AFAIK you can. The item Node should be in NEI, and it will place a node with an random aspect.Is there any way to spawn in nodes in creative?
I'm trying to do a mage tower in creative mode and I want it functional as well as pretty.
To get a force tree, simply hit a normal placed sapling with a force rod.What mod in unleashed makes the mobs harder? and where can I find a force tree?
You might need to enable the cheat sheet in the configs. If you do that and then go into creative or cheat mode in NEI you can search for and give yourself the cheat sheet(fairly sure that's what it is called)Is there any method of spawning in all research for you in Monster?
@Jinbobo is the team lead for the wiki. He's probably a good person to start with concerning the wiki.Who do I have to go through to start editing the FTB wiki? There's a lot of stuff on there that could use some work that I know a fair bit about and I'd like to put that info on the wiki if at all possible.
@Jinbobo is the team lead for the wiki. He's probably a good person to start with concerning the wiki.
lol someone actually knows who I am@Jinbobo is the team lead for the wiki. He's probably a good person to start with concerning the wiki.
Hmmmmm Sounds goodlol someone actually knows who I am
To edit the wiki, sign up and confirm your email and start editing. We will eventually allow anonymous edits in the future.
Updates happen when they happen, when the pack teams have tested it and made sure everything is working well together and there are no more ID or recipe conflicts. Odds are that the kami update is in the next round or the one after. Beyond that it is possible to update the mod yourself, just keep an eye out for ID conflicts and change them yourself.Who would I ask to request an update to TTKAMI in Monster, so as to add the XP Drain/Shadowbeam foci and the celestial gateways and such?
not actually sure if Celestial Gateways are part of KAMI or base Thaumic Tinkerer, but if it's part of the base I'd like them to both be updated.
I understand that much, it's just that I play on a server with a fair number of people, and our Thaumaturge's guild is running out of things to do beyond make more Ichor. Poking one of the modpack devs to inch KAMI into a sooner update rather than a later one just seems like a good idea when they've begun talking about finalization of the packs.Updates happen when they happen, when the pack teams have tested it and made sure everything is working well together and there are no more ID or recipe conflicts. Odds are that the kami update is in the next round or the one after. Beyond that it is possible to update the mod yourself, just keep an eye out for ID conflicts and change them yourself.
You can rest assured all the mod pack team people are aware of available updates and are working to incorporate them, especially since the packs are still in beta. Since they're already aware of the update, poking them won't change their workflow unless they decide to work on updating KAMI before some other mod higher in the queue (leaving fans of that other mod disappointed, etc).I understand that much, it's just that I play on a server with a fair number of people, and our Thaumaturge's guild is running out of things to do beyond make more Ichor. Poking one of the modpack devs to inch KAMI into a sooner update rather than a later one just seems like a good idea when they've begun talking about finalization of the packs.