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jordsta95

New Member
Jul 29, 2019
5,056
-4
1
What are the popular boss mob mods right now? I want something rather hard and with good rewards.
Twilight Forest has a few boss mobs, but they aren't that hard depending on the mods you have installed.
Lycanites mobs will always be a real b****** but they aren't really "boss mobs"
There's Wydlicraft (probably spelt that wrong) which adds very powerful bosses, and very powerful tools. But they are still pretty tough.

Other than that I feel boss mobs are lacking majorly in modded minecraft... expect JordsUtils to have a boss mob or two at some point ;)
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Blood Magic has a boss summoning system, and so does Ars Magica 2. You could also look into Nevermine.
Blood magic bosses are mid-blood magic, and not everyone likes the grind in early game BM (I am in that group). As for AM2, I don't know what it's like to be honest, as it seemed too complex.
But you did remind me of Witchery, that has "bosses" (demon summoning) - although, I don't know how hard they really are
 

Miguel1118

New Member
Jul 29, 2019
96
0
0
lol, the learning curve for GT is steep for the first few days, but man, each obstacle you overcome makes you feel like a hero :)

To make an iron pick, you want to make a pickaxe head out of iron, and then combine that with a stick.

Thanks, I've already make my first iron pickaxe and found a iron vein..

But what is the difference between crafting the pickaxe head and the whole pickaxe?

And I would like to make pickaxes with thaumcraft shards, ppl seems to make them in early game but in NEI
the recipe need thaumium rod, is there a way to make them in early game?

I really didnt like magic mods, especially thaumcraft cause it takes tooooooo long to complete it, 1 time was enough for my whole life
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I *think* the standard iron pickaxe recipe only exists because its hard to remove and/or some recipes actually call for that specific item ID (some recipes really do require an iron pickaxe).

Thaumcraft-shard-tools were amazing up until a few weeks ago when the thaum-rod requirement was added. So, yes, now you need to do thaumcraft to make those tools. You'll also need to be able to make a file first to make that rod.

I also don't normally like magic mods, but in the infitech2 pack there's an awful lot of integration between GT and TC4, and there's some really significant tools and shortcuts available to those who learn it (amazing tools, mining machines, faster common-resource acquisition, enchanting, etc)
 

Miguel1118

New Member
Jul 29, 2019
96
0
0
I *think* the standard iron pickaxe recipe only exists because its hard to remove and/or some recipes actually call for that specific item ID (some recipes really do require an iron pickaxe).

Thaumcraft-shard-tools were amazing up until a few weeks ago when the thaum-rod requirement was added. So, yes, now you need to do thaumcraft to make those tools. You'll also need to be able to make a file first to make that rod.

It's not the standar recipe, I make them with 1 iron plate 2 iron ingots, file, hammer and 2 sticks

Oh I see.. Well then Im going to skip them for now..
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Sorry I meant non-pickaxe head. I realize its not the super-traditional three-ingots-two-sticks recipe :)

Btw, a nice thing about making pickaxe heads is that they stack. You can carry around 64 pickaxes if you want two and only take up two slots (64 wood and 64 pickaxe heads)
 

hisagishi

New Member
Jul 29, 2019
484
0
0
I think something like
Code:
while true do

    local iPulses = 1;

    for i = 1, iPulses do
       
        rs.setOutput("back", true);
        sleep(0.5);
        rs.setOutput("back", false);

        iPulses = iPulses + 1;
    end

    sleep(2);
end

should do it, but I haven't tested.


I've tried this and it doesn't seem to want to keep the variable. Is it possible for it to write the previous variable to a table/function/etc. I am trying to get this code to be able to have a small as possible frame quarry but have it moving in an ever expanding square.

Is it possible to keep track of redstone output/input amounts then add a +1 with steves factory manager? I am infinitely better at SFM than I am with computer craft.
 

timtwins

New Member
Jul 29, 2019
6
0
0
I know this is probably a really stupid question but can I play the infinity mod with minecraft 1.8? If not when will I be able to?
 

KhrFreak

New Member
Jul 29, 2019
689
1
0
No, when ALL the mods are updated for 1.8... So quite a while.
I doubt i will be infinity either, We'll probably have some new pack based on which mods updated to 1.8, which mods didn't and any up and coming mods that come out in the gap between when modding starts to take off for 1.8 and when some of the bigger mods like Ender IO/ TE4 etc actually get around to updating
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Why does a cursed earth mob farm insist on spawning the cats that accompany witches OUTSIDE of the enclosed spawn area? I have to keep going out there to stop the damn meow-ing. Very annoying sound, it's loud too once there's a bunch of em hangin around.

I guess it could be worse, it could be putting the witches outside too. I hate witches.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
Why does a cursed earth mob farm insist on spawning the cats that accompany witches OUTSIDE of the enclosed spawn area? I have to keep going out there to stop the damn meow-ing. Very annoying sound, it's loud too once there's a bunch of em hangin around.

I guess it could be worse, it could be putting the witches outside too. I hate witches.
Probably because when it spawns the witches (I assume you mean EnderZoo wither witches; I've never seen vanilla witches with familiars), the witches themselves choose where to spawn a cat or two, and they don't care if there's a wall between them and the cat.

I guess you could fix it by making the walls of your spawning room thicker, or just placing it underground. Setting up another wall outside the room with more mob-killing stuff could work, I guess, as would removing the outermost meter or two of cursed earth within your room.