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rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
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I mean the actual particles button. If you set particles to off rain no longer lakes noise. It's a trick youtubers used in the days before 1.7 when there was no volume levels for specific things

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With Optifine there is no single Particle button. Instead there is an Animations menu where you can enable/disable each category independently.
x8WVdeY.png


Could be the way Optifine handles the animations did something to the sounds. Dunno.

EDIT: actually changing it from "minimal" to "All" or "Decreased" did the trick :p
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Infinity, as he wrote in his post.
I wonder if it can be found in dungeon chests or if IC2 changed that. I never found iridium ore as blocks.

I actually found one Nether Iridium Ore block in Infinity. It might have been the luckiest moment of my Minecraft life. LOL I was flying with my jetpack looking for Nether Saltpeter Ore, which is a white colored ore and looks almost exactly like Nether Quartz Ore. So I was checking every white-looking ore (which also includes the absolutely useless Nether Salt Ore), and I could not believe my eyes when I flew to a random white ore block and the screen said "Nether Iridium Ore". Whoa!! I still have the block in my AE2 storage so I can be certain to maximize it when I finally get around to needing some Iridium. Rich Slag yields 3 regular Iridium Ore blocks, and then I think I can double each of those... so my one ore block should yield at least six Iridiums. Or maybe more. I might have that wrong, but that's the general idea.

So it would appear that quarrying the nether may provide the most Iridium, except that the server I play on doesn't allow quarries in the Nether. Bummer.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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does anyone know a computercraft program that'll allow you to clear a space using a turtle?
if possible I'd really like the turtle to deposit any items it mines into a chest if it's inventory is full, and also to place torches to prevent mob from spawning.

I tried looking for a program myself, but most programs are either quarries that will dig all the way to bedrock and deposit blocks into chest, or excavate which will also dig down to bedrock but doesn't deposit the mined blocks or tunnel programs that'll create tunnels instead of clearing a space.

currently I am using a tunnel program to clear a space, but it's not really efficient and it doesn't properly place chests and torches.
in the past I'd just use the buildcraft filler to clear a space, but nowadays it destroys the blocks it clears and I don't want to lose those blocks.
 

PhilHibbs

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Trusted User
Jan 15, 2013
3,174
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Birmingham, United Kingdom
does anyone know a computercraft program that'll allow you to clear a space using a turtle?

I wrote a very simple one that would clear out a 3-high square room of a given size - place it in the centre, run the program with a value X and it will move in a spiral digging out an X x X square, digging above and below itself as it goes. It didn't do anything clever like dump into a chest. I'll see if I can dig our a pastebin link, it's been a long time since I did any CC.

*Edit* Here it is.

If you specify an even number for the dimension, it will be offset in front and to the right of the turtle's starting position.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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333
does anyone know a computercraft program that'll allow you to clear a space using a turtle?
if possible I'd really like the turtle to deposit any items it mines into a chest if it's inventory is full, and also to place torches to prevent mob from spawning.

I tried looking for a program myself, but most programs are either quarries that will dig all the way to bedrock and deposit blocks into chest, or excavate which will also dig down to bedrock but doesn't deposit the mined blocks or tunnel programs that'll create tunnels instead of clearing a space.

currently I am using a tunnel program to clear a space, but it's not really efficient and it doesn't properly place chests and torches.
in the past I'd just use the buildcraft filler to clear a space, but nowadays it destroys the blocks it clears and I don't want to lose those blocks.
Youcan use this mining script by AustinKK:
http://www.computercraft.info/forums2/index.php?/topic/7675-advanced-mining-turtle-ore-quarry/
By default it will dig all the way down to bedrock, but with a minor tweak in the code it will do what you want(except the torches):
Just change the following to the Y-level coordinate to the lowest level of the box you want excavated +1(The coordinate is the lowest Y-level the turtle will traverse and the turtle mines up, down and forward as it do so):
Code:
local bottomLayer = 2 -- The y co-ords of the layer immediately above bedrock
So say you want it to mine down to level 54 you just change it to the following:
Code:
local bottomLayer = 55 -- The y co-ords of the layer immediately above bedrock

The turtle will return to deposit all materials in an inventory behind its starting position and will refuel from an inventory left of its starting position.
Make sure you do not filter it to not mine certain blocks. Just use something random that it will not encounter as first filter item(drop something like a torch, bread etc in slot 1).
 
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Hambeau

Over-Achiever
Jul 24, 2013
2,598
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A torch as a random item in slot 1 isn't a good idea... You could hit a section of a lost mineshaft that has torches.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
A torch as a random item in slot 1 isn't a good idea... You could hit a section of a lost mineshaft that has torches.
All that would mean is that it wouldn't break torches above or below the turtle. But it would still break anything the torches rests on. But yeah anything that the turtle will not encounter is fine. I usually use a piece of bread or another food.

The filter function is meant to set the turtle to not mine out Stone, dirt, gravel etc. above and below the turtle. It still have to mine infront of the turtle to move ofc. But it speeds up the script if it does not have to unload cobble etc. all the time. But if you use the script to make large holes you don't want them to be filled with this mesh like structure of stone etc.
 
