Some pretty nice setups here.
(And I never saw a setup like the cloning facility before. Very neat!)
(And I never saw a setup like the cloning facility before. Very neat!)
There is an MCF thread that shows you what to combine together.
** EDIT ** Does anyone know where a script for selecting particular traits using CCTurtles could be found?
I know there's topics and websites to show the breeding of bees, but I was aiming at having it in NEI so you don't have to look outside the game...
I wonder how many people have started using computercraft for breeding bees after DW20's SMP episodes...
I think it's cool, but does it do a better job then just normal pipes? or do people just want to make cool builds using turtles
also, who else thinks it'd be cool if you could configure the apiarists chest to have a function similar to factorization barrels?
a function where only one type of bee can be in the chest, so you can just place some chests next to eachother and hook them up with normal pipes...
I know you can use apiarists pipes for that, heck, you may even be able to use a diamond pipe for it, but I was aiming at early game when you don't have any of that and need a cheap way of sorting...
"Long life", "Fast worker" can't be added to the apiarist's pipe since they are not "yes/no"-traits.
if i had to guive a guess that would be the reason why. the range from what i've seen has gone to shortest, shorter, short, normal, long longest for just the life, and most likely the same concept for the speed too. one thing that i've been trying to figure out with the bees though is would a short life but fast worker bee breed be better than a long life slower worker? what causes the combs to be produced?Thanks for responding, was just some wishful thinking on my part I guess. I don't really see a big difference in a "is yes/no" argument and a "is fast" or "is long" argument but, I do suppose there are all those other speeds and lengths that could complicate the process. Is all those other speeds/lengths why its not doable?
Extra bees had almost exactly this functionality (it isn't in this shape at the moment). It basically show that there is mutation of bee with undiscovered species, or discovered species from give branch. For example first diligent bee would have information that it mutates with bee from common branch (cultivated to unweary) and second one with undiscovered branch (unweary to industrious). This was a thing which really got me into bees, it wasn't feeling as cheaty as guides, but provided fun game mechanics. Extra bees supposedly have the mutations fixed. I started 1.4.5 world recently, so we'll see (self mod installation with ftb configs).
I believe that, at one point, Routers could do this- and then Sengir removed that option.
Basically, you can't automate frames in apiaries, and this appears to be Sengir's intent.