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liamthelolcat

Guest
hi plz help me what parts should i use to make my hammer, picaxe and boardsword on tinkers' construct 1.10
 

zBob

New Member
Jul 29, 2019
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hi plz help me what parts should i use to make my hammer, picaxe and boardsword on tinkers' construct 1.10

Everyone is going to have an idea of what best is for the 1.10 version, so I do recommend slowly reading through the book and mousing over all the different abilities each material can offer to you. To help you get started out though I recommend copper as a tool rod since it provides you XP and a slight bonus over wood for tool durability, obsidian for the binding as it should help with durability and then iron for the head because of the magnetic property and the abundance of the material for easy repair. For a sword you can use a bone tool rod, copper binding and silver or netherrack for the blade for good damage to most mobs. Put an obsidian sharpening kit on all of them to allow for mining any material and with that you should be able to obtain anything else you want to try out.

*Edit* For easy obsidian creation you can right click on the smeltery drain with buckets of water and lava, no need to suffer through the slowness of mining it with a diamond or greater pick.
 
Last edited:

Benie76

New Member
Jul 29, 2019
141
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By the pattern type. As long as you use the processing pattern type rather than the crafting pattern type (as I presume you have done), the crafter will output the items to be crafted. It doesn't actually look for a machine, it looks for an inventory in which to place the items (as opposed to when it uses a crafting pattern type, where it crafts it internally). What you could do, is have your buffer chest, then have a filtered transfer node on it and an item filter on the resonator, the latter set to a single item. That should ensure that only one is crafted at a time. Then, have the finished item pulled out of the resonator either using an importer filtered to the end product (if that works) or some sort of transfer node back to the buffer chest and the importer on that. Importers put things back in the system, if I've remembered that correctly?

EDIT: Of course, this all depends on whether its possible to push items into the resonator at all - that, I'm not sure of. Its worth checking that with a hopper.
This actually seems possible. And yes, I used the Processing Pattern Encoder (it's really the only way). I've already tought the system how to make the pressure plates.
Also, it is possible. As I said, I had a tree farm and was able to push Charcoal into it (from the bottom of an Alloy Smelter) to make Red Coal.
I don't know, I just tested it and it works fine. Unless you really made a regular pattern instead of processing pattern.
I used the Processing Pattern Encoder. Let me get some pics of my setup.
http://puu.sh/uHdoL/4428c57182.jpg
Proving it is from the Processing Pattern Encoder.

http://puu.sh/uHdrT/8c056b246d.jpg
The setup (there will be an Importer on the bottom when the Resonator works).

http://puu.sh/uHdtB/1b949f9137.jpg
Requesting one Upgrade Base.

http://puu.sh/uHduw/582d6a799a.jpg
What my Crafting Monitor says.
 
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GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
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This actually seems possible. And yes, I used the Processing Pattern Encoder (it's really the only way). I've already tought the system how to make the pressure plates.
Also, it is possible. As I said, I had a tree farm and was able to push Charcoal into it (from the bottom of an Alloy Smelter) to make Red Coal.

I used the Processing Pattern Encoder. Let me get some pics of my setup.
http://puu.sh/uHdoL/4428c57182.jpg
Proving it is from the Processing Pattern Encoder.

http://puu.sh/uHdrT/8c056b246d.jpg
The setup (there will be an Importer on the bottom when the Resonator works).

http://puu.sh/uHdtB/1b949f9137.jpg
Requesting one Upgrade Base.

http://puu.sh/uHduw/582d6a799a.jpg
What my Crafting Monitor says.
Huh - that seems like it should be working! I can't see anything wrong! You can make this work with a hopper, right? I just want to eliminate obvious things at this point.
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
hi plz help me what parts should i use to make my hammer, picaxe and boardsword on tinkers' construct 1.10

Everyone is going to have an idea of what best is for the 1.10 version, so I do recommend slowly reading through the book and mousing over all the different abilities each material can offer to you. To help you get started out though I recommend copper as a tool rod since it provides you XP and a slight bonus over wood for tool durability, obsidian for the binding as it should help with durability and then iron for the head because of the magnetic property and the abundance of the material for easy repair. For a sword you can use a bone tool rod, copper binding and silver or netherrack for the blade for good damage to most mobs. Put an obsidian sharpening kit on all of them to allow for mining any material and with that you should be able to obtain anything else you want to try out.

