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Ember Quill

Well-Known Member
Nov 2, 2012
350
119
68
How on earth does the Bee Analyzer (MiscPeripherals) work? I've done this:
Code:
lua> bee = peripheral.wrap("right")
lua> bee.analyze()
table: 63a66d8d

What does that number mean, and how do I get at the data?
All you need to know about tables

If you're not sure what keys and values are in the table, then after assigning the table to a variable (for example, "table = bee.analyze()" assigns it to the variable "table") you can use a method to print everything out on the screen so you can see what keys are in the table. You can then use those keys to check any value in the table whenever you want. To print all the keys and values, you can write a short program that uses a for loop to iterate through them (explained on the wiki page I linked), which will result in a nice clean list if you do it right, or you could just use "textutils.serialize(table)" to print out a quick (and unformatted and messy) list of the keys and their corresponding values, so you can see what you're dealing with and what information the computer has access to.
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Thanks for making the effort :)
Sorry for the late response; got called into work.

They do not work. A multi-block will only accept humus for crops mode and will not harvest at all until all the land laid out is humus. Crop sticks cannot be placed on humus either.
 

Dkittrell

New Member
Jul 29, 2019
378
0
0
AE Question,

i setup a system middle of last week. After research and with the help of a fellow server member i got it setup for autocrafting. i have about 15 patterns right now, i have 2 pattern providers and 6 cpus in the ME Assembler and it is connected to my network. When i ask it for certain items, it sometimes makes it sometimes doesnt. When it doesnt the i look in the crafting monitor and it shows the item i want in the top right but nothing i happening. I double check and make sure i have all materials needed and i do. Sometimes its as simple as making a redstone torch, been using this for testing, or as crazy as the 64K storage unit. Ive double checked and made sure everything is connected and powered but i get nothing. Am i doing something wrong, is there a certain way the pattern providers and cpus need to bein the assembler other then in the middle?Without changing anything sometimes it makes it sometimes it doesnt, ive even went ahead and hooked my controller to MJ and EU thinking maybe it didnt have enough juice and that didnt work. i can provide pics if needed but it will be sorta hard to get everything as its ran thru out my base
 

Ember Quill

Well-Known Member
Nov 2, 2012
350
119
68
Probably the most useful screenshot you could post would be the GUI of the Crafting Monitor the next time it fails to autocraft something.

As far as I know the pattern providers and CPUs don't need to be arranged in any specific way except for occupying only the interior space of your multiblock structure. You said you've put patterns into it, which means the multiblock formed correctly so that's not your problem.

Like I said, the crafting monitor is probably going to be the most helpful thing to see.
 

Dkittrell

New Member
Jul 29, 2019
378
0
0
first Image: it sat like that and did nothing, for a good 10 min
Second Image: Redstone Torch, again sat like this and did nothing
third image: showing i have the materials to make the torch(4th and 5th row)
forth Image: the assembler patterns
fifth image: just showing the controller powered/connected and assembler connected
 

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Omicron

New Member
Jul 29, 2019
2,974
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Sorry for the late response; got called into work.

They do not work. A multi-block will only accept humus for crops mode and will not harvest at all until all the land laid out is humus. Crop sticks cannot be placed on humus either.

...Humus? The Forestry wiki explicitly specifies dirt for a manual crop farm, and does not name humus for any kind of manual farm at all. As far as I know, the only farm to use humus is the managed arboretum, and that one places it itself (requiring dirt to be supplied).

Is the wiki out of date, then?

*grumbles something about stupid lack of gaming computer access*
 

Greyed

New Member
Jul 29, 2019
445
0
0
AE Question

Probably fixed in a later version. I am guessing you're on rv9.f? AE is up to rv10.m but rv10 is 1.5.1 only. Looking through the changelog for AE I see at least 4 instances where he mentions clearing up things in autocrafting. Including better recognition of recipes as well as a fix for "very slow crafting". Either of which might be what you're experiencing.
 

Killington

New Member
Jul 29, 2019
2
0
0
I just started with Thaumcraft and have mostly been doing research so far, but last night I made a dozen thaumium ingots for some magical building blocks and a thaumium scoop. I've heard of the dangers of dumping flux into the atmosphere so I took my crucible about 75 blocks away from my base to do the combinations(using iron ingots and vis shards for the aspects). When I got back to my base I started hearing wisp noises pretty frequently, although I have checked all around my base and cant find any that are spawning. There haven't been any other signs of too much flux that I know of. Can the wisp noises mean something other than wisps actually being around? Have I screwed up already? I don't have the research for the goggles yet so I can't look at the flux levels yet, and the wisp noises are making me paranoid!
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
Wisp noises mean wisps. Don't worry, the wisps won't hurt you unless you provoke them. Or they're made of one of the nasty essentia. Either way, it's not that hard to kill the buggers once you have them in an enclosed space (or flight).
 

