Basically this (its a hardcore server, and the only way to fit BR in was to nerf it to all hell)That will also depend on the power multiplier set in the config file.
A few weeks back on the server series, Direwolf was building his reactor, and according to some spreadsheet calculations Fireball said that he found that a 7x7 with 5 fuel rods and diamond blocks for cooling were in the "sweet spot" which produced more power with lower fuel cost... somewhere around 21,000 RF/t. and he also has a similar turbine setup.
WAILA, JABBA, IronChests, Refined Relocation, Buildcraft, Logistics Pipes, Witchery (I think), Botania (you can grown flowers with Botania's bonemeal), Twilight Forest, Agricraft, Hunger Overhaul AND Applecore, Mariculture (I THINK, I don't know), Warp Book, Tinkers Construct... there's loads...What mods are there that don't have any worldgen (or doesn't have any necessary for progression)?
I've already got NEI, a minimap and openblocks. What others are there?
Also: Blood Magic, EnderIO and I think RailcraftWhat mods are there that don't have any worldgen (or doesn't have any necessary for progression)?
Pretty sure you don't need world gen for Witchery. Only thing I can think of is the Hob Gobblin Hut, but that doesn't need to be gened, those little things seem to spawn EVERYWHERE.I think you actually need worldgen stuff with Witchery
Mariculture needs aluminum and titanium
Also: Blood Magic, EnderIO and I think Railcraft
You're hardly gonna find mods updated to 1.8 yet, at least not larger ones.
Pretty much every dungeon modCan someone give me a list of mods that generate vanilla mob spawners other than what spawns normally in vanilla?
Those scarecrows are also from WitcheryPretty much every dungeon mod
Thaumcraft has these dungeons and the spawners beneath Greatwood trees
I don't know which mod adds those but there are these scarecrows which sometimes have spawners beneth them
Witchery has these stone circles which have witch spawners
Use a 4x cable. Every battery produces 1 amp, so it's producing 4 amps of 32 eu per tick.Hello, playing FTB Resurrection, with GT5, got a question.
I have a BatBuffer for 4 slots, filled with 4 Small Batteries with 32voltage. Buffer connected with 3 other LV machines with 1 Tin Cable (http://imgur.com/epSz4iJ - screen of setup).
If i run only one machine, everything works fine, but if i start any other machine, cable catches on fire.
Then, if I leave BatBuffer with only one Battery, no fire at all, if all 3 machines are running.
Why is that? Is it because if only one machine is running, cable takes/gives 30EU, and if second machine added, then cable transmitts 60EU, thus catches fire? Or, because 4 batteries in BatBuffer output 32*4=128EU? But then again, i tried Copper cable, it starts burning too.