Do Soul Shards 2 spawners only work when a player is nearby?
Yes. They have the same mechanics as vanilla spawners, except for the fact that they can be turned off with redstone.
Do Soul Shards 2 spawners only work when a player is nearby?
Yes. They have the same mechanics as vanilla spawners, except for the fact that they can be turned off with redstone.
The shiny blue effect is caused by vanilla enchants. If you notice the 2 shiny ones have Fortune and Silk touch which are vanilla enchants. The others do not. TC makes use of some of the vanilla enchants for its applied effects.
My quartz laden sword in unleashed also doesn't shine. I suspect this is because quartz adds extra damage incrementally rather than jumping up tiers of sharpness and thus doesn't use the vanilla enchant.I think this has changed for 1.6.4. I did some creative testing and stacked a basic iron sword (iron blade, paper cross guard, thaumium handle) then added a nether star & gold block w/ diamond to max the modifiers. Then stacked over 500 quartz on it. The lettering never changed to shiny (stayed white) and it never went to sharpeness II or sharpness III. It did say that the damage value was 10.5 hearts.
My quartz laden sword in unleashed also doesn't shine. I suspect this is because quartz adds extra damage incrementally rather than jumping up tiers of sharpness and thus doesn't use the vanilla enchant.
Dartcraft Force Transport pipe. Make a pipe, make an item card. Modify card with a crafting table in the Infuser. Rightclick new Crafting card, set recipe, put card in pipe and bingo autocrafting pipe.Hey guys, is there a replacement for the Fabricator from Xycraft that doesn't take ages to make an item like the Auto Workbench?
I'm playing Unleashed 1.1.6
Worked perfectly, thank you~!Dartcraft Force Transport pipe. Make a pipe, make an item card. Modify card with a crafting table in the Infuser. Rightclick new Crafting card, set recipe, put card in pipe and bingo autocrafting pipe.
Simple setup as part of my ME network:
Its pretty nice yeah, but downside is that it needs to be supplied power. Force pipe is nice since its more stand-alone, but it does have a limited crafting capacity. So if you need to craft a lot in short time, and you have access to MJ, then yeah assembler is preferred.TE's cyclic assembler also crafts up to 20 items per second.
Yeah its like 1-2 Mj per craft or something. Not per tick but per actual craft. So wont consume energy when there's nothing to be crafted.MFR's Liquicrafter only needs a redstone pulse to craft, right? I bet you could use a really fast clock to get 10 crafts/sec out of that. I suppose I'd prefer the slight MJ drain, though. Less headache to set up and still faster.
Try adding lapis for Fortune/Looting.Interesting... I'll do some more testing tonight with a pick and stacking redstone on it. Might be worth going back in history as well and check TiC for 1.4.6 & 1.5.2.
I would like to be able to just chuck the bags into my ender pouch when I'm out and about and have the ME system take care of it all. I'm not talking about bags from a mobfarm. Only those that I get manually when killing the odd mob that's in the way.Unless something has changed lately, you Can Not automate emptying spoil bags, unless an actual Player has had the bag in their inventory.
The items inside aren't generated until an actual Person has them in their possession.
If you want to automate it after that.. why not just right click an inventory yourself.. ?
I would like to be able to just chuck the bags into my ender pouch when I'm out and about and have the ME system take care of it all. I'm not talking about bags from a mobfarm. Only those that I get manually when killing the odd mob that's in the way.
Atm I either have to manually empty the bags and then put the contents into my enderpouch. But thats a pain with a lot of building materials in inventory. Or I have to occationally take the bags out of the system back home and then empty them.
Supply a turtle(fill its inventory except for the first slot) with the bags you chuck in. Aim the turtle at a chest with an import bus or at a interface if that'll work. Turtle startup code:I would like to be able to just chuck the bags into my ender pouch when I'm out and about and have the ME system take care of it all. I'm not talking about bags from a mobfarm. Only those that I get manually when killing the odd mob that's in the way.
Atm I either have to manually empty the bags and then put the contents into my enderpouch. But thats a pain with a lot of building materials in inventory. Or I have to occationally take the bags out of the system back home and then empty them.
while true do
if turtle.getItemCount(1)>0 then
turtle.place()
end
sleep(3)
end
Works like a charm!Supply a turtle(fill its inventory except for the first slot) with the bags you chuck in. Aim the turtle at a chest with an import bus or at a interface if that'll work. Turtle startup code:
Code:while true do if turtle.getItemCount(1)>0 then turtle.place() end sleep(3) end