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WAFFLE OF WAR

New Member
Jul 29, 2019
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How do you install mods -like Optifine- to FTB? I followed a tutorial and I'm assuming it's outdated because it didn't seem to work.
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
How do you install mods -like Optifine- to FTB? I followed a tutorial and I'm assuming it's outdated because it didn't seem to work.
For Optifine specifically you hit, on the launcher, edit mods. Then press jar mods and hit add mod. Find the directory for the optifine version you download and hit open. Done!

This basically applies to all mods. You merely change which option you choose; mods folder, jar, or core mod. Generally the mod will specify which it is on its forum page and if it does not then assume it goes in the mods folder.
 

EternalDensity

New Member
Jul 29, 2019
1,428
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Wait until he limits inventory capacity to a "realistic amount".

Personally I dislike maintenance. Whether it's easy to get food or not, having to do so all the time adds nothing to the gaming experience.
An idea I've had in the back of my mind for a long time is limiting the number of items you can carry to equal your experience level... but that's not on topic for this thread. (Neither is mentioning that I really ought to get around to making an MPS blink drive)
 

Raunomies

New Member
Jul 29, 2019
1
0
0
FTB Ultimate 1.1.2 server and just updated from Mindcrack pack 8.3.2. Old XyCraft Aluminum cans got sucked into AE network and now FTB crashes every time when trying to open ME Access Terminal. Googling the error string soaryn.xycraft.world.item.ItemLiquidGenericContainer led to this thread and message. Solution is clear, delete the aluminum cans, but how do I do it? Where does AE store its inventory in server files or can it be done within the game? I am the server owner so I have full access, also running MCPC+.

edit: From pre-update backup the Aluminum can's name is Unknown and item id is 24276 and trying to /give it with MCPC+ & Essentials crashes the client. Dragging and dropping the existing alu cans from chests just deletes them so returning to a backup is an option although a painful one. Building that sweet 12xME Drive system full of 64k Storages took a while..
 

Neirin

New Member
Jul 29, 2019
590
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0
FTB Ultimate 1.1.2 server and just updated from Mindcrack pack 8.3.2. Old XyCraft Aluminum cans got sucked into AE network and now FTB crashes every time when trying to open ME Access Terminal. Googling the error string soaryn.xycraft.world.item.ItemLiquidGenericContainer led to this thread and message. Solution is clear, delete the aluminum cans, but how do I do it? Where does AE store its inventory in server files or can it be done within the game? I am the server owner so I have full access, also running MCPC+.

edit: From pre-update backup the Aluminum can's name is Unknown and item id is 24276 and trying to /give it with MCPC+ & Essentials crashes the client. Dragging and dropping the existing alu cans from chests just deletes them so returning to a backup is an option although a painful one. Building that sweet 12xME Drive system full of 64k Storages took a while..
No chance you can pull out the disk the cans are stored on and use an IO port to dump everything except the cans back into the network? If you can get them isolated on a disk with not much else on it, you could just delete the disk and then use NEI to refund yourself the lost disk.
 

Saice

New Member
Jul 29, 2019
4,020
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1
I'm shocked the AE mod dev has no system to remove items. BlockID and ItemID issues are fairly common in modded MC you think for a storage network like that there would be a system to fix it.
 

Rakankrad

New Member
Jul 29, 2019
173
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0
Here's my "simple" question for you all.

Is it possible to stop losing added mods to a pack when updating to another version? I've added some mods to one of the packs and when I update, I not only have to put the mod back in, but also change the configs back so that they stay compatible..
 

Saice

New Member
Jul 29, 2019
4,020
0
1
Here's my "simple" question for you all.

Is it possible to stop losing added mods to a pack when updating to another version? I've added some mods to one of the packs and when I update, I not only have to put the mod back in, but also change the configs back so that they stay compatible..

Not easy. The launcher will delete and replace the ModPack folder. Best to copy the folder out somewhere before updating then copy back in the bits you want. But be mindful some the configs might have new parts so you don't just want to copy your modfied ones back in but instead compare them and make changes as needed.
 

