Yeah, good game. I pretty well agree with Shazam's sentiments: I'd like to play this game again because we haven't nearly worked the strategy yet. And when (if) we do, there's so many knobs to mess with (e.g. which items appear and when, prices of black market items, who gets rewarded with how much and under what circumstances, etc.), we'll never actually solve it, much like normal WW games. It'll always be fresh and new.
The only thing I would change is to be more clear on the things in my post yesterday that I wasn't sure on: if you can use an item the same day you buy it and if somebody on a shared account places the highest bid on an item on the same day they're lynched, whether the money they bid on that item is actually spent. Both of these would be answered by the Order of Operations, incidentally. Also make it more clear how much gold each player starts with, so wolves don't do what (I thought) Robijn did and out themselves.
And some random ideas (some of them stupid) for potential items or mechanics in future Auctionwolf games:
- Lovers share accounts.
- People can give money to other people as they wish.
- Purchasable (and transferrable) counterfeit money that's actually worthless. Iron pyrite doubloons, anyone?
- An item that gives you monetary rewards in other circumstances than you normally would.
- Ability to give items to other people.
- Ability to loot items from people who died with them in their pockets.
- Coupons that let you buy specific items for free.