Ask a simple question, get a simple answer

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

kris449

New Member
Jul 29, 2019
134
0
0
Could be that I remember wrong and it's controlled by what's on the circuit (so the only farm that actually needs seeds is cocoa-farm -> only cocoa beans are allowed in there).
In case of pumpkins and orchard: They both don't need new seeds (since they're manual farms and you have to plant them yourself) that's why you cannot put them in there I think. Shouldn't be a problem, since pumpkins you only plant once and the agricraft-crops never loose their seeds either.

That's the reason I'm a bit unsure about the mechanic, used the farm too often with agricraft lately. But I guess in this case it's really just waiting till the cocoa-beans filled the seed-storage, then it should start putting any new ones in the output-slot.

Alright, thanks. I guess I'll just wait patiently. :)
 

Lethosos

New Member
Jul 29, 2019
898
-7
0
Try adding 1 dirt to five of the input slots. I believe this is a hold over from the fact that they can place & till in their defined area for you.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Hey,in the DW20 pack,which levels get IC2 tin spawns? It is literally the only practical ore in the entire modpack that I cannot locate in the config files; All I can do is either enable it,disable it,or muck with its spawn density,but never its layer locations.
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
Hey,in the DW20 pack,which levels get IC2 tin spawns? It is literally the only practical ore in the entire modpack that I cannot locate in the config files; All I can do is either enable it,disable it,or muck with its spawn density,but never its layer locations.

I'm finding Tin at anything Y20+.... But it might just be luck, because I can't find gold in any quantities to save my life. I added Nether Ores to get some there.. :(
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
I'm finding Tin at anything Y20+.... But it might just be luck, because I can't find gold in any quantities to save my life. I added Nether Ores to get some there.. :(

According to the IC2 wiki,you find it at layers 40 and below. However,I take that with a grain of salt; The wiki's information is currently out of date on some matters,and,historically,IC2's had atrocious documentation. I've even disabled as many IC2 ore spawns that I could,and switched them over to other mods in the pack where I could,with IE being my preference. But tin? No mod lets me control that. Forestry and IC2 all have absolute minimum controls for their ores.

You know,it'd be stellar if every mod with worldgen components gave you the same options for its stuff that vanilla Minecraft gives you for world customisation. The whole idea behind modding,after all,is user-tailored customisation,is it not?
 
W

WIldMoth1

Guest
I'm using mechanism solar generators and I'm was trying to upgrade to the advance one and then my gamecrashed and now solar generators are invisible
 
S

SkyZeLoli

Guest
Hi I'M quite new to ftb and I don't understand everything but I would like to know why some blocks aren't harvestable now while they were this morning for me, i'm really lost XD
upload_2016-12-12_23-15-25.png
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Well,it would help to know which modpack you're running... Because I don't know of ANY mod that slashes your max HP to six. But,that block in question is an Oreberry Bush,added by older versions of Tinker's Construct. Right click 'em to get some oreberries,which equal out to a nugget of the metal in question,each. They require absolute darkness to yield fruit,but they're a nice renewable supply of metals. And,last I checked,you CAN harvest them. By hand.

Really,the best I can offer you is to suggest you read as much documentation as possible; Tinker's Construct has a whole series of in-game manuals. Materials & You Volume 1,which you either spawn in with,or the game gives it to you early on in the TCon tech tree,should have a section outlining oreberries.
 
W

WIldMoth1

Guest
How do you get the rftools quarry to work I've got the shaped quarry card and did the dimensions but it doesn't ever mine anything
 

Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
213
I'm finding Tin at anything Y20+.... But it might just be luck, because I can't find gold in any quantities to save my life. I added Nether Ores to get some there.. :(

If you have problems with gold there are a couple of resources you can consider...

If you're near an ocean look around for a Quark Pirate Ship. Usually at least a stack of gold in one, counting both ingots and nuggets. There are usually 9 or 10 chests inside with other things like charcoal and fire charges. Also, there are dispensers on both broadsides that shoot fire charges and are loaded, if you collect that sort of thing.

If you are near a Mesa biome, there are now lots of mineshafts (Vanilla feature) that seem to specialize in gold at all levels. There are entrances in the sides of Mesas so you don't have to dig down to find one.

[Edit] I re-read @Cptqrk's post and realized he didn't specifically say he was playing Direwold20 1.10.2... If your pack has Quark the first option holds true and if you are playing MC 1.10.2 the second is true. I don't recall specifically what MC version Mesa Mineshafts were introduced.
 

Benie76

New Member
Jul 29, 2019
141
0
0
Question about RFTools Dimensions. Is it possible to 'replace' the need for the Nether and End portals by using this mod? Also, just how much power would it take?
I don't mind having the Nether Portal around, but having a pigman walking through my base is getting annoying (nomatter what I do to keep them in the Nether).
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
496
99
Question about RFTools Dimensions. Is it possible to 'replace' the need for the Nether and End portals by using this mod? Also, just how much power would it take?
I don't mind having the Nether Portal around, but having a pigman walking through my base is getting annoying (nomatter what I do to keep them in the Nether).

Dunno about eliminating the portals, but a two-block-deep trench around your portal (or between the portal and the next door) will contain the pigmen. They aren't necessarily coming 'in' from the Nether - there is a chance for them to spawn on the bottom portal blocks in the Overworld.
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Question about RFTools Dimensions. Is it possible to 'replace' the need for the Nether and End portals by using this mod? Also, just how much power would it take?
I don't mind having the Nether Portal around, but having a pigman walking through my base is getting annoying (nomatter what I do to keep them in the Nether).
My solution is to just build my Nether portal away from my base. Close enough to be convenient,far enough to not hear it. Never had any invasive pigman problems.