Best way to use Biofuel?

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Milaha

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Jul 29, 2019
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It's an issue of throughput. When most people are talking about biofuel, they are talking about the output from a farm (or multiple farms). That's infinite in the sense that it will never be going away. Nobody just has a tank of biofuel that they need to convert and no way to get more. They also don't usually have infinite size storage tanks, so generally the output from the farm *at this moment* is all they need to care about. Anything from the past doesn't matter.
Ok, so here efficiency matters. The moment my farms are up I can add X mj/t in combustion engines. If I want to go to a boiler solution though I first have to wait ~5.5 hours to build enough to get through heatup, then I get to turn on ~1.5X MJ/t In max size boilers. Over the next 5.5 hours my stockpile will be consumed, and now both will be using exactly as much fuel as my farm makes. At ~6 hours from when the farms were finished my boiler starts production of energy. This means that the combustion engine guy has 6 hours of energy production he can use to do more stuff elsewhere, while the other guy is making due with whatever lower output he had before. Assuming both players use the MJ optimally, we are looking at 9 MORE hours before boiler guy catches up. That means in a SSP environment where all this time is actual play time, that makes 15 hours of play time before boiler guy starts having "done more" with his biofuel. If any of this time can be offloaded to a server, the boiler is the clear winner. Start up the farm one night, build the boiler as soon as you log in next day, yay, the time to fill your tanks did not matter, you were not there to use the power you could have produced anyway.
 

Hoff

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Oct 30, 2012
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The point is that let's say we both build the farm on day one. Then I grind for material to build the boiler power system while you also grind for material to build the combustion engine power system. On day two we both build our power systems. As of that point, I am producing more MJ/t than you are with the same farm.
More MJ/t but not total MJ overall. He's still produced quite a bit more than you in terms of overall MJ.
 

Peppe

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Jul 29, 2019
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How does 5 hours of play time where you sit on your bum and do not use power "not matter' this is the time to make the stockpile, not to use it. I am getting things done. I am smelting, I am running quarrys, etc. You are not. If you are running combustion engines there is no need to build up a stockpile, that is the time that matters.

Steam starts producing at 100c, so you only technically sit on your bum for the 10-15 minutes or whatever minutes it takes to go from 30c to 100c. After that you get the full output, but low fuel efficiency. Then after that you get your final full heat efficiency.


I can see your point on combustion being a valid option. I am using them with biofuel in my current world. Mainly because I have never used them in a serious way, so i want to try them as a core producer.
 

Milaha

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Jul 29, 2019
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Ok, so here efficiency matters. The moment my farms are up I can add X mj/t in combustion engines. If I want to go to a boiler solution though I first have to wait ~5.5 hours to build enough to get through heatup, then I get to turn on ~1.5X MJ/t In max size boilers. Over the next 5.5 hours my stockpile will be consumed, and now both will be using exactly as much fuel as my farm makes. At ~6 hours from when the farms were finished my boiler starts production of energy. This means that the combustion engine guy has 6 hours of energy production he can use to do more stuff elsewhere, while the other guy is making due with whatever lower output he had before. Assuming both players use the MJ optimally, we are looking at 9 MORE hours before boiler guy catches up. That means in a SSP environment where all this time is actual play time, that makes 15 hours of play time before boiler guy starts having "done more" with his biofuel. If any of this time can be offloaded to a server, the boiler is the clear winner. Start up the farm one night, build the boiler as soon as you log in next day, yay, the time to fill your tanks did not matter, you were not there to use the power you could have produced anyway.


Double posting to make a minor addendum. Further, lets consider the fact that if I am there i can switch on and off my engines with the combustion solution. Lets say my big energy draw is extra bees machines. This means I can build 3X MJ/t in engines, only turn most of them on when I use my machines, and simply stockpile some extra biofuel for these bursts in between.[DOUBLEPOST=1366048504][/DOUBLEPOST]
Steam starts producing at 100c, so you only technically sit on your bum for the 10-15 minutes or whatever minutes it takes to go from 30c to 100c. After that you get the full output, but low fuel efficiency. Then after that you get your final full heat efficiency.


