That's true, but it's not like I'm untrustworthy. Anyway, SE said he'd medkit youI'll whisper it to someone, or say something in the thread near the end of the day. It'd be seriously against my interests to tell you now.
That's true, but it's not like I'm untrustworthy. Anyway, SE said he'd medkit youI'll whisper it to someone, or say something in the thread near the end of the day. It'd be seriously against my interests to tell you now.
I want to play this again and not die day 1Good game!
The auction system's broad enough that, IMO, there's still a lot of strategy to figure out on the players' side (i.e. how wolves bid, which items they buy, how much items are worth, etc). I want to play this again to figure out the meta.
Also make it more clear how much gold each player starts with, so wolves don't do what (I thought) Robijn did and out themselves.
And some random ideas (some of them stupid) for potential items or mechanics in future Auctionwolf games:
- Wolves have separate accounts.
- Lovers share accounts.
- People can give money to other people as they wish.
- Purchasable (and transferrable) counterfeit money that's actually worthless. Iron pyrite doubloons, anyone?
- An item that's literally just a box of money. I bid twelve gold for this box of ten... uh... never mind.
- An item that gives you monetary rewards in other circumstances than you normally would.
- Ability to give items to other people.
- Ability to loot items from people who died with them in their pockets.
- Coupons that let you buy specified items for free.
- Items (such as those coupons?) that cannot be used by their original purchaser, and must be given away.
- Fake items that either don't work or will blow up in the face of whoever uses them.
- Items mimicking various other Werewolf roles (Jail Key, Ninja Cloak, Proof of Innocence, Can of Gasoline, Guardsman's Sword, etc.).
- Make the Black Market items useful to townies who manage to get their hands on them. The Bomb and Poison Vial could serve a purpose similar to the Handgun; the Data Hack could allow a townie to inspect an as-yet-unrevealed data file.
I will say that I like your Lover variant ("Kill your lover's killer" + "Switch to their team") way more than the normal one ("Die if your lover dies"). You could make a betrayal difficult/impossible with only small changes, like "A wolf will not switch to his star-crossed lover's team" or something.Also, I think star-crossed lovers, while a nice twist (and the only time it has ever happened in the 2-3 games I've had it as a mechanic), probably needs to be reworked/removed. It can tank a wolf team. There is no way to protect the wolves from a turncoat.
AHEM!I want to play this again and not die day 1
We know, Bigd... that will mean that you'll die day one instead.AHEM!
Yeah, good game. I pretty well agree with Shazam's sentiments: I'd like to play this game again because we haven't nearly worked the strategy yet. And when (if) we do, there's so many knobs to mess with (e.g. which items appear and when, prices of black market items, who gets rewarded with how much and under what circumstances, etc.), we'll never actually solve it, much like normal WW games. It'll always be fresh and new.
The only thing I would change is to be more clear on the things in my post yesterday that I wasn't sure on: if you can use an item the same day you buy it and if somebody on a shared account places the highest bid on an item on the same day they're lynched, whether the money they bid on that item is actually spent. Both of these would be answered by the Order of Operations, incidentally. Also make it more clear how much gold each player starts with, so wolves don't do what (I thought) Robijn did and out themselves.
And some random ideas (some of them stupid) for potential items or mechanics in future Auctionwolf games:
- Lovers share accounts.
- People can give money to other people as they wish.
- Purchasable (and transferrable) counterfeit money that's actually worthless. Iron pyrite doubloons, anyone?
- An item that gives you monetary rewards in other circumstances than you normally would.
- Ability to give items to other people.
- Ability to loot items from people who died with them in their pockets.
- Coupons that let you buy specific items for free.