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PhilHibbs

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Trusted User
Jan 15, 2013
3,174
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Birmingham, United Kingdom
So apparently more RAM is not necessarily better for Java. I get that. So I turned down the memory allocation from 4GB to 2.5, but Task Manager still says my Javaw.exe is using more than 4GB. Anyone know why the RAM allocation slider isn't doing what it says on the tin?
 

ljfa

New Member
Jul 29, 2019
2,761
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So apparently more RAM is not necessarily better for Java. I get that. So I turned down the memory allocation from 4GB to 2.5, but Task Manager still says my Javaw.exe is using more than 4GB. Anyone know why the RAM allocation slider isn't doing what it says on the tin?
The 2.5 GB are only used for the heap - Java also needs memory for some other stuff and its own internals. But I'm not sure if 1.5 GB are normal for that.
 

Hambeau

Over-Achiever
Jul 24, 2013
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So apparently more RAM is not necessarily better for Java. I get that. So I turned down the memory allocation from 4GB to 2.5, but Task Manager still says my Javaw.exe is using more than 4GB. Anyone know why the RAM allocation slider isn't doing what it says on the tin?

If you are using Java 1.8 I believe the new default settings for ram are minimum 2GB maximum 4GB.
 

hisagishi

New Member
Jul 29, 2019
484
0
0
So, how does infinity run on your setups? I can't get over 40 fps with a render distance of 8.

Specs:
i5 3350p @ 3.5ghz
6870 1gb @ stock settings
8gb ram
no ssd.

This is in a completely new world after everything has loaded and given atleast 5 minutes to render,etc.

Edit: Oh and whats the best block breaker to put on a frame quarry besides the AE ones? Do actual quarries mind being moved by frames?
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
So, how does infinity run on your setups? I can't get over 40 fps with a render distance of 8.

Specs:
i5 3350p @ 3.5ghz
6870 1gb @ stock settings
8gb ram
no ssd.

This is in a completely new world after everything has loaded and given atleast 5 minutes to render,etc.
Did you try closing and opening your world?
Some people have said that closing a world and re-opening it causes better FPS than when it is first loaded.

Also, do you have Ye Olde Fastcraft? 'Cus that is a nice thing to have (I don't think it is default, but it is disabled)
 

pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
With Optifine there is no single Particle button. Instead there is an Animations menu where you can enable/disable each category independently.
x8WVdeY.png


Could be the way Optifine handles the animations did something to the sounds. Dunno.

EDIT: actually changing it from "minimal" to "All" or "Decreased" did the trick :p

Sorry for the late reply..

Yes the minimal decreased and all particle button is what is was referring to

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Shakie666

New Member
Jul 29, 2019
768
0
0
So I just built a bigreactor's reactor. Its pretty good, it has a fairly nice power output of around 10k RF per tick. Thing is, I have nothing that requires anything like that amount of power. What can I do with all that RF? I'm using the infinity pack by the way (do I even need to state this? Isn't this the pack everyone uses?).
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
So I just built a bigreactor's reactor. Its pretty good, it has a fairly nice power output of around 10k RF per tick. Thing is, I have nothing that requires anything like that amount of power. What can I do with all that RF? I'm using the infinity pack by the way (do I even need to state this? Isn't this the pack everyone uses?).
MASSIVE AE2 system, or RF tools dimensions :)
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
So I just built a bigreactor's reactor. Its pretty good, it has a fairly nice power output of around 10k RF per tick. Thing is, I have nothing that requires anything like that amount of power. What can I do with all that RF? I'm using the infinity pack by the way (do I even need to state this? Isn't this the pack everyone uses?).
You can use that much power for EnderIO's spawners. 10k RF/t isn't even enough for an Enderman spawner at full speed.
 

Shakie666

New Member
Jul 29, 2019
768
0
0
You can use that much power for EnderIO's spawners. 10k RF/t isn't even enough for an Enderman spawner at full speed.
I actually built a vanilla style enderman farm earlier today. It gives way more ender pearls & xp than I could ever need. Plus its free to run ;)

Is there an easy way to convert RF to EU? The mass fabricator + replicator use quite a bit of power. I can't think of anything else, I haven't explored much that's new to the 1.7.10 packs.
 

ljfa

New Member
Jul 29, 2019
2,761
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Is there an easy way to convert RF to EU? The mass fabricator + replicator use quite a bit of power. I can't think of anything else, I haven't explored much that's new to the 1.7.10 packs.
You can use Rednet Energy cables, iirc up to 1k RF/t.
 

hisagishi

New Member
Jul 29, 2019
484
0
0
How much power would a modest frame quarry setup take with buildcraft mining wells? Back in 1.6 those things absolutely wrecked my power gen.
 

Gamefury64

New Member
Jul 29, 2019
405
-2
0
How do I update forge version? I want to try out dome mods in this modpack, but oh no! They require more recent forge!