2) would it be wrong to use Resonant Ender or Liquid Cryotheum? i personally use Shiny metal blocks and don't care.This is literally everything you need to know about big reactors other than how to exactly lay the multi-blocks out or use the rednet ports.
2) Cool it with Liquid Ender always.
3) The input and export ports for liquid/power have unlimited throughput (but most pipes except tesseracts do not).
6) The number of turbines you need for max efficiency is always: Steam Value/25.
7) Use only Enderium blocks for rotor coils. The number you need will always be: Steam/54
I think they look really cool, but compared to the IC2 reactors, they are super simple and there isn't a lot of creativity involved in setting them up. Pretty much any 7x7x3 or 9x9x3 reactor that you throw together will put out 2000mb/steam unless you do something intentionally derpy like fill it with sewage, which means you have 33 coils and 80 turbine blades in your steam turbine, and the layout configuration variation is pretty much "Do I want to build it vertical or horizontal?"
1) Bigger the reactor the more steam.
2) Cool it with Liquid Ender always.
additional tip: a rod touching a wall is better than wall touching air, but it's even better if it's touching coolant(liquid redstone, resonant/liquid ender, cryotheum. metal and diamond block work too). unless you build it specifically to generate cyanite.
from what i remember 2x2 core wastes fuel faster than 1x1. it's also a good idea to add coolant port, for additional core heat.Reverse this, using a tall reactor with a single fuel rod and air between the rod and walls makes for a perfect cyanite generator.
Or if you use 0.3.2? just use the sand + yellorite recipe to craft cyanite...from what i remember 2x2 core wastes fuel faster than 1x1. it's also a good idea to add coolant port, for additional core heat.
thanx for sharing this info. but now i feel kinda empty for wasting time to design cyanite generator >_>Or if you use 0.3.2? just use the sand + yellorite recipe to craft cyanite...
When you design your turbines you need to balance the number of blades and number of coils to the steam you have available in order for the turbine to run at the proper RPM. The turbine is by a large factor(something like x2 if you stay within +-100 RPM) most efficient at 900 and 1800 RPM.The Question is this.
Am I doing it right?
Try to understand I'm new to this mod and I don't know what information is relevant. Tell me what information you need and I'll get it.
Please explain like I'm five.
You really should remove some of the Fuel rods to get the "cooling" material(conductive material) in and hit more than 2 faces on the rods(while still keeping the rods orthogonal to each other to irradiate each other) or use it for another "jacket" layer.Ive added @Succubism 's Reactor to my sheet in a seperate tab. Showing the effects of uncooled (as shown in the OP), cooling with graphte blocks(cheap!), cooling with resonant ender, cooling with resonant ender and graphite between the rods, cooling with cryotheum and cooling with ender and cryotheum between the cores.
Of note are:
Picture of how to place the cooling. Note that there are 9 pillars that can be annything, I used glass.
- Filling the reactor with cheap Graphite Blocks increases steam generation by 316.5% while reducing fuel consumption by 34.5% for a massive 535.8% increase in efficiency.
- Full Gelid Cryotheum beats full Resonant Ender.
- Resonant Ender adjacent to the walls and rods and Gelid Cryotheum between rods gives the best results, altough barely because of how hot the reactor is. It could realy benefit from an additional layer of cooling between the walls and cores.
You really should remove some of the Fuel rods to get the "cooling" material(conductive material) in and hit more than 2 faces on the rods(while still keeping the rods orthogonal to each other to irradiate each other) or use it for another "jacket" layer.
The reactor is grossly over dimensioned as it could supply steam for 13 max size turbines...
thanx for sharing this info. but now i feel kinda empty for wasting time to design cyanite generator >_>
edit. cyanite recipe was added in 0.3.4A.
For an alternative to tesseracts I have been playing around with 'Pressurized Pipes' mod. Looks pretty plain model wise, but it works great:
Mod thread/site:
http://www.minecraftforum.net/forum...essure-pipes-v0-9-2-unlimited-fluid-transport
http://bdew.net/pressure/
Well, that thing must be able to give power while generating cyanite.
i'm note sure where the must came from. it can produce power if you don't maximize cyonite generation speed. full on cyonite generator doesn't produce power at all, because it's an active cooled reactor with 0 water supply.
Add on: Flat reactors make the most fuel efficient reactors.
Are you aware of the radiation mechanics? A much better statement is: "Cool with Resonant ender adjacent to the walls, Cool with Gelid Cryotheum everywhere else". Or alternatively graphite blocks and those are just some charcoal![DOUBLEPOST=1408285126][/DOUBLEPOST]
Completely unnecessary and over complicated. The fuel ratios with just dumping a few buckets of liquid ender in any reactor are only marginally worse than the best composition of other materials you can think of, certainly not enough to warrant caring about it. You'd actually have to go out of your way to make a poorly performing reactor if all you did was put liquid ender in it precisely because it's reactivity is so high compared to other materials.
Maybe if fuel was an issue and you needed every last precious drop I could see it, but a simple 9x9x9 passive reactor (5 cores, liquid ender) will power a MFR laser drill setup well enough on it's own to net about 10x as much fuel as it consumes in Yellorium, as well as other minerals of course.
With careful use of configs, MFR isn't overpowered (AS, anyone?) (I'd even go as far as saying it would be balanced with 2x energy consumption but....). With careful use of configs, any mod can be OP.Annyway, please dont assume MFR being present. With that mod all sence of balance is gone. And what your seeing is not an issue with Big Reactors, but the insane strength of the auto spawner and laser drill.
Personally don't find the laser Drill to be OP tbh. It is merely the lazy persons(including me) solution that requires something like 10-100x the power to do what normal Quarries etc. do, but without the need to reset them once in a while. And it is server friendly.Overcomplicating things? o-O Thats IC2's job!
Annyway, please dont assume MFR being present. With that mod all sence of balance is gone. And what your seeing is not an issue with Big Reactors, but the insane strength of the auto spawner and laser drill.