For mekanism it is called the network readerHello.
So I have been playing with a custom mod pack recently, and I had some trouble with some Mekanism and UE mods. Is there a energy meter for UE to check the flow of joules in universal cables? Or do any of the other mod's meters, like IC2's or TE's work with it?
Also, does anyone know the exact rate at which an electrolytic separator produces hydrogen and oxygen when supplied with max energy and water?
Thank you.
Ok, that worked. Thanks a bunch.Ars Magicka 2. Type /amuicfg to change where its HUD elements are and whether they're activated or ot
Should be in the "Materials and You" book that appears in your inventory when you first craft one of the tables. Unless that book only covers vanilla TiC materials...Anyone know the stats on Mariculture's Titanium TiC tool parts?
Huh... While I'm not familiar with EnderIO, it doesn't sound like this should be happening. Did you miss a cable somewhere? If you disconnect the energy bridge, does your ME system work normally?Just how much power will an energy bridge suck up, given the chance?
Here's the thing: I have four resonant energy cells for my machine wall (just my non-rotarycraft machines, power comes from a single rotational dynamo lulz). This includes the basic set of AE units, Controller, access/crafting terminals, IO Port, drives etc.
Now, for a while I had power being transferred from the energy cells to machines by redstone energy conduits. Then I took them out and replaced them with EnderIO conduits (the top tier ones with 20kRF/t throughput) so I could bundle them with ME conduit and make wiring my machines easier.
The energy bridge has an RF consumer one one side and a universal charger on the other. That's it, I only use it to charge my powersuit.
However, since I took out the RECs for enderIO conduits it seems that ALL the power gets sucked up by the energy bridge and causes my ME controller etc to run out of juice.
Not sure why it should be a problem since the cells are set to output only 4000RF/t each, which adds up to less than the total each conduit can carry, and this was never a problem with the TE conduits at the same setting.
Should be in the "Materials and You" book that appears in your inventory when you first craft one of the tables. Unless that book only covers vanilla TiC materials...
Huh... While I'm not familiar with EnderIO, it doesn't sound like this should be happening. Did you miss a cable somewhere? If you disconnect the energy bridge, does your ME system work normally?
And, to answer your original question, I don't *think* that PowerConverters blocks waste any power if there's none passing through them. But I'm not certain.
Seems legit; I'd believe that.It only happens when I put my armour into the chest connected to the universal charger. And it rectifies itself once the thing is finished charging.
Otherwise, everything else works as expected. It just seems to me that the RF consumer must be drawing ALL the available power from my entire set of cables when I have the charger running.
My pet theory is that the rate TE conduits discharge would be capped at 10kRF/t (only one connection to the energy bridge) while I had more than 10kRF/t total running through the conduits, as opposed to the enderIO ones which I'm not sure if they have a "per connection" power limit in addition to their absolute power limit. If they don't then it's perfectly possible one application could be drawing EVERYTHING.
Great!
Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
Like a blockbreaker that cover 3x3 or something
I have written a new version of this program that is now tolerant to chunk unloading and server/PC restarts as long as you build its enclosure properly.A Turtle would be pretty ideal for this. I "wrote"(stole and copied together) this program a long time ago when I was pretty green at computercraft:
http://pastebin.com/Ci8KUxtW
From what I can remember it sits at the corner of a 5x5 grass area, harvests the area in a spiral, bonemeals the middle block, moves back out, unloads everything into one chest, refuels from another chest, restocks bonemeal from a third chest and then sits for a while before repeating(this wait is totally unnecessary but I just didn't need it to farm flowers all the time and stole the code from a farming script, so just left the sleep in).
Problem is though that it is not written to be robust against server resets. Might consider updating it in the near future.
Using 2 EV windmills in my Monster world and they work just fine. They are hooked directly up to a bunch of MFSUs. Are you sure that whatever you are running the power to can actually accept EV packet sizes? If not then put down a MFSU in between them so it can accept the packets and send out smaller ones as needed.Extreme voltage windmill not transferring transmitting power.
playing on a techworld2 server, with CompactWindMills 1.0.2.2
Built3 EV windmills, ran glass fibre cable up to 130, plopped down the windmill, added the iridium blade. no power output in cable. I've tried it from all sides.
If I happen to slap a MFSU on the side of the windmill, it powers that and the MFSU gets a charge.
I run it in a local creative game and test it and it generates power like there is no tomorrow, going thru EU EV Consumer->Bridge->RJ Provider the bridge is showing 1-2k EU/t inbound.
Someone else has a EV windmill setup and they are generating power fine with basically the same setup as I have.
Should the height matter >y:130 ? its showing 2048 output on the GUI.
help?
thanks.
Using 2 EV windmills in my Monster world and they work just fine. They are hooked directly up to a bunch of MFSUs. Are you sure that whatever you are running the power to can actually accept EV packet sizes? If not then put down a MFSU in between them so it can accept the packets and send out smaller ones as needed.
AFAIK neither height or nearby blocks matter one bit. I have mine built in as part of the design of my base and there are tons of obstructing blocks, but still the produce 2048EU/t.
I have no experience with power converters. But you sure it is the EV one and not the UV one you made? cause my NEI says it is the UV one that has 8192+ EU cap. Not that I know if it should somehow not want to accept lower "voltages".I'm running it into an EU EV Consumer which can take in 8192 EU. The problem is the consumer/bridge/provider are acting like it isn't even there, showing 0 input. (the fibre cable isnt broken)
I've tried it with 1 EV windmill, or 3. I put a MFSU in the cable run and its sit acting odd. maybe its the bridge converters :/
Yeah definitely sounds like it is the converters. Have you tried hooking the windmills up to the MFSU and then hooking the output from the MFSU to the converters?I tried both the 8192 and the 2048 consumers, neither had any reaction. If I put a MFSU directly on the windmill or windmill->fibre->mfsu it charges. maybe it is the converts and not the windmill.
Yeah definitely sounds like it is the converters. Have you tried hooking the windmills up to the MFSU and then hooking the output from the MFSU to the converters?
Many power producers can be a bit weird if hooking them directly up to other machines, as they output very specific sized packets and the machines often wont ask for those sizes. But storages should be able to take in any sized packages and then output the exact sizes and number of packets needed by the machines.
Is it ironic to ironically misdefine irony?
Question:
Can bees pollinate flowers(cause flowers to spawn on grass blocks) while not being able to "live"? Like if I put them in an apiary with no sight to the sky and not give the bee cave trait, will the pollination still continue?
I know the bees special effect still continues which can be exploited to make XP farms(Edenic bees) without having to automate the bees. But was wondering if the same could be done to make a flower farm.
Nope. But ask yourself, is it worth leaving a world for this one mod?Does carpenters blocks add anything to worldgen?
I want to add it to Monster for a new build, but i'd rather not ditch my current world just yet.