just want more steam. Sorry about that. This means the cryotheum high temps are more efficient, and as consequences havent been implemented in Big Reactors, theres no reason to care.
I am still building my reactors as low temps, because I would hate to update BR one day and have my machine room explode.
Last edited: