Probably a really simple question about AE pattern encoding. If a crafting recipe takes any kind of something to produce the output, how do you encode the pattern to not just use the type you encode it with?
Wow, that's really poorly worded. For example: You can use two of any type of wood planks to craft four sticks, but if you encode the pattern using oak planks, it's going to try to use oak planks every time and stall if you happen to be out of oak, even if you have a crapton of say... jungle planks.
Do you just need to encode a pattern using each type of wood plank?