Oh, that works? Thanks!Program a turtle to follow a path that enters every block in the mined out area. Turtles can enter lava/water with no problem, and it gets rid of the source.
Oh, that works? Thanks!Program a turtle to follow a path that enters every block in the mined out area. Turtles can enter lava/water with no problem, and it gets rid of the source.
Do you already have all of the Golem Accessories (bow tie, visor, dart launcher, etc)? That is the only thing the hidden research was for in TC 3 and 4.0.
Yeah, if you can't make golems then you can't make the sartorial accessories for them either.I don't have any research done in Golemancy minus the hungry chest (which was one of the instant ones) so maybe that's why they don't do anything yet? The Thaumonomicon isn't exactly clear on it and when I put it in the research table (where normal research goes) nothing shows up.
I think it is only limited by the connections you make on each face. The energy loss is 25%, but it can be configured.What's the power transfer limit for the TE3 tesseracts? And does it have any loss?
RandomThings. They still drop what they are supposed to drop. If you are using a MFR Harvester, put a vacuum hopper/golem/etc nearby to collect the drops.what mod makes the leaves decay fast?
I think it's a config option in Random Things.[DOUBLEPOST=1394626001][/DOUBLEPOST]Is there a way to pick up and re-deploy a Magic Broom (AM2)?what mod makes the leaves decay fast?
coal is supposed to provide more power and burn a bit longer. Could be wrong though.Any difference between coal and charcoal?
coal is supposed to provide more power and burn a bit longer. Could be wrong though.
Nvm wow...somehow the page I was looking at had this as the first unread topic....gg lol
I was originally talking about the XU surivalist's generator.Some things require coal instead of charcoal. It does not last longer in vanilla furnaces tho.
I havent tried it myself but as far as I'm aware you just put the catalyst (eg. the iron if you're making thaumium) onto the central pedestal and have the required aspects nearby and it should work
Is there a way to alter the biome type of an area in FTB Monster? I know there were some old buildcraft machines that altered a biome, and also that the silverwood trees alter the biome if you grow them, but is there a way to select the biome that is generated?
I remember using a machine in FTB ultimate or unleashed pack that changed the area. You could add a module on this machine to either make the terrain weter or drier, or add tress...that kind of stuff. I think I watched a Direwolf video about it. I guess it was a mod spotlight. But I can't remember what mod and what machine it was. And I don't remember if it was actually changing the biome.
I'm gonna try to remember. But it does/did existed, I'm sure.
Yeah, it's bollocks. No such feature.It didn't work for me.
Since the update to 1.1.0 I've got the buff icons on the left of the screen. Can't seem to pinpoint which mod it is, any clues?
2 questions 1 a 2 parter
1) Does a golem have a sight range of 9x9x9 or 9x9x3?
2) do arcane levitators effect golems and if so does the golem ride it intelligently or just run to the side and fall out.
Thanks for the help in advance
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It might be the IC2 Terraformer. I'm not sure if it's still in IC2 and working but if it's there you can try it.
Staffs deal quite a bit of damage so you can use it instead of a sword and save some space in your hot barI just made the ichor's wrapped silver wand with ichor caps for thaumcraft. Is there any reason to make the primal staff now?