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Jakeb

New Member
Jul 29, 2019
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BC Filler

But try and not go the boring way(IMO) and maybe build the farms following the terrain by levelling it out locally by using terraces. Can look SO much better IMO :)
I'm not sure I catch what you are saying. Are you suggesting leveling out individual areas for each farm, or somehow build each farm on multiple levels?
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
2,649
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Raxacoricofallapatorius
I'm not sure I catch what you are saying. Are you suggesting leveling out individual areas for each farm, or somehow build each farm on multiple levels?
I think he's talking about terraces. Basically making the farms look like they're following the natural flow of the land instead of a flat field.

Also, another great way to level terrain is to use Botania's Rod of the Terra Firma. It clears out the land and fills in any holes with dirt. Just needs some mana. It's much faster than the filter and requires absolutely no setup. Just click. However, it is rather inprecise. It clears all terrain regardless of structures. It also fails to work under sea level.
 

yotus

New Member
Jul 29, 2019
148
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So a quick question about vanilla spawners in the Infinity modpack (v1.5 for 1.7.10).

On http://ftb.gamepedia.com/Cursed_Earth, it's written that a vanilla spawner placed on cursed earth will continue to spawn mobs even if the player is not within 16 blocks.
Does this still work ?
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
243
79
I am using Logistics Pipes to help with autocrafting the solar panels from the Solar Expansion mod, using only one chest set up with a provider pipe. The crafting works fine, however some leftover nuggets and glass panes were just being popped out of their pipes, since there was no overflow chest at first. Now I added another chest using a basic pipe and this is working as well, the leftover stuff is being routed to that second chest.
However, that leftover stuff should really be included for the next crafting requests. After all, I need a chest setup which works as both as a provider and an itemsink. I could not find any such pipe/module. Will I need to use stuff like itemducts to move items from chest two to chest one or is there any simpler solution I am too stupid to find?
Thanks for any help!
add a provide on the same chest

you can use a 2 module chasis pipe with a itemsink set to default and a provider module
 

statphantom

New Member
Jul 29, 2019
208
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I want to simply pull items out of a chest into another using one item duct, however when i use ANY wrench on it, first tested with the crescent hammer, the pipe just disconnects, no red or blue marker at all. it is just connected, or disconnected, and when it is disconnected I can no reconnect it without breaking the duct and placing another one. please help?

PS: using recommended infinity modpack with no additional mods or changing any of the config.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
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I want to simply pull items out of a chest into another using one item duct, however when i use ANY wrench on it, first tested with the crescent hammer, the pipe just disconnects, no red or blue marker at all. it is just connected, or disconnected, and when it is disconnected I can no reconnect it without breaking the duct and placing another one. please help?

PS: using recommended infinity modpack with no additional mods or changing any of the config.

Add a servo(not the pneumatic one) to enable extract, has been changed.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I'm not sure I catch what you are saying. Are you suggesting leveling out individual areas for each farm, or somehow build each farm on multiple levels?
I mean that you level out the area in small plots and then use walls to "hold the earth" like you would in real life. Then build small staircases and ramps going from one terrace to another. In the end it will look amazing IMO.

As an example here is an early WIP picture of how I started levelling out the ground in my current world:
NSEt17C.png

U57jzPA.png

Some places I filled in a lot of dirt, and some places I dug out a lot of dirt to get the visuals I like. But in general I try and place the walls after the slops of the terrain.

Now it looks like this:
LIBb1Xk.png
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
Has anyone noticed lag caused by boosting a node with 8 other nodes at the corners of a 9x9? It's the only thing I can think of that was causing it, I have reverted to a back-up before I set up the nodes at the corners and the huge unplayable lag has gone away. There are a couple of other things that I built as well that are reverted, but I think the node booster was the cause.
 
Jul 29, 2019
309
0
0
So, I'm aware that there is a config file somewhere that allows new ores to be generated in already-generated chunks.
NOTE: by "new" I mean ores that are from a mod that was added to the world after some chunk had been generated, ie. if I added Magic Crops, essence ore would be able to spawn in chunks that have been already generated.
Anybody know what config file/line that is?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
So, I'm aware that there is a config file somewhere that allows new ores to be generated in already-generated chunks.
NOTE: by "new" I mean ores that are from a mod that was added to the world after some chunk had been generated, ie. if I added Magic Crops, essence ore would be able to spawn in chunks that have been already generated.
Anybody know what config file/line that is?
Those are usually enabled in the mods own config file if they support it. So the magicalcrops.cfg. I cannot immediately find anything in my 1.6.4 version of the config file however.
 

efr44738

New Member
Jul 29, 2019
97
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So, I'm aware that there is a config file somewhere that allows new ores to be generated in already-generated chunks.
NOTE: by "new" I mean ores that are from a mod that was added to the world after some chunk had been generated, ie. if I added Magic Crops, essence ore would be able to spawn in chunks that have been already generated.
Anybody know what config file/line that is?
Cofh adds a retrogen config. Forget exactly which config file it is through.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
Are these going to explode? There are no flames, but the particles are darker than usual.

http://i.imgur.com/bNjdjMP.png
That looks like your smoke particles are bugged somehow. I see you've got a sound muffler there, which produces smoke wherever it muffles a sound- do you get those black squares when you place or break a block?

Also, if you exit Minecraft completely and log back in, does it fix it?
 

APproject

New Member
Jul 29, 2019
87
0
1
It's the sound muffler. I've been wondering why particles have been appearing everywhere.

I did a backup and switched them off for good measure. Making sure they're all repaired before restarting them.

Thank you!
 

APproject

New Member
Jul 29, 2019
87
0
1
Another question:

Does anyone have experience with retrogeneration of Reika's ores? I would like to add reactorcraft and have the new ores in existing dimension, namely a mining dimension.
 

Linda Hartlen

New Member
Jul 29, 2019
194
0
1
blonde moment time. like.. seriously blonde moment.

carpenters block.. how did you remove the block from the carpenters wedge again? Made the mistake of putting the glass on and now it is hell to see the underside to figure out where I need the wedges. *oops*
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
blonde moment time. like.. seriously blonde moment.

carpenters block.. how did you remove the block from the carpenters wedge again? Made the mistake of putting the glass on and now it is hell to see the underside to figure out where I need the wedges. *oops*
Shift+left click with the Carpenter's hammer :)

And OH yeah, you want to wait with the glass till you are all done :p
 
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