Is there a mod out there that causes cows and other passive wildlife to exhibit the same horde behaviour as Zombies?
Just curious...
I think that's the name. But yes, it is a mod. Agrarian Skies 2 has it IIRCHarder Wildlife? Not sure though.
Is there a mod out there that causes cows and other passive wildlife to exhibit the same horde behaviour as Zombies?
Just curious...
I think that's the name. But yes, it is a mod. Agrarian Skies 2 has it IIRCHarder Wildlife? Not sure though.
Is there a mod out there that causes cows and other passive wildlife to exhibit the same horde behaviour as Zombies?
Just curious...
Problem with doing that directly is that hungry nodes still act hungry when energized (presuming you can complete the process without it eating the transducer or stabiliser) due to a bug (IIRC). Hence why people tend to taint the nodes first - it overrides the hungry trait, and is correctly suppressed when energized.Or be ready to make it an energized node
If it has Botania or Bibliocraft, they both have ways to re-use enchanted books (actually they work really well together that way). There's a mod whose name eludes me that needs an XP tank and you can dial in which enchantment you want by giving it specific items.On Infinity, the only thing I have to pick what enchantments I get is Thaumcraft, right?
Thaumcraft's Infusion Enchanting.On Infinity, the only thing I have to pick what enchantments I get is Thaumcraft, right?
Planning a Bovine Apocalypse?
Getting food will now be a matter of self-defense.Just trying to make small town agriculture more exciting for the participants...
Huh.There's this recipe on the Ender IO Enchanter where you get Holding IV if you use 4 Strongboxes. Which don't stack... Wut?
Yeah, I also found that alternative, but I think the XP I'll need will go through the roof. Then again, 100 levels for the Enchant isn't cheap, anyway.Huh.
Well, as a workaround, if you can get your hands on several lower-level Holding books, you should be able to combine them in an Anvil.
My guess is that Vsync is enabled weirdly on RR3. That's the only logical explanation I can see. Have you trying making an RR3 world with machinery and testing it's fps?I'm gonna compare the performance of Infinity vs Resonant Rise 3, because there's something I don't quite understand. The difference in both packs is about 30 mods, and no matter how much I allocate to RR3 i can get 60 FPS tops (on a fresh instance, after I let the world load), while on Infinity I get about 130-140 (not a new world, Ender Quarry in the Twilight Forest, Logistics network, machinery running, energy production from Steam Boilers and Dynamos).
I mean the RAM is there, my CPU is not on 100% (20ish, using multi-core arguments and rendering from Optifine) and the difference is abysmal. For the record, even, my RR3 is without extra mobs from mods (such as Grimoire of Gaia 3) and both packs are on Faithful 32 modded edition. It don't make no sense to me...
My guess is that Vsync is enabled weirdly on RR3. That's the only logical explanation I can see. Have you trying making an RR3 world with machinery and testing it's fps?
Will attempt feat once I get home. Only place that can control Vsync is on the video options, right? Or is there some other obscure place or config?
Like the Nvidia panel, right? But I was wondering if there was any setting associated with the pack. I suppose I could also test it with different combinations of BestFPS, Optifine and Fastcraft. Know of any other performance mod I can add to this lot?Theoretically in your graphics properties you can control Vsync...but then every application would have it enabled.
Like the Nvidia panel, right? But I was wondering if there was any setting associated with the pack. I suppose I could also test it with different combinations of BestFPS, Optifine and Fastcraft. Know of any other performance mod I can add to this lot?
There is. Video options has Vsync I believeBut I was wondering if there was any setting associated with the pack.