Ask a simple question, get a simple answer

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Racemol

New Member
Jul 29, 2019
232
0
0
Good job ignoring the first half of my post. You can indeed add it in.
In his defense.. Your post was kinda confusing. The first part (word) gives the answer. No, it doesn't add worlgen so you won't have to start over. The next part is a question if it's worth it to restart, for that one mod.

So yeah, It made me confused too!
 
  • Like
Reactions: Cirom and rhn

Mevansuto

New Member
Jul 29, 2019
1,739
1
0
In his defense.. Your post was kinda confusing. The first part (word) gives the answer. No, it doesn't add worlgen so you won't have to start over. The next part is a question if it's worth it to restart, for that one mod.

So yeah, It made me confused too!
Fair enough.
 

7thfleet

New Member
Jul 29, 2019
39
0
0
What is the entity id for the quest ram from Twilight Forest? I don't want people using those in autospawners .. .
 

Racemol

New Member
Jul 29, 2019
232
0
0
I do have a question though. I want to disable ocelots spawning using the openblocks config file.

In the config:

Code:
# List any mob names you want disabled on the server
    S:disableMobNames <

So I should make it like this?

Code:
# List any mob names you want disabled on the server
    S:disableMobNames Ocelot<

And is Ocelot the correct name or is it called something else?
 

Miguel1118

New Member
Jul 29, 2019
96
0
0
there is some mod to config the world tree generation?
I wanna play super hardcore mode but there is a lot of trees everywhere :( I want 1 tree every 10 chunks or something like that It´s possible?
Or any other way to make getting wood really really hard?
Thanks
 
Last edited:

einsteinsci

New Member
Jul 29, 2019
109
0
0
What's the mod that adds additional information to the tooltip of TConstruct tools/weapons when Iguana Tweaks is installed, where shift displays more info on the tool itself, and control displays more info on the materials it's made with? It isn't Iguana Tweaks.
 

pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
What's the mod that adds additional information to the tooltip of TConstruct tools/weapons when Iguana Tweaks is installed, where shift displays more info on the tool itself, and control displays more info on the materials it's made with? It isn't Iguana Tweaks.

TiC tooltips?

Sent From Something That You Won't Care About Using Tapatalk 2
 
  • Like
Reactions: Padfoote

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
there is some mod to config the world tree generation?
I wanna play super hardcore mode but there is a lot of trees everywhere :( I want 1 tree every 10 chunks or something like that It´s possible?
Or any other way to make getting wood really really hard?
Thanks
If you use BoP you could just choose the biomes that you want, there are plenty of barren and hostile wastelands biomes. Some of them have dead trees, so you would have a limited supply of wood but no saplings.
 

Miguel1118

New Member
Jul 29, 2019
96
0
0
If you use BoP you could just choose the biomes that you want, there are plenty of barren and hostile wastelands biomes. Some of them have dead trees, so you would have a limited supply of wood but no saplings.

That wouldn`t work for me, my hardcore is nomad style, so I would still find a unlimited dead trees /:
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
I do have a question though. I want to disable ocelots spawning using the openblocks config file.

In the config:

Code:
# List any mob names you want disabled on the server
    S:disableMobNames <

So I should make it like this?

Code:
# List any mob names you want disabled on the server
    S:disableMobNames Ocelot<

And is Ocelot the correct name or is it called something else?
I would try "ozelot" or "Ozelot" instead- that's what they're actually called internally. However, I've never messed with configuring OpenBlocks this way, so I don't know for sure how it interprets that config line, so "ocelot" or "Ocelot" might work. Try one, and if it doesn't work, try another.
 
  • Like
Reactions: Racemol

Miguel1118

New Member
Jul 29, 2019
96
0
0
there is some mod to config the world tree generation?
I wanna play super hardcore mode but there is a lot of trees everywhere :( I want 1 tree every 10 chunks or something like that It´s possible?
Or any other way to make getting wood really really hard?
Thanks
Anyone have another suggest?
 

Racemol

New Member
Jul 29, 2019
232
0
0
I would try "ozelot" or "Ozelot" instead- that's what they're actually called internally. However, I've never messed with configuring OpenBlocks this way, so I don't know for sure how it interprets that config line, so "ocelot" or "Ocelot" might work. Try one, and if it doesn't work, try another.
Thanks!

After playing around a bit, this was the correct wording:

Code:
    # List any mob names you want disabled on the server
    S:disableMobNames <
        Ozelot
    >
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
That wouldn`t work for me, my hardcore is nomad style, so I would still find a unlimited dead trees /:
You would only find dead trees when you found a biome that had them. And it's a while since I've seen one but I seem to recall that some of them were fairly sparse even on the dead trees.

Basically, the tree spawning is determined by the biome, so you need to find a mod that adds some biomes that have sparse tree cover. I don't think there are any mods that specifically target the tree spawning in existing biomes.
 

Miguel1118

New Member
Jul 29, 2019
96
0
0
Edit recipes/forge ore dictionary so that only one type of rare trees wood can actually be used in recipes? That way it doesn't really matter how many trees there are in the world.

Thanks I use u idea and change it a little: with natura mod, chosse a type of tree and make it vere very rare
Now I can play a very hardcore mode THANKS :D

Edit: Now I´m dying of hungry cause my only method to get food is fishing xD
 
Last edited:

darkeshrine

New Member
Jul 29, 2019
760
0
0
I'm playing agrarian skies and my AE system won't Auto-craft things. It will craft things if all of the ingredients are in the system, but it won't auto-craft things that it needs. For example, I have Jungle Logs in the system and the pattern for planks in the auto-crafter, but it won't craft planks to make pistons.

I'm not sure if it's a bug or not, but it's rather game breaking on something like agrarian skies. Is there a way to fix this? I know ME Interfaces have an option to craft things that is needed or not, but was something implemented into AE or something?