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Tweaking Reikas mods is ill advised. There is code that prevents it from working with RoC, ReC, ChC and ElC.
You may find your scripts not working at all.

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That should only be for gating materials such as tungsten, aluminium alloy, bedrock alloy, and HSLA steel, which require the friction heater and/or a blast furnace. I have purposefully neglected to add those to this script.

@Reika, can you see anything I might have accidentally added that'd throw a "big fat no" from DragonAPI? I don't think I did, but I might have messed up a number or something...
 
Also I've never used for loops with MT. But the basic logic of having two loops inside of each other seems very wrong. If I'm reading this correctly for each flake you are going through every output not just the one you need. Should it be for this flake = this single output?
 
Also I've never used for loops with MT. But the basic logic of having two loops inside of each other seems very wrong. If I'm reading this correctly for each flake you are going through every output not just the one you need. Should it be for this flake = this single output?
Honestly, I don't know how MT scripts index things, though on a second look, it does appear wrong. I'll try correcting it and see what it gives me. Hopefully, it works frigging logically.
 
with logistics pipes is there anyway to use liquid from a tank or a drum in a craft like for expert mode plastic sheets or is it better to just use a cyclic assembler ?
 
cant seem to get it to work when i request plastic sheets it complains that there is no rocket fuel both crafting pipe and fluid satellite pipes are set to the same ID
You have a liquid supply pipe connected to a tank of jet fuel right? Also, what tank are you using?
 
You have a liquid supply pipe connected to a tank of jet fuel right? Also, what tank are you using?
its a XU drum and it has a fluid satellite pipe connected to it looking like il need to play around in a creative world to try get it working
 
I think you might need a liquid supplier pipe connected to the drum as well.
tried that infact i tried all the pipes in a test world nothing worked guess il just use a cyclic assembler as there is little to no documentation for logisics pipes

EDIT: after looking through a old DW20 spotlight seems fluid crafting is only for things like carpenters with a internal tank so no filling buckets from a tank to be used in crafting :/
 
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tried that infact i tried all the pipes in a test world nothing worked guess il just use a cyclic assembler as there is little to no documentation for logisics pipes

EDIT: after looking through a old DW20 spotlight seems fluid crafting is only for things like carpenters with a internal tank so no filling buckets from a tank to be used in crafting :/

You could dedicate a Magma Crucible to each major liquid you plan to use, then pull from those. It's not exactly elegant, but it would do the trick I think.

Edit: I meant Fluid Transposer, but a Magma Crucible feeding them isn't a bad idea either.
 
Hey guys, it's been a while.
I'm playing with routable fluids with carpenter's slopes, but the rendering's weird and it shouldn't be.

H3xiaA.png

Can anyone shine some light as to why this is happening?
 
Iirc Ako The builder talked about that in some video long time ago. I can´t find the video now but I think he used a mod that made water ignoring the carpenter blocks.
This sometimes generate other problems that might be worth then the one you have but if its for style only it might help.
The same mod did that water bypass fences and so on as well. Anyone remember the name?
 
Hey guys, it's been a while.
I'm playing with routable fluids with carpenter's slopes, but the rendering's weird and it shouldn't be.

H3xiaA.png

Can anyone shine some light as to why this is happening?
Must say, that's impressive. Last I checked water couldn't share a block with a carpenter's block
 
Must say, that's impressive. Last I checked water couldn't share a block with a carpenter's block
It has been an option for a long time. It worked great in 1.6.4, but is bugged now.
But you needed to make sure it was enabled it the configs and you were running fancy graphics. And it only worked once you had applied the materials to the carpenter's blocks. Not the "raw" wooden ones.
It also only worked on the surface layer of the water. Underwater structures made from carpenter's blocks still had air gaps, unless you looked at them from the surface or through glass.
 
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Spot the bug:
2016-03-17_02.24.25.png
Why is there a crafting option in my ME Chest all of a sudden?
Have no idea how to get rid of it. Clicking it brings up the crafting prompt. Trying to craft something crashes the client.

EDIT: replacing the cell and emptying the old one out in the IO port seemed to have fixed it...
 
Is there any way of making a storage drawer have their visible face being the top? Need it for a design and I'd prefer to use drawers to JABBA.
 
What are all the ways to increase your health?

Botania, Tinker's have one. I consider TC's Runic Shielding a way to increase your health. Withcery's werewolf thing can, I believe. Other methods?