Skyswimsky

New Member
Jul 29, 2019
11
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0
Using FTB Ultimate, I want to know if there is some mod that allows the construction of a card-reader+a card, upon using the card on the card reader the reader emits a redstone signal, possible?(I want to make some sort of 'restricted access' like thing for a metal door)
 

Omicron

New Member
Jul 29, 2019
2,974
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There's a player detector block in Computercraft / Miscperipherals (I forget which) that notifies an attached computer with the name of the player that clicks on it. The computer can then check if the person is allowed to pass, and output a redstone signal if so.

Alternatively, Thaumcraft warded doors will only open for the person who placed them, or those who bear arcane keys provided by the person who placed the door.
 

Iworb

New Member
Jul 29, 2019
5
0
0
Hi guys! How to destroy a block that is after 1? I`m doing mining machine and I need to place spot loader on the corner, but my machine will not work, because there is some blocks:
2013-05-29_15.1369831669.png

Arcane Bore`s doesn`t working, i`ll replace them by block breakers maybe.
 

Sam6555

New Member
Jul 29, 2019
69
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So in the past I have done a couple different power sources. Used multiple HV solar panels (tekkit), I recently made the 36 coke oven/5 boiler set-up which works amazingly well considering it's 100% self sustainable. Though it does cost a ton of Clay. I actually outputted the steam so I had 2 lots of 13 engines running to two tesseracts, one for my home system and processing machines, the other for Quarries. 13 so it supplies 104 MJ which will fully supply a Tesseract. The rest goes into power converters to HV EU to power a Mass Fab.

Anyway I was looking into creating another power source, maybe something green. I have a friend who uses Fermenters/Stills to create Biofuel to run a single liquid boiler. I was thinking of making a biofuel set-up, but I have no idea on how many of each machine and what kind of farm I would need to run to get an output. Just like hoe 36 ovens/4 solid/1 liquid is nicely balanced, how many greenery farms (?)/fermenters/stills would I need. I've never messed with this kind of stuff so I have no clue of working speeds of the forestry machines.

Side question: some people said sugar cane to plantballs is one of the best green sources. Would the Lilypad of fertility/Xychorium soild work with the old style forestry farms, something tells me the multiblock farms wouldn't so quite as well as the old ones consideringhow large the old ones can be, and they don't need Apatite.

Bump
 

tehBlobLord

New Member
Jul 29, 2019
547
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0
Hi guys! How to destroy a block that is after 1? I`m doing mining machine and I need to place spot loader on the corner, but my machine will not work, because there is some blocks:
/snip/
Arcane Bore`s doesn`t working, i`ll replace them by block breakers maybe.

If you place covers on the sides of your frames then blocks won't stick to them.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
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You'd need to setup a block breaker system to make room for your ship
 

Iworb

New Member
Jul 29, 2019
5
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0
It will be in future, but I can`t place block breaker on the corner - there is place for spotloader...
 

tehBlobLord

New Member
Jul 29, 2019
547
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0
But I need to destroy them. When I move, these blocks prevent me and my mining machine stops.

Well, if you put block breakers on the front and do what i said for the sides then you'll be fine. But really anything that isn't essential should be covered so that you don't get stuck or something like that.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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You need to have a wall of block breakers, 3 in height, and the width of the ship + 2. That will allow for a gap for the ship to pass along, basically a mini tunnel bore to clear the forward path, so that the Arcane Bores can chew up the sides.
 

Darknesschaos

New Member
Jul 29, 2019
100
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Can I take upgrades out of Gregtech machines? Also can I somehow see what upgrade got applied to a gregtech machine?

I would like to extend this question.
When you break a GT Machine with one of the new upgrades, do you get it back? Needless to say I haven't tried yet.[DOUBLEPOST=1369839832][/DOUBLEPOST]
Thats months away tbh... and I dont know why they would just throw away bug support for a modpack that has most of the user base on it , for now at least.

Did you try treating it as if it were actually crafting the item? I saw in a recent Dire vid they did this and it worked.