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Eruantien

New Member
Jul 29, 2019
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Okay, is it just me or is there absolutely no way to change entity IDs for Ars Magica 2 or Better Dungeons?
The block and item IDs in the AM2.cfg file have ID regeneration "starting points" as well as the individual values, as we know.
However, entities do not, except for this one hidden line:
Code:
    I:mage_villager_profession_id=29
Would changing this ID result in changing the "starting point" for all of the entity IDs? I'm not sure... but that's the only thing in the config that might help.
there's also the charged ichorium pickaxe from thaumic tinkerer KAMI as well i believe
While KAMI isn't in most FTB packs, I do have it added to my own personal pack. However that's extremely endgame; I was looking to see if there was a magic-y way to harvest bedrock before delving into the depths of KAMI. :p
 

SatanicSanta

New Member
Jul 29, 2019
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The block and item IDs in the AM2.cfg file have ID regeneration "starting points" as well as the individual values, as we know.
However, entities do not, except for this one hidden line:
Code:
    I:mage_villager_profession_id=29
Would changing this ID result in changing the "starting point" for all of the entity IDs? I'm not sure... but that's the only thing in the config that might help.
That's the ID for the profession, not the entity.
http://minecraft.gamepedia.com/Villager#Professions_and_Careers
 

Peewee

New Member
Jul 29, 2019
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I like the way you think :)

And you correctly worked out the problem too, my spot loader I was using for the pump setup was sat right next to the redstone torch I was using for the engines, disabling it.

So I was only getting lava transporting when I was in the nether. Derp XD
I made the same mistake at one time! Lol.
 

Gotolei

New Member
Jul 29, 2019
36
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Is there a way to make redstone/red alloy wire glow like it did in 1.5? In 1.6 it doesn't light up, only the texture changes.

Where can one find information on CoFH Capes these days?

Reposting since most of my questions are flat-out ignored. :|
 

Peewee

New Member
Jul 29, 2019
270
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Is there a way to make redstone/red alloy wire glow like it did in 1.5? In 1.6 it doesn't light up, only the texture changes.

Where can one find information on CoFH Capes these days?

Reposting since most of my questions are flat-out ignored. :|
The wire glows for me. Are your particles on?
 

SatanicSanta

New Member
Jul 29, 2019
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Better Dungeons and AM2 entities are conflicting, causing AM2 mobs to spawn in the BD dungeons via the single-use spawners.
... okay, so I'm wrong there. You've hit a dead end, apparently.
Out of curiosity, why do you need to change the IDs anyway?
Okay, so I've now figured out that it is not an ID problem, but an AM2 feature*. The problem is I can't find this option anywhere.

*according to the Better Dungeons thread on the MCF
 

Peewee

New Member
Jul 29, 2019
270
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Ive tried to ask this before and maybe i was answered but i cant seem to figure it out, how can i make it to where i can microblock chisel blocks?
 

SatanicSanta

New Member
Jul 29, 2019
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Ive tried to ask this before and maybe i was answered but i cant seem to figure it out, how can i make it to where i can microblock chisel blocks?
If I understand your question correctly, you need to add the chisel block IDs to the microblocks.cfg file in /config.
 
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Gotolei

New Member
Jul 29, 2019
36
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The wire glows for me. Are your particles on?
Yes, the texture lights up (and dust emits particles), but it doesn't seem to actually light the way it did in old screenshots.

From what I recall it used to be as bright as TC infused stone and xycraft ore, and now (especially at night) it's near impossible to tell that it's lit up.
 

Kirbykey

New Member
Jul 29, 2019
16
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with regards to microblocks, shouldn't you be able to place them in between pieces of redstone to keep them from connecting
or does anyone know a type of redstone wiring that works similiar to vanilla redstone?
 

Mevansuto

New Member
Jul 29, 2019
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with regards to microblocks, shouldn't you be able to place them in between pieces of redstone to keep them from connecting
or does anyone know a type of redstone wiring that works similiar to vanilla redstone?
Redstone Paste. I think. Never used it.
 

qtails

New Member
Jul 29, 2019
2
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I am using the Mindcrack Pack

If I were to use multiple ISUs, would I be able to store energy faster than 2048 eu/t, if multiple ones we going at the same time? My guess is no. If not, would there be a way for me to store extra eu that is not being used by the two systems as seen in the picture below?

One is a MJ -> EU farm with max overclocked electrical engines, and the other is a scrap farm. In total, there are 28 ultimate hybrid solar panels. During the day, the electrical engines use what I would think is 1800 eu/t, since there are 9 rows of 20, each requiring 10 eu/tick. There are 11 recyclers, each with 4 upgrades, which means they use up 143 eu/t, plus two recyclers with 10 upgrades, which means it uses up 438 eu/t. I have 60 extruders going, but they require no energy.

2mebfkj.png
 
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JunpakuKarasu

New Member
Jul 29, 2019
327
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How about... not really what I'm looking for?
Okay: let's restrict this to mods that are in FTB packs. Now what have I got?
You can apparently use the Naga from Twilight Forest to mine the bedrock lining the underground mazes if that's the sort of thing you're trying to do.
I don't know if it still works recent versions but it probably should?
 
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Adonis0

New Member
Jul 29, 2019
1,800
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Question:
Is there an online detector for Agrarian skies?
Something that outputs a redstone signal when I"m online, or even when there's just any player close by

I want to set up some processes that only run when I'm online, but still be within chunk loaded areas