Nope, it's horrid todayIs it just me or is Forum performance absolutely horrid today?
Nope, it's horrid todayIs it just me or is Forum performance absolutely horrid today?
Anyone know of any industrial alternatives to levers in Infinity? I used to use the switches from the Switches mod, but I've just discovered that it's not in the pack.
Yessir I can, however I am at my phone at an arbys currently, so it may have to wait till I get home.You are correct, it's not your code that is the problem. Could you take a screenshot of your workspace?
I know you can get the lever base textured but can you somehow texture the stick?You could use carpenter buttons and levers. They can be textured with other blocks.
It sounds like your player file got messed up, did you mess with the folder or anything recently? Or did a file corrupt?I just logged on today and instead of being where I logged out I am back at my original spawn point with nothing but the 2 books you get when starting a new map - no I did not start a new map by mistake - I managed to get to my base and everything is still as I left it.
But the armor, the 3 bags of holding, my weapons and tools, everything is gone. Way points are still there!
What could have done this?
Is restore from a save the only way to get it back? Will that get it back?
The simplest way to do it might be to have two chunk loaders. Place one somewhere on the main part of your frame machine, and the other on the "floating" part of your caterpillar drive (i.e. that with the frame pusher/puller/slider that pushes the main part of the machine). That way, there's always one stationary chunk loader at all times.Trying to make a Funky Locomotion / Mining Well frame quarry. Got the mechanics and movement working great, but there's a small hitch. ChickenChunks chunk loader doesn't seem to play nice with movement. It looks like it turns off when moved. Any suggestions on keeping it chunk loaded?
This is a solution .... if there is a problem. Have not seen it being a problem with any builds I have seen. Has anything changed?The simplest way to do it might be to have two chunk loaders. Place one somewhere on the main part of your frame machine, and the other on the "floating" part of your caterpillar drive (i.e. that with the frame pusher/puller/slider that pushes the main part of the machine). That way, there's always one stationary chunk loader at all times.
So you've set up frame machines with a single chunk loader and never had a problem? Interesting. I wonder if the problems are just down to timing, if you happened to log out while the machine was in the middle of a move then perhaps when the world re-loads it might not load up the chunks because there wasn't actually a chunk loader in the world at the point that the world unloaded. I've always gone for the safe opion of having a chunk loader on each moving part of the inchworm drive.This is a solution .... if there is a problem. Have not seen it being a problem with any builds I have seen. Has anything changed?
Trying to make a Funky Locomotion / Mining Well frame quarry. Got the mechanics and movement working great, but there's a small hitch. ChickenChunks chunk loader doesn't seem to play nice with movement. It looks like it turns off when moved. Any suggestions on keeping it chunk loaded?
Buttons(of various kinds) and then a Toggle Latch behind the scenes to turn it into an ON/OFF function. Looks MUCH smoother.Anyone know of any industrial alternatives to levers in Infinity? I used to use the switches from the Switches mod, but I've just discovered that it's not in the pack.
Buttons(of various kinds) and then a Toggle Latch behind the scenes to turn it into an ON/OFF function. Looks MUCH smoother.
I made a small guide on how you use it(among other Project Red Redstone components):
http://forum.feed-the-beast.com/thr...ide-collection-etc.42664/page-41#post-1169153
So you've set up frame machines with a single chunk loader and never had a problem? Interesting. I wonder if the problems are just down to timing, if you happened to log out while the machine was in the middle of a move then perhaps when the world re-loads it might not load up the chunks because there wasn't actually a chunk loader in the world at the point that the world unloaded. I've always gone for the safe opion of having a chunk loader on each moving part of the inchworm drive.