Have you tried making a golem trap? if the output chest is full, then use a piston and a pressure plate to trap the little bugger in a 1x3 channel next to the chest.The one problem I have with golems is that they're difficult to control. You can stop the wood golem gatherer by blocking access to the output chest with pistons, but is there any way to automatically stop the straw golem from harvesting crops when the output is full? I've been thinking about some one-way passages I could block, but the golem is mostly moving from crop to crop, and it's difficult to force him into a specific place. How do other people deal with this? Or do you just let the farm running and leave drops on the ground? (While working in the "will not crash the server" sense as they will eventually despawn, still a messy solution. And I don't like messy.)
I havent actually done anything serious with golems yet. instead preferring forestry farms mostly. Altho my latest build will have gardens that will also double as my food farm until i get some automation going.[DOUBLEPOST=1361465727][/DOUBLEPOST]
he. that would also work i guess. them golems are kinda cool looking, and they do make a base look less empty.Don't think about trying to automatically stop your straw/wooden golem team. Think of, instead, them, and the farm, as a large multiblock structure that constantly puts out certain amounts of resources in a way that you cannot control (easily, and for this thought exercise, at all). Now, instead, you need to move that control up the line. Have your multiblock farm machine output (in this example) wheat and seeds into a chest in the middle. Have that pumped upwards into a redpower2 filter which will pull stuff out of the chest into a tube network which fills barrels. Use a restriction tube at the end of the network that, when all of the barrels for the type of item is full, leads into a filter aimed at a lava source block (which has been claimed to work identical to void pipes in load because of the way redpower2 deals with that type of action).