Nope. But ask yourself, is it worth leaving a world for this one mod?
I'm hoping I won't have to. If I can just ninja it in and have it work in my current world, it'd be lovely.
If not i'll just make do with FMB or something instead.
Nope. But ask yourself, is it worth leaving a world for this one mod?
Good job ignoring the first half of my post. You can indeed add it in.I'm hoping I won't have to. If I can just ninja it in and have it work in my current world, it'd be lovely.
If not i'll just make do with FMB or something instead.
In his defense.. Your post was kinda confusing. The first part (word) gives the answer. No, it doesn't add worlgen so you won't have to start over. The next part is a question if it's worth it to restart, for that one mod.Good job ignoring the first half of my post. You can indeed add it in.
Fair enough.In his defense.. Your post was kinda confusing. The first part (word) gives the answer. No, it doesn't add worlgen so you won't have to start over. The next part is a question if it's worth it to restart, for that one mod.
So yeah, It made me confused too!
# List any mob names you want disabled on the server
S:disableMobNames <
# List any mob names you want disabled on the server
S:disableMobNames Ocelot<
I tried snagging one in a Safari Net and it didn't work.What is the entity id for the quest ram from Twilight Forest? I don't want people using those in autospawners .. .
Huh, I wonder if it did at one point, a quick goolgle had turned up this.I tried snagging one in a Safari Net and it didn't work.
What's the mod that adds additional information to the tooltip of TConstruct tools/weapons when Iguana Tweaks is installed, where shift displays more info on the tool itself, and control displays more info on the materials it's made with? It isn't Iguana Tweaks.
If you use BoP you could just choose the biomes that you want, there are plenty of barren and hostile wastelands biomes. Some of them have dead trees, so you would have a limited supply of wood but no saplings.there is some mod to config the world tree generation?
I wanna play super hardcore mode but there is a lot of trees everywhere I want 1 tree every 10 chunks or something like that It´s possible?
Or any other way to make getting wood really really hard?
Thanks
If you use BoP you could just choose the biomes that you want, there are plenty of barren and hostile wastelands biomes. Some of them have dead trees, so you would have a limited supply of wood but no saplings.
I would try "ozelot" or "Ozelot" instead- that's what they're actually called internally. However, I've never messed with configuring OpenBlocks this way, so I don't know for sure how it interprets that config line, so "ocelot" or "Ocelot" might work. Try one, and if it doesn't work, try another.I do have a question though. I want to disable ocelots spawning using the openblocks config file.
In the config:
Code:# List any mob names you want disabled on the server S:disableMobNames <
So I should make it like this?
Code:# List any mob names you want disabled on the server S:disableMobNames Ocelot<
And is Ocelot the correct name or is it called something else?
Anyone have another suggest?there is some mod to config the world tree generation?
I wanna play super hardcore mode but there is a lot of trees everywhere I want 1 tree every 10 chunks or something like that It´s possible?
Or any other way to make getting wood really really hard?
Thanks
Thanks!I would try "ozelot" or "Ozelot" instead- that's what they're actually called internally. However, I've never messed with configuring OpenBlocks this way, so I don't know for sure how it interprets that config line, so "ocelot" or "Ocelot" might work. Try one, and if it doesn't work, try another.
# List any mob names you want disabled on the server
S:disableMobNames <
Ozelot
>
Edit recipes/forge ore dictionary so that only one type of rare trees wood can actually be used in recipes? That way it doesn't really matter how many trees there are in the world.Anyone have another suggest?
You would only find dead trees when you found a biome that had them. And it's a while since I've seen one but I seem to recall that some of them were fairly sparse even on the dead trees.That wouldn`t work for me, my hardcore is nomad style, so I would still find a unlimited dead trees /:
Edit recipes/forge ore dictionary so that only one type of rare trees wood can actually be used in recipes? That way it doesn't really matter how many trees there are in the world.