*Edit* For easy obsidian creation you can right click on the smeltery drain with buckets of water and lava, no need to suffer through the slowness of mining it with a diamond or greater pick.
a simple starter sword is silver(holy>+2undead dmg) + bone(good early durabilty modfier) + copper( xp!). If u happen to have steel (like say from rc's smelting iron nuggets,although this method is disabled in beyond) or from IE then its probably a good idea to replace the blade with steel for the bleed effect

as for pickaxes/hammers bronze is a lovely material for them and cheap too

obsidian's trait "duraite" is not a straight up buff , its a cursed buff meaning it can sometimes lead to less durabilty overall to the point that unbreakable tools(reinforced V) will break(sharpening kit does not tranfer trait over )
manyullyn is a cursed blade material as in it's trait"insatiable" cuases extra dmg to both its target and too its self (bye bye durabilty, this is especially bad against boss mobs) it will also have the same negative effect of breaking an unbreakable tool
 
T

TLHPoE

Guest
In SkyFactory v3.0.8 is there a machine that automatically crafts the ore pieces into chunks?
 

Inaeo

New Member
Jul 29, 2019
2,158
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I am using Storage Drawers compacting drawers to consolidate different ores using the ore dictionary. But, in order for this to work, I am using item filters with extra utilities filter pipes to presort the ores to be cooked first. This lets me split off 36 from the group, but I still have more I want to include. I'm looking for a better solution that doesn't involve filling half my basement with a tangled web of pipes.

When I look at the item filters with Ender IO pipes, the description on the wiki says it has options to use the ore dictionary. Before I go and learn a new system of piping, does that mean what I think it means, in that I could just put any one of the copper ores and it will automatically sort out all of the copper ores for me? Just want to confirm before I have to go and re-run all my lines all over again.

Edit: NM, I really dont' want to use the ender IO pipes right now. Anyone know of a better option? Or is there a way to get the EU filters to use the ore dictionary, too?

Ugh. looks like I'm looking for TD pipes/filters, but those look like a pain in the butt to make... Welp, gotta do what I gotta do, I guess.

My solution to this is to lock a drawer for each ore. It should automatically convert any oreDict ores to the one locked (works with ingots as well, if you happen to get a different kind from say a loot chest). From there, you can pipe the ores from a dedicated Drawer Slave, allowing for up to five free faces to attach piping solutions, to your preferred method of ore processing.
 
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V

Viperion

Guest
From there, you can pipe the ores from a dedicated Drawer Slave, allowing for up to five free faces to attach piping solutions, to your preferred method of ore processing.
Wait you can pipe out of a slave?!?! That's huge!
 
V

Viperion

Guest
I thought their only use was to extend the range of drawer controllers. I had literally no idea that you could get stuff out of a rack of storage drawers other than from the specific drawers themselves.
 
M

MasterSodareth

Guest
Welp, my question, is infinity lite still supported, and will it still be updated with beyond out? OpenComputers needs updated.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
My solution to this is to lock a drawer for each ore. It should automatically convert any oreDict ores to the one locked (works with ingots as well, if you happen to get a different kind from say a loot chest). From there, you can pipe the ores from a dedicated Drawer Slave, allowing for up to five free faces to attach piping solutions, to your preferred method of ore processing.

That is a solid plan! I wouldn't have thought to pump from a slave in a million years. And I wouldn't have to rewire the whole basement
I could just throw a couple inverted item filters (I think, I'm like half asleep) on a couple of transfer nodes on the slave, straight to the furnaces. Good call.
 
E

ekronz

Guest
why are most of the techreborn things impossible to craft? I want a Thermal Generator but it requires techReborn reinforced glass which requires techReborn advanced alloy which requires you to use a techreborn Compressor which has no recipe... seems kinda like its on purpose... but why?
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
why are most of the techreborn things impossible to craft? I want a Thermal Generator but it requires techReborn reinforced glass which requires techReborn advanced alloy which requires you to use a techreborn Compressor which has no recipe... seems kinda like its on purpose... but why?
from my brief view of the logs . i believe the pack devs intend u to use ic2's compressor for that recipe(something about duplicate machines compared to ic2)
 
E

ekronz

Guest
from my brief view of the logs . i believe the pack devs intend u to use ic2's compressor for that recipe(something about duplicate machines compared to ic2)
this would be fine but the specific item I need cant be made in the ic2 compressor, at least according to jei...
 

Dentvar

New Member
Jul 29, 2019
678
0
0
Is there anyway to get the statistics from Flux networks onto a ingame screen?
The information about all the networks that is shown inside the block GUI is very nice but I wish I could see it from the outside as well.
Similar to the good old IC2 pannels or RF-Tools Monitors.
 

Dentvar

New Member
Jul 29, 2019
678
0
0
Is there a Item in FTB Beyond that allows changing of blocks like the Thaumcraft wand of egual Trading did?