EnderIO fluid conduits, BuildCraft waterproof pipes, Thermal Expansion tesseracts, EnderIO Dimensional Transceivers, RotaryCraft fluid pipes, just place the grinder and enchanter right next to each other, or one of a few more things that I've forgotten. Take your pick. BC pipes are probably cheapest if you have cacti or beeswax handy (note that you don't need a wooden pipe- the grinder will push essence into stone or gold pipes automatically), but EnderIO conduits are much faster and easier to work with, especially if you're also using EnderIO item or energy conduits.
The last line closes the "if" but there is no end to close the "while".bios: 366: [string "Lab"] :28: 'end' expected (to close 'while' at line 1)
while true do
...
if input == "1" then
...
end
Like Phil said, you are missing an end.bios: 366: [string "Lab"] :28: 'end' expected (to close 'while' at line 1)
while true do
term.clear()
term.setCursorPos(1.1)
print("Lab Interface")
print("Door Open")
print("Door Closed")
print("Ceiling Lights")
print("4 Wall Lights")
print("Q Quit")
input = io.read()
if input == "1" then
rs.setOutput("back",false)
elseif input == "2" then
rs.setOutput("back",true)
elseif input == "3" then
rs.setOutput("left",true)
elseif input == "4" then
rs.setOutput("left",false)
elseif input == "Q" then
break
else
print("Invalid Entry")
end
I don't understand what I'm messing up
At the end. Just add another line saying "end".Appreciate the help, but the thing is I copied the entire code word for word including spaces and space between lines. I'm not understanding where to put the second end.
Appreciate the help, but the thing is I copied the entire code word for word including spaces and space between lines. I'm not understanding where to put the second end.
while true do
term.clear()
term.setCursorPos(1.1)
print("Lab Interface")
print("Door Open")
print("Door Closed")
print("Ceiling Lights")
print("4 Wall Lights")
print("Q Quit")
input = io.read()
if input == "1" then
rs.setOutput("back",false)
elseif input == "2" then
rs.setOutput("back",true)
elseif input == "3" then
rs.setOutput("left",true)
elseif input == "4" then
rs.setOutput("left",false)
elseif input == "Q" then
break
else
print("Invalid Entry")
end
end <-Here
Also, please indent all the code within loops, if statements, and whatnot, just as rhn did above. Not only does that help anyone you show the code to understand what's going on, it makes it much easier for you to see when you've left out an "end" or something.bios: 366: [string "Lab"] :28: 'end' expected (to close 'while' at line 1)
while true do
term.clear()
term.setCursorPos(1.1)
print("Lab Interface")
print("Door Open")
print("Door Closed")
print("Ceiling Lights")
print("4 Wall Lights")
print("Q Quit")
input = io.read()
if input == "1" then
rs.setOutput("back",false)
elseif input == "2" then
rs.setOutput("back",true)
elseif input == "3" then
rs.setOutput("left",true)
elseif input == "4" then
rs.setOutput("left",false)
elseif input == "Q" then
break
else
print("Invalid Entry")
end
I don't understand what I'm messing up
It depends how you use your altar, if you have a WoS, and just use it to keep your orb filled:
Sacrifice runes, rune of the orb, rune of augment capacity (the better one, I believe there are 2 types)... And split them 1/3 each
If you also use it for crafting:
same as before but with speed runes, 10% speed runes, and then split the rest between the other 3
Or at least that is how I do it
Well that's one way of doing it...How exactly does one figure out how to go about crafting the vehicles from Flan's Mod? I can't find any source of documentation.
The pack I've got fails to list certain blocks in NEI (eg the Vehicle Crafting Table), so after figuring out that I even needed such a thing and opening it, it shows me vehicles, collections of parts... but no names for those parts.
By matching the icons to the sprites NEI shows me, I can craft most of what's needed for a "Cobra" helicopter. Except the minigun. NEI doesn't give me a recipe for that, and I can't find one online anywhere.
I get that the mod doesn't add the stuff I'm trying to make - that's all supplied by separate content packs - but where exactly am I supposed to be looking for the "how do?" notes?
Edit:
I'm certainly hoping this isn't how you're "supposed" to do it, but for now this is my solution:
Open the mod-pack's folder, and check the "flan" folder there. Take your best guess as to which jar file contains the item you want to craft, then open it in WinRar or something.
Look in the "armorBoxes" folder (or "boxes" if you want guns), and you'll see some text files. Open these and read 'em.
Each file describes a "box" you need to craft, and all the items that box allows you to craft. If the item you want to make is on the list, great! If not, keep looking until you discover the right box.
When you have the correct box, plug its name into NEI and hope that it shows up. If it doesn't, you can probably still craft it, but you'll need to do some web searches against the box name to figure out the recipe.
Note that the vehicle box is needed to make transport of most any kind (mechs, cars, planes, whatever). Three wooden bowls placed in a line above six iron ingots. This box doesn't show up in NEI for me at all, even though it's assembled at a standard crafting bench.
Finally, place the box into the world and use it as a crafting table. It'll show you the recipes for everything it can make. Won't show the names of the parts, mind - it just shows you the icons (typing "flans" into the NEI search should make it a lot easier to figure out what most of them are). Figure out how to make all of them then come back to the box to assemble.
For example, the minigun requires a Modern Weapons Block as a crafting table. This tells you that you need some iron, some fibreglass, and some redstone. It also lists the components for the ammo, which requires more iron and varying amounts of gunpowder.
If you make a vehicle, when you hop in there'll be a button (probably R) to show its stats and inventory and so on. Use this to stick a "Fuel Can" into it. Again, I'm sure this should be documented somewhere, but I've no idea where...
I believe Hunger Overhaul adds options to edit Bone Meal's effectiveness.. I don't think you can DISABLE it, but you can make it so it would take 3000+ bonemeal to increase 1 growth stage, or something like thatOi lads. Is there a way to disable bonemeal from being able to grow-boost crops?.
Kthxbai
I believe Hunger Overhaul adds options to edit Bone Meal's effectiveness.. I don't think you can DISABLE it, but you can make it so it would take 3000+ bonemeal to increase 1 growth stage, or something like that
I believe the main dev for Ressurection has been at PAX south, so they have been a little busy for a while. But I will let them know that the pack is outdatedDont know where to ask, will ask here
Any news about updating FTB Resurrection pack?
See here: http://forum.feed-the-beast.com/threads/ftb-resurrection-1-0-1-update-info.60834/Dont know where to ask, will ask here
Any news about updating FTB Resurrection pack?