I can see your point on combustion being a valid option. I am using them with biofuel in my current world. Mainly because I have never used them in a serious way, so i want to try them as a core producer.

You are assuming you are producing way more biofuel than your boiler will take at max temp. If we assume on the contrary that we are looking to get max output, I want my boiler to use every drop of biofuel produced ONCE it is heated up, that means I can not start it until I have enough in reserve to get through heatup.
 

PonyKuu

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Jul 29, 2019
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Not true at all imo. I don't care if it's finite or not; the best use for my fuel is being efficient about it.
And what is the best use of your space and iron? These things can matter, you know.
1) If you set up a big boiler, you have infinite fuel.
2) 36HP vs 2x36LP = same efficiency when heated up
3) 36HP takes more time and fuel to heat up.
It's not that kind of "efficiency" when you compare 100,000 Eu per unit of fuel vs. 120,000 Eu per unit of fuel. It is basically "I have to spent a bit more fuel (which is infinite, remember?) to save some space and iron". It's up to you. Nothing more.
 

snooder

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Jul 29, 2019
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You are assuming you are producing way more biofuel than your boiler will take at max temp. If we assume on the contrary that we are looking to get max output, I want my boiler to use every drop of biofuel produced ONCE it is heated up, that means I can not start it until I have enough in reserve to get through heatup.

No, he's probably assuming, as I am, that I build the fuel production system (farms + fermenter/stills) before I even plan the power creation system.
 

PonyKuu

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Jul 29, 2019
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You are assuming you are producing way more biofuel than your boiler will take at max temp. If we assume on the contrary that we are looking to get max output, I want my boiler to use every drop of biofuel produced ONCE it is heated up, that means I can not start it until I have enough in reserve to get through heatup.
And what is the problem to wait a bit longer? You are using boilers, so you are planning to run them forever - in any other cases, don't use the boilers.
And I'm just wondering, how do you calculate the output of your biofuel production? Sapling drops are not that predictable. By output of the Still? Make a spare one to produce extra fuel while heating up and then turn it off.
 

Milaha

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Jul 29, 2019
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The point is that let's say we both build the farm on day one. Then I grind for material to build the boiler power system while you also grind for material to build the combustion engine power system. Meanwhile I build a sufficient reserve of fuel to heat up the boiler. On day two we both build our power systems. As of that point, I am producing more MJ/t than you are with the same farm.
Response, remember, SSP. I grind all of my materials at once, saving travel time. I set up my farm and engines at the same time, and begin producing the moment they are finished. Also, If it takes you 5 hours of actual play time to gather materials for a boiler... idk what to say.
2nd situation: We are both developed and have just finished project Y but find that it will take far more power than we are currently making. We both build farms. I turn on project Y as soon as they are done. You build farms and wait 6 hours to build up a biofuel stockpile first.[DOUBLEPOST=1366049203][/DOUBLEPOST]
And what is the problem to wait a bit longer? You are using boilers, so you are planning to run them forever - in any other cases, don't use the boilers.
And I'm just wondering, how do you calculate the output of your biofuel production? Sapling drops are not that predictable. By output of the Still? Make a spare one to produce extra fuel while heating up and then turn it off.

Your argument has now boiled down to the "SO! I dont care if I do not get as much power out of it until 15 hours of actual play time after I finish the farm!" That's fine, you don't have to care, but then please do not engage the discussion as it is just saying the discussion is silly. Which is of course not constructive.
 

Hoff

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Oct 30, 2012
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And what is the best use of your space and iron? These things can matter, you know.
1) If you set up a big boiler, you have infinite fuel.
2) 36HP vs 2x36LP = same efficiency when heated up
3) 36HP takes more time and fuel to heat up.
It's not that kind of "efficiency" when you compare 100,000 Eu per unit of fuel vs. 120,000 Eu per unit of fuel. It is basically "I have to spent a bit more fuel (which is infinite, remember?) to save some space and iron". It's up to you. Nothing more.
Iron and space are both moot for me. Especially SSP. They can matter but they also might not matter.
1)If you set up any form of power to power an infinite fuel loop you have infinite fuel.
2) A single 36 LP boiler will always have a 70 million MJ produced lead on a 36 HP.
3)Duh?

