Reminds me of one of the ideas I had for a mod, more spell creation style except based around creating static rituals more than spells. Part of the idea had it so that you couldn't really just copy stuff, you had to learn the patterns to do things to get the best results, sure copying the low power ritual might work even though different biomes or altitudes (or seeds?) modify how effective different bits are, but the strong stuff? Well you don't have much room for error there so it's likely to fail, in possibly spectacular fashion. I mean you created your super ore multiplying setup, good for you, but it was unstable and thus it doesn't actually produce iron blocks from your iron ore as you hoped, it produces silverfish iron blocks, or radioactive iron that works but it'll damage you regularly. Alternatively you just pushed too far and rent a hole in reality via the force of the explosion, that works too.
Of course one of the biggest issues was actually designing the systems, in theory it could probably be one of the most "OP" mods ever if I made it, just because laying out a scaling system would mean you could really scale it as far as you could figure out how to make it not backfire while actually getting the resources to build the thing.