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pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
That didn't ping me ;-;
Downgrading? No, I've tried upgrading... I might try that tho if push comes to shove.

Just make sure they are like windows 7 drivers or something like that unless your computer worked with 8... Then use 8 drivers I guess? I don't know how it works I kinda was just flailing about and stumbled onto doing that...

Another thing that works is manually installing openGL into the system 32 folder but I only tried this once cause I found the driver method

Sent from my ipotato
 

Ashendale

New Member
Jul 29, 2019
579
0
0
I was wondering, since any generating flower in Botania has a buffer, am I losing mana if 1 or 2 out of 8 Endoflames have their buffers full, when all have been fed fuel?
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
This depends on the flower. Endoflames won't eat further fuel if their buffer is full. I'm not 100% sure if they actually burn fuel if they are full of mana, but due to how i've automated my endoflames, i shouldn't run into this problem.
 
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dragon_fang101

New Member
Jul 29, 2019
574
-1
0
I wish I had some epic lava-based designs to show you but unfortunately I am feeling a bit demotivated from playing atm. My personal life has become extremely annoying of late, with family members visiting and its impossible to find a moment of solitude to contemplate and build. Not a day goes by that I dont *think* about playing but I first need to wait for these people to go away or die or whatever. I also want to purge my game of Botania and replace it with something more interesting/less obnoxious. I grew accustomed to not having to fear lava. ProjectE sounds like just the right thing and I truly appreciate the recommendation, and the encouragement. I will be back in action soon even if I have to murder these people.

I dont mind waiting!
anyways sounds cool.
 

Adagiovibe

New Member
Jul 29, 2019
132
0
0
The spreaders look full when I hit them with the wand, and 2 of the Endoflames show their buffers full. Does that imply a loss?

How many spreaders do you have assigned per flower? What fuel are you using? Are you using a timer and if yes, how long is the delay? Try placing potency&velocity lenses on your spreaders to avoid possible bottlenecks, but make sure your mana pools are not too far away from the bursts, or you will have mana loss due to how the lenses work.
 
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Ashendale

New Member
Jul 29, 2019
579
0
0
How many spreaders do you have assigned per flower? What fuel are you using? Are you using a timer and if yes, how long is the delay? Try placing potency&velocity lenses on your spreaders to avoid possible bottlenecks, but make sure your mana pools are not too far away from the bursts, or you will have mana loss due to how the lenses work.
Sorry, I used plural, when I meant to say I only use 1 spreader. And I was thinking just now that it wopuldn't kill me to have 2...
 

Adagiovibe

New Member
Jul 29, 2019
132
0
0
Sorry, I used plural, when I meant to say I only use 1 spreader. And I was thinking just now that it wopuldn't kill me to have 2...

Depending on your fuel, you don't want to use more than one flower per spreader. Using lenses is almost obligatory if you use better fuels to ensure that your spreaders don't fall behind.
 
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Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
Have an Ender IO problem: machine are not attached to each other, and yet the macerator is sending dust to the furnace which in turn sends the ingot to the grinder and then onto the alloy furnace...to start the process all over again. How can a set those Ender IO conduits to stop that?
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Have an Ender IO problem: machine are not attached to each other, and yet the macerator is sending dust to the furnace which in turn sends the ingot to the grinder and then onto the alloy furnace...to start the process all over again. How can a set those Ender IO conduits to stop that?
Are these enderio Machines?

If so, check the configuration of the machines themselves to ensure they're not automatically outputing (pushing) items into unwanted sides.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I need a better picture of your scenario to understand exactly what the problem is. Can you screenshot it, or describe it in more detail, including what's touching what, and where the pipes are connected?

Generally speaking, with enderio pipes its just a matter of color-coding your outputs and inputs.
 

Adagiovibe

New Member
Jul 29, 2019
132
0
0
You can go on the machine's setting window to disable sides or mark them specifically as Input or Output. Specifying functionality for the relevant sides will stop unwanted functions.
 

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
Can't send any pics because Imageshack just deleted my account with no warning. I posted 2 days ago with them.

The problem isn't the machines, it's the conduits. I'll try it anyway to see if that helps.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
imgur?

Short version with no pics:
On the macerator, you should have a conduit connection. Set it to output. Select a color for it to output on.

On the chest/machine/whatever you want as your target input, set that to input, and use the SAME color. Now your output will only go to this input, not to your furnace or whatever it is its currently going to.
 

Ashendale

New Member
Jul 29, 2019
579
0
0
Depending on your fuel, you don't want to use more than one flower per spreader. Using lenses is almost obligatory if you use better fuels to ensure that your spreaders don't fall behind.
I managed to get 12 flowers working with 2 spreaders. No losses, no lenses.

Thanks for all the help
 

str8jkt

New Member
Jul 29, 2019
11
0
0
Found an oddity and wonder if anyone can explain (running Horizons: Daybreaker mod pack)

I have an aura cascade spawner spitting out bad guys who drop down onto diamond spikes. I then have an openblocks hopper grabbing the xp into a bedrockium drum and the rest of the drops being deposited into a chest.

Off of the chest I am using extra utilities advanced filters to trash all of the broken armor that drops (anything with a visible durability bar). When the chest has room everything runs great.

I have logged back in to the chest being full and the flood of various drops floating around on the diamond spikes. When I start cleaning up the extra drops I find that I am getting a ton of fully repaired armor (gold, chain and leather primarily).

How does this happen? I never get any fully repaired armor drop when there is space in the chest but if I let the drops accumulate before picking them up I get a ton of them (good source of gold ingots melting down the armor drops in the alloy furnace).

Do drops with durability loss combine together to self repair when others are floating around in the area? I can't think of any other reason why I get none when there is space, but get a ton when the loot starts piling up? Is there a mod that does this or is it happening because there is so many items that its trying to combine or "stack" them which repairs?

Thanks for any insight.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Found an oddity and wonder if anyone can explain (running Horizons: Daybreaker mod pack)

I have an aura cascade spawner spitting out bad guys who drop down onto diamond spikes. I then have an openblocks hopper grabbing the xp into a bedrockium drum and the rest of the drops being deposited into a chest.

Off of the chest I am using extra utilities advanced filters to trash all of the broken armor that drops (anything with a visible durability bar). When the chest has room everything runs great.

I have logged back in to the chest being full and the flood of various drops floating around on the diamond spikes. When I start cleaning up the extra drops I find that I am getting a ton of fully repaired armor (gold, chain and leather primarily).

How does this happen? I never get any fully repaired armor drop when there is space in the chest but if I let the drops accumulate before picking them up I get a ton of them (good source of gold ingots melting down the armor drops in the alloy furnace).

Do drops with durability loss combine together to self repair when others are floating around in the area? I can't think of any other reason why I get none when there is space, but get a ton when the loot starts piling up? Is there a mod that does this or is it happening because there is so many items that its trying to combine or "stack" them which repairs?

Thanks for any insight.
Is this on a server?

Some servers run an addon that combines dropped entities together for performance reasons. So if you drop 30 torches on the ground near each other, they'll combine into a single stack of 30 torches. I suspect this is what's happening with your armor (not sure why, since combining armor is a recipe. But that's my best guess)