It's not that kind to you. To me and others it is. Biofuel is potentially infinite. I can't just wave my hand and some more appear or pump it out of a 4x2x1 square like water and it just keep making more. It requires infrastructure to produce constantly, automatically, or on demand. Space you can just wave your hand and more already be there. Iron is the single easiest thing to gets tons of. It does come down to what you want to spend more on though. I just don't give a damn about spending mats to be more fuel efficient.
 

DoctorOr

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Jul 29, 2019
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So much harder to set a hell pump or myst pump than make biofuel. Oh wait it's not opposite day? just ignore that first sentence then.

Yes, it's actually quite a bit harder to pump lava than make biofuel. Particularly with the addition of MFR farms. Not to mention the reactor.

And hell, getting refined bees is easier than all the searching around to legitimately get the pages to make a myst age for lava. And of course, you have guaranteed instability. And bees are the significantly harder source of biofuel.[DOUBLEPOST=1366049702][/DOUBLEPOST]
Not everyone has the ability, or desire, to produce it automatically or on demand. You seem to have played for so long at end game anything under automation seems to be a moot point to you.

"For so long". Funny, because I never played modded minecraft before FTB beta.

I guess not having that Redpower crutch did let me learn whats actually capable though.
 

PonyKuu

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Jul 29, 2019
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I've finished the farm and I didn't make any boilers yet just because I don't have required resources. You don't have to make a boiler to produce biofuel. It's more like middle-to-end-game device, at least 36HP, so you can start to produce fuel before you actually ready to build a boiler. And yes, at this point combustion engines are the way to go. That's the first point. The second one stated before: It takes less space and less iron than 36LP. Why don't you take into account resources? If you are saying that you want to consume each single drop of biofuel you produce... That's not actually a smartest idea. You always should have some spare fuel just in case your treefarm is broken by creeper explosion, or you want to draw more power for an extra quarry, or heat up another boiler. And you are saying something like that "I don't like boilers because they don't work the same way as combustion engines". Different devices require different playstyle. If you don't like it, that doesn't means that it's bad.
 

Hoff

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Oct 30, 2012
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Yes, it's actually quite a bit harder to pump lava than make biofuel. Particularly with the addition of MFR farms. Not to mention the reactor.

And hell, getting refined bees is easier than all the searching around to legitimately get the pages to make a myst age for lava. And of course, you have guaranteed instability. And bees are the significantly harder source of biofuel.

I could have lava setup and generating more power 10 times faster than any biofuel setup. Did really think about the instability thing considering I have it turned off. Not to mention the reactor needs 9 different farm types to be worthwhile. Till 1.5 anyway.

"For so long". Funny, because I never played modded minecraft before FTB beta.

I guess not having that Redpower crutch did let me learn whats actually capable though.

I didn't play it much longer before either. Especially not technical stuff. And 90% of the reason I personally use RP is microblocks for decoration.
 

PonyKuu

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Jul 29, 2019
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2) A single 36 LP boiler will always have a 70 million MJ produced lead on a 36 HP.
Do you count the difference after 100 Celsius? Because that's the point where boiler starts to produce steam, you know.

And you don't care about Iron and space. OK. I don't care about biofuel. What's the difference?
 

DoctorOr

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Jul 29, 2019
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I could have lava setup and generating more power 10 times faster than any biofuel setup.

No you can't. Not in the same quantity. You might have the first lava engine - hell, if I was actually racing, I'd use a magmetic to jumpstart too - but I'd be the first to 100MJ/t or 1000MJ/t

I'd actually engage in that race. But there would have to be a prize.

Did really think about the instability thing considering I have it turned off.

Well then you may as well just cheat in stacks of lava cans.

Not to mention the reactor needs 9 different farm types to be worthwhile. Till 1.5 anyway.

It needs 3 to match the production of the fermenter. And since it requires no power or compost/mulch, it's useful with less. And that "less" can be items (seeds, etc) that don't even process in the fermenter.
 

