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What machine can I use in FTB mindcrack to eject items in a certain ratio? I need to output 1 royal jelly, 1 pollen, two beewax and three planks at the same time to a carpenter to make scented paneling. This way it will always have the right materials available. I thought i'd use redpower regulator. But anytime the items in the internal buffer match the ratio of items specified it outputs all of the buffer. Any sugestions?

Railcraft's item unloaders (both advanced and normal) can keep an adjacent inventory stocked with a specific number of items if configured correctly. For example, I have an array of nuclear reactors, and use a chest cart to supply them. If I know that a reactor takes for example two quad uranium cells and two dual uranium cells, then a Railcraft item unloader can keep exactly two of each of these items inside a machine that can in turn feed them into the reactor once there is room (a GregTech advanced regulator in this case, since I need the ability to target specific slots). And each time the reactor takes in new fuel cells, the chest cart is allowed to unload two duals and two quads at this specific item unloader. No more, no less.
 
OK, since FTB unleashed uses MC 1.5.2 and MC 1.5 was where the dispensers got changed so they activate TNT as they dispense it...

...does this mean I can activate a nuke in FTB unleashed by dispensing it?
 
FTB Ultimate: Can you melt blaze rods into lava in a magma crucible? Looking for ways to use a t5 blaze spawer as energy, you are supposed to be able to turn blaze rods into lava but it's not working for me.

1.5 only.
 
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OK, since FTB unleashed uses MC 1.5.2 and MC 1.5 was where the dispensers got changed so they activate TNT as they dispense it...

...does this mean I can activate a nuke in FTB unleashed by dispensing it?


Unfortunately no. The dispenser does not recognize the nuke as a "dispensable" item, so it just throws out the item entity.
 
Do Battle Signs have a special advantage or are they just joke weapons?

Mostly just a joke, they're basically a weaker and slightly cheaper version of a broadsword, requiring only two tier 1 parts rather than 3 for the sword, saving you all of .5 of a material.

Also, a question of my own, I've never really tried messing around with manipulating aura nodes, I know that when you combine two nodes it creates overcharge and by extension flux, is this permanent or if I wanted to create a super pure node by continuously planting silverwood saplings in the same spot would they stabilise over time or would the continously pump out flux?
 
When is a cactus not a cacti? I have a Modest Queen in the nether with a three-high cactus planted 5 blocks away from it. It says "No flowers". Any idea why the cactus isn't good enough? The bee does say "Cacti" in its traits. It used to work but then I moved the cactus a bit closer and now it doesn't.

I just moved the cactus 1 block to the side and it's ok now. Could be a problem with something diagonally adjacent to the cactus. Any ideas?
 
There tends to be a long, awkward delay in between fixing a bee problem and the little indicator in the apiary GUI going away. Did you try taking the bee out of the slot and putting it back in?
 
in the new direwolf 1.5.2 pack is there a way to set way points I can not find a control to open a gui to set one yet there is still a death point when I die
 
I've noticed little "puddles" of water all over (i.e. the top of the grass block is lowered as if it were tilled then there is water on top). When I break the block it drops a dirt block. I've also noticed that they've spawned after rain (I think). Which mod adds this and are there any other interesting features or uses for them?
 
I've noticed little "puddles" of water all over (i.e. the top of the grass block is lowered as if it were tilled then there is water on top). When I break the block it drops a dirt block. I've also noticed that they've spawned after rain (I think). Which mod adds this and are there any other interesting features or uses for them?
I do know biomes o plenty adds them, but I'm unsure if there's a use for it
 
Wasn't sure where to put this but I've got a problem with forestry's tree breeding the leave's don't change color when they pollinate i also have the nei tooltip on but that only says tile.leaves.0 on all the trees. I have managed to get a silver lime and a beech tree so i do know it is working but would like some help help/advice to see if i'm doing something wrong or its a bug of some sort. i should add that the tile.leaves.0 only seems to happen on the mod trees witch is how i got the 2 trees I've gotten so far anyway thanks for any help you can give me.
 
Wasn't sure where to put this but I've got a problem with forestry's tree breeding the leave's don't change color when they pollinate i also have the nei tooltip on but that only says tile.leaves.0 on all the trees. I have managed to get a silver lime and a beech tree so i do know it is working but would like some help help/advice to see if i'm doing something wrong or its a bug of some sort. i should add that the tile.leaves.0 only seems to happen on the mod trees witch is how i got the 2 trees I've gotten so far anyway thanks for any help you can give me.


pretty sure forestry adds some glasses you have to wear in order to see what leaves are pollinated
 
I've been using arrows and a shortbow from Tinker's construct and there are now uncollectable arrows littering the ground around my base. Will those eventually be cleaned up by some process, or is there something I can do to clean them up?
 
What strikes me as odd is that I haven't lost any (except for one, I'm at 39/40 total) of the arrows I've fired. These uncollectable versions seem to be arrows that bounced when it hit a mob.