No. It can save you on resources in the long run, and the new rails are awesome.Also anyone else finding railcrafts way of making rails... Annoying?
Pro tip: Don't ask for ETAs. People don't like ETAs. Just follow @Eyamaz on twitter, he gives updates on them quite frequently.Is there any timefram of when potential new packs in FTB will be released?
Once you get somewhere around magic level 25 or so, you start gaining green skill points instead of blue ones. I'm pretty sure there's another point where you start gaining red skill points. Also, /respec.
I know the Arcane Compendium lists the bosses, and most of them have a minimum recommended magic level associated with them, but not which orb they drop.
Question. Anyone know what mod changes the hud like this?
http://i.imgur.com/hM8SGUf.png
I hate it and want it gone. I want my normal hud back and I dont wanna see my buffs by the corner of my screen. Someone tell me its name so it can die in a firey death.
Also, anyone know of what mod could be making it so when I try and craft something, I get the normal version instead? Im trying to craft magic wood stairs and magic wood turns into oak wood when I craft. I know GT did this but I am not currently using GT.
The drying rack was a buggy WIP in the 1.5.2 builds of TiC. They didn't even have a crafting recipe. You might try the last 1.5.2 build for TiC; it might have a functioning drying rack. But I know in the 1.6.x builds, it doesn't dry zombie flesh into leather, but into monster jerky.how do I make and use a drying rack?
I got unlucky and have no cows within 300 blocks of where ive set up.
I'm having a problem with identical items not stacking:
*snip*
The only difference between the two stacks is that one has that EMC tooltip and the other doesn't. I'm using one of those compiled EE3 builds for 1.6.4 alongside Equivalency. I'm assuming that this Not-Ready-For-Release-EE3 is somehow screwing up the items and making them not stack. Anyone know a way around this or should I just trash EE3?
So I've been building up my base and slowly working may way up the ladder of power production. At this point, I've managed to build nearly a dozen hybrid solars (9, to be exact, and working on # 10's materials now). At first, the UU-Matter was a major bottleneck, but as my power production increased, I quickly discovered that the real bottleneck here will be Uranium.
My question: when trying to break through from Hybrid solars to Ultimate hybrid solars, how do folks deal with the Uranium gathering? Do most folks turn to bees? Massive quarries? Caving and luck? For some of these panels, scraping together just the 8 Uranium for a Hybrid was tough. 64 for an ultimate is...nuts. Suggestions?
A witch grinder with melee turtles yields heart containers from TiC, a wither skeleton grinder with iron spikes does not yield Necrotic Bones from TiC.
Do they need to be killed with "swords" to yield those drops?
(Unleashed 1.1.6)
Question. Anyone know what mod changes the hud like this?
http://i.imgur.com/hM8SGUf.png
I hate it and want it gone. I want my normal hud back and I dont wanna see my buffs by the corner of my screen. Someone tell me its name so it can die in a firey death.
Also, anyone know of what mod could be making it so when I try and craft something, I get the normal version instead? Im trying to craft magic wood stairs and magic wood turns into oak wood when I craft. I know GT did this but I am not currently using GT.
Awesome, thanks~!They need to be killed by a "player." Computercraft uses a fake "player" for turtles and because of this the check for the drops to drop is cleared and works as if a player killed the mobs.
Turtles are the only method which fulfill that role.
No, but the Unifier from MFR can.[DOUBLEPOST=1384101791][/DOUBLEPOST]New question. Can you automate the forge lexicon?
(Unleashed 1.1.6)
I'm fairly certain that Ars Magica 2 adds the buffs/debuffs around the cursor. It should have a config option for it.New page. I already know the HUD is from Dartcraft. Still dunno what shows me the buffs by my cursor or what mod affects the ore dictionary outside of GT which I dont have.
http://i.imgur.com/HD40VjB.jpg
Thats a list of my mods. Cant find which would make it so when I craft something from alternate items, I dont get the alternate output.(Magic Wood into magic steps and not magic wood into oak steps)