TangentialThreat

New Member
Jul 29, 2019
364
0
0
If you hear wisps but don't see them, remember that nodes are sometimes inside caves.

Flux will spread over an extremely large area. Make your stuff much further away or plant a lot of silverwoods in the same spot to build up a big pure node.
 

MilConDoin

New Member
Jul 29, 2019
1,204
0
0
So does that mean that on a server, the first person to get to the End and kill the dragon is the only person that can breed ender bees?
Another way to get around the requirement for the dragon egg (just found this information recently):
The Acclimatizer can inoculates bees with flower tolerances. Give it a different flower than it currently tolerates as the active (!) allele and all is well. Just be aware, that if the active allele is changed before the inactive one, you cannot use that flowertype again for the moment to also change the inactive allele.
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
Another way to get around the requirement for the dragon egg (just found this information recently):
The Acclimatizer can inoculates bees with flower tolerances. Give it a different flower than it currently tolerates as the active (!) allele and all is well. Just be aware, that if the active allele is changed before the inactive one, you cannot use that flowertype again for the moment to also change the inactive allele.
Shit, really? Awesome! This could come in handy.
 

Killington

New Member
Jul 29, 2019
2
0
0
Thanks for the info everyone, I guess I wasn't as careful as I thought I was!

For the short term I am considering making a random mystcraft age, doing all of the combines I need, then deleting the Age before the flux has a chance to build up too much. Are there any big problems I might run into with that plan?


It sounds like the wisp sounds are literally coming out of my base wall, this could be bad lol.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
For the short term I am considering making a random mystcraft age, doing all of the combines I need, then deleting the Age before the flux has a chance to build up too much. Are there any big problems I might run into with that plan?
It sounds like the wisp sounds are literally coming out of my base wall, this could be bad lol.
Another Age is an option, or just go further. A Portal Gun is nice for this, I've got about 6 of them from Thaumcraft dungeons in Mystcraft ages, but I have done a *lot* of flying around in flat plains ages looting them.

You can get rid of the wisps by just going away from your base and coming back, and the wisps will have despawned as would any other mob. In that respect, spawning wisps is the best way for a node to clear itself of flux as they can be despawned. Better than lightning setting fire to stuff and killing all your cows anyway. I have a bunch of Sentry Guns pointing at my node, but the wisps usually get away from them. I'll build a huge glass dome around it eventually with Sentry Guns behind protective Iron Bars (they can shoot through the bars, but wisps can't).

Also - get yourself the goggles as soon as you can!
 

Moezso

New Member
Jul 29, 2019
312
0
0
Thanks for the info everyone, I guess I wasn't as careful as I thought I was!

For the short term I am considering making a random mystcraft age, doing all of the combines I need, then deleting the Age before the flux has a chance to build up too much. Are there any big problems I might run into with that plan?


It sounds like the wisp sounds are literally coming out of my base wall, this could be bad lol.
Nodes with flux in them make wispy-sounding noises, even in peaceful when no wisps will spawn.
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
...Humus? The Forestry wiki explicitly specifies dirt for a manual crop farm, and does not name humus for any kind of manual farm at all. As far as I know, the only farm to use humus is the managed arboretum, and that one places it itself (requiring dirt to be supplied).

Is the wiki out of date, then?

*grumbles something about stupid lack of gaming computer access*

Actually I didn't even pay attention to what mode my soldering iron was in. Didn't occur to me there'd be a difference(This was an excuse for me to play with multifarms for the first time). The managed crop farm requires dirt and places humus as well. But yeah I'll play with it again to see if I can get it to work.
 

Dkittrell

New Member
Jul 29, 2019
378
0
0
Probably fixed in a later version. I am guessing you're on rv9.f? AE is up to rv10.m but rv10 is 1.5.1 only. Looking through the changelog for AE I see at least 4 instances where he mentions clearing up things in autocrafting. Including better recognition of recipes as well as a fix for "very slow crafting". Either of which might be what you're experiencing.

I'm not sure but I'm assuming I'm on rv9 as I'm in 1.4.7. If its a bug/issue I'm fine with dealing with it for the time being at least I can stop pulling my hair out :D
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
...Humus? The Forestry wiki explicitly specifies dirt for a manual crop farm, and does not name humus for any kind of manual farm at all. As far as I know, the only farm to use humus is the managed arboretum, and that one places it itself (requiring dirt to be supplied).

Is the wiki out of date, then?

*grumbles something about stupid lack of gaming computer access*

Tested again with a manual and managed farm and for naught. Still doesn't harvest it :/