Peppe

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Jul 29, 2019
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Double posting to make a minor addendum. Further, lets consider the fact that if I am there i can switch on and off my engines with the combustion solution. Lets say my big energy draw is extra bees machines. This means I can build 3X MJ/t in engines, only turn most of them on when I use my machines, and simply stockpile some extra biofuel for these bursts in between.[DOUBLEPOST=1366048504][/DOUBLEPOST]

You are assuming you are producing way more biofuel than your boiler will take at max temp. If we assume on the contrary that we are looking to get max output, I want my boiler to use every drop of biofuel produced ONCE it is heated up, that means I can not start it until I have enough in reserve to get through heatup.

I guess i have been using the bio-reactor too much. It makes a bucket of bio-fuel every 5 seconds. So it alone can cold start a boiler without the biofuel buffer -- still need a good supply of materials.

You will obviously use less fuel on the combustion engines, but the payoff time should not be too far out -- 5-8 hours?

Anyone looking to use the bio-reactor -- update MFR to the last 1.4.7 version.
Bio-reactor materials (grouped in the order I would use/farm them):
Tier 1:
Pumpkin Seeds
Melon Seeds

Tier 2:
Potato
Carrots
Wheat Seeds

Tier 3:
Cocoa Beans
NetherWart
Cactus Greens

Tier 4:
Bone Meal

Teir 5:
Brown Mushroom
Red Mushroom
Saplings


Also works with flax, harlequin, and corn, but other than flax the other don't farm fast/well. I'd probably put flax in tier 3 when trying to select 9 farmables. Bonemeal can move up to tier 1 if you have an automated source for them.
 

Hoff

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Oct 30, 2012
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Do you count the difference after 100 Celsius? Because that's the point where boiler starts to produce steam, you know.

And you don't care about Iron and space. OK. I don't care about biofuel. What's the difference?
Yes

And it's difference of opinions. We were supposed to be here to offer what we felt the best use of biofuel.
 

PonyKuu

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Jul 29, 2019
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Oh. OK. I just think that if you want to make multiple boilers - go for HP ones. Maybe it's OK to replace 2x36HP with 4x36LP, but four or more 36HP's should be HP's ^^
 

Hoff

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Oct 30, 2012
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No you can't. Not in the same quantity. You might have the first lava engine - hell, if I was actually racing, I'd use a magmetic to jumpstart too - but I'd be the first to 100MJ/t or 1000MJ/t

I'd actually engage in that race. But there would have to be a prize.

1000 MJ/t; maybe. I highly doubt 100.



Well then you may as well just cheat in stacks of lava cans.

Is that supposed to make me feel bad?

It needs 3 to match the production of the fermenter. And since it requires no power or compost/mulch, it's useful with less. And that "less" can be items (seeds, etc) that don't even process in the fermenter.
Match the production but not the efficiency. Reeds also don't process in it.
 

Peppe

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Jul 29, 2019
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1000 MJ/t; maybe. I highly doubt 100.





Is that supposed to make me feel bad?


Match the production but not the efficiency. Reeds also don't process in it.

Other than saplings -- on the items that overlap it gives about double the biofuel in the worst case scenario (single item in reactor). ~ 40 biofuel in still vs 80 in reactor. That 80 scales up to 160 with 9 item types.
I would save saplings for a fermentor -- until 1.5 and the vanilla sapling biomass values drop to nothing *edit: technically almost nothing*.

Mushrooms and cactus are the only things that overlap I think. Cactus in MFR have to be smelted to cactus greens.

I've posted i think all the vanilla items the reactor works with, so it is fairly easy to get to 8+ item types before even using saplings.
 

DoctorOr

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Jul 29, 2019
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Is that supposed to make me feel bad?

No, but it makes your experiences with how "easy" pumping lava from myst ages completely irrelevant.

Match the production but not the efficiency. Reeds also don't process in it.

Several items have zero production in the fermenter. The reactor is thus infinitely more efficient on those items.[DOUBLEPOST=1366052961][/DOUBLEPOST]
I would save saplings for a fermentor -- until 1.5 and the vanilla sapling biomass values drop to nothing.

250mb is not "Nothing".