Regarding frame rate optimization, if a chunk with a connect texture spans a chunk border, and the original chunk is forced to redraw, will it also cause any chunks with connected textures to redraw as well?
I am marking chunk borders with thickened glowstone glass from TE (e.g. 4 in a square, one in each chunk at a corner) so I have that as a guide without having F9 on all the time. But, I don't know if the smeltery (notorious for constantly redrawing the chunk), may be causing connected chunks to redraw as well due to the connected texture of the thickened glass. The smeltery itself is entirely located within a single chunk; rather, I wanted to know how redraws affect connected textures that span chunk borders.
(There is an old imgur album that somewhat demonstrates the concept on which I am basing this question, although it didn't cover it specifically - it was talking about how growth pulsers should be kept inside a chunk to prevent hitching frames, with respect to a farm. I'd have linked it as a reference but unfortunately I can't find the link again.)