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jordsta95

New Member
Jul 29, 2019
5,056
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We have a server hosted through a company we've been using for the past 2 years with 1.28 GB mem, running the Monster pack for a long time. We've recently started a FTB Infinity 1.7.10 pack world v 1.3.4
I tried updating it to the latest 1.5.1, and the CPU usage went from averaging 70% to running out of memory and pegging the CPU usage at 100%. Is there that much difference from 1.3.4 (or 1.4.1 which my host says runs fine after testing it) to 1.5.1? A memory leak anyone knows about?
I would assume that'd be the update to Mystcraft, if it is still doing it after 20 minutes or so, then it may be something else.

But honestly, 1.28gb? Do you mean 128? If 128, then after Myst- has done its profiling, everything should be fine. If 1.28, then I don't even know how it can run...
 
Jul 29, 2019
309
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Anyone know why AE2 recipes don't show in NEI? I know some things like the fluix crystals don't have a "recipe" but I can't even see how to craft the ME controller...
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Anyone know why AE2 recipes don't show in NEI? I know some things like the fluix crystals don't have a "recipe" but I can't even see how to craft the ME controller...

I don't have this issue in a very gutted Infinity instance. What pack and AE2 version are you running?

Edit: And you ninja'd me. Try updating.
 
Jul 29, 2019
309
0
0
I don't have this issue in a very gutted Infinity instance. What pack and AE2 version are you running?

Edit: And you ninja'd me. Try updating.
I'll try updating everything and see what happens. However, I've added a few mods (like mekanism) to the pack manually,
1) Could this be the issue?
2) Should I update them too?
On a separate note,
3) My dark steel armor is broken, in the sense that I'm not getting any of the upgrade benefits (such as being able to run fast and go up 1 block without jumping) despite having over 75% durability left and full charge. Any help?
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
I want to make a frame platform that spirals around in order to generate terrain slowly, I've got Custom Ore Generation so trying to use something like Minecraft Land Generator or Admin Command Toolkit takes a frightfully long time, and is prone to running headlong into itself causing a "already decorating" crash. I want to make a redstone circuit to pulse in multiples of 16, switch outputs, output that same multiple of 16, switch outputs and increment the multiple it'll be outputting by 16, and repeat until I tell it to stop. 16>switch>16>switch>32>switch>32>switch>48>switch>48>switch>64>switch>64, and so on.

I would like this frame platform to be self-contained, but I could also use wireless redstone to accomplish this from a distant circuit. I can use any of the frame mods, and I'll be using them with creative energy cells or other methods of ignoring cost. It's only to generate my world in an automated manner so as to save the OBSCENE lag caused by my various world generation mods, and hopefully avoid crashes.
 

KhrFreak

New Member
Jul 29, 2019
689
1
0
:p I guess what I'm wondering is why is it left out of the DW20 pack? was there conflicts with other mods? I'm just curious more than anything else (yes I know I can add it myself, but I play on a private server I have no control over)
because direwolf didnt want it in his pack apparently
 
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Someone Else 37

Forum Addict
Feb 10, 2013
1,876
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I want to make a frame platform that spirals around in order to generate terrain slowly, I've got Custom Ore Generation so trying to use something like Minecraft Land Generator or Admin Command Toolkit takes a frightfully long time, and is prone to running headlong into itself causing a "already decorating" crash. I want to make a redstone circuit to pulse in multiples of 16, switch outputs, output that same multiple of 16, switch outputs and increment the multiple it'll be outputting by 16, and repeat until I tell it to stop. 16>switch>16>switch>32>switch>32>switch>48>switch>48>switch>64>switch>64, and so on.

I would like this frame platform to be self-contained, but I could also use wireless redstone to accomplish this from a distant circuit. I can use any of the frame mods, and I'll be using them with creative energy cells or other methods of ignoring cost. It's only to generate my world in an automated manner so as to save the OBSCENE lag caused by my various world generation mods, and hopefully avoid crashes.
Getting it to run indefinitely without ComputerCraft or something similar will be... difficult without some serious creativity. One way you might be able to manage it is by using blocks of cobblestone, say, to keep track of hoe many times it's pulsed. You could manage the storage with a couple barrels or TE caches, and moving exactly one at a time with a BuildCraft wooden pipe with an autarchic gate set to Redstone Signal -> Single Pulse. Every few seconds, pulse the pipe to transfer a cobblestone from one barrel to the other and simultaneously pulse your frame pusher/slider/whatever; and when the barrel's empty (when a BC gate set to "Inventory Empty -> Redstone Signal" outputs a signal), use a toggle or RSNOR latch to switch the pulses from the timer to go to the other frame pusher and a similarly configured wooden pipe on the other barrel. When the second barrel's empty, have it simultaneously direct the pulses to the first barrel and pusher and dump sixteen cobblestone from a creative strongbox or igneous extruder into the first barrel.

Tip: Using a ProjectRed/BluePower Timer and Counter and a couple of wires, you can make a circuit that produces a precisely specified number of redstone pulses when triggered. Configure the timer to increment by however many pulses you want to produce, max out at at least that number, and decrement by 1. Then have your input line connect to the counter's POS input, the counter's NEG output to one of the timer's inputs, and your timer's output to both the counter's NEG input and whatever you want to pulse. Like this:
Code:
       OUT
        |
    #---|---#
    | .-|-. |
    ----O-------.
    |   |   |    |
    #---|---#    |
                 |
    #---O---#    |
    |     - |    |
IN-----O--------*
    | +     |
    #---O---#

The whole thing with the barrels and autarchic gates basically replicates the functionality of a Counter (with incrementing pulsing one gate, decrementing pulsing the other, and the maximum being the number of cobblestones), but in such a way that you can change the max without physically messing with the gate.

One thing, though: If you want to go in spirals, wouldn't you want to move in each of four different directions (not two) the same number of times before increasing by sixteen? Shouldn't be hard to pull off with even just two barrels/caches, though- have the BC gate on the second barrel output to a toggle latch, use the outputs of that to determine whether the frame machine moves north/east or south/west, and only trigger the "drop 16 cobble" thing when its output flips on.
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
Actually no, not if I don't want to cover ground already traversed. You move 1 unit up, 1 unit right, 2 units down, two units left, 3 units up, etc.

I can use the gates, which will be awesome. How obnoxious would the ComputerCraft or OpenComputers program be? Redstone In Motion still has the computer controlled carriage, doesn't it? Heck I was originally contemplating using a turtle/robot instead of a frame contraption until I realized I'd prefer knowing if I was having recurring issues in (or near) a particular location.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
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You're right about the 1-1-2-2-3-3 thing; I'm apparently a derp.

A CC/OC program would be pretty simple, if you didn't have to worry about it rebooting every time your contraption moves. Something like this (NOTE: This is NOT legal LUA code. I don't remember the syntax for declarations and a couple of the functions and operators, so I guessed.):
Code:
local counter = 16
local dir = 1      --1=north, 2=east, 4=south, 8=west

while true do
  local i=counter;
  while i>=0 do
    i = i - 1
    rs.setBundledOutput("back", dir)   --pulse redstone signal for appropriate direction; assuming PR bundled cable or EnderIO insulated redstone conduit connected to back of computer
    sleep(0.5)  --FunkyLocomotion doesn't like short pulses
    rs.setBundledOutput("back", 0)   --turn off redstone signal
    sleep(2)
  end
  dir = (dir * 2) modulo 16
  if dir==1 or dir==4 then
    count = count + 16
  end
end
If you can't find a way to make the computer not reboot every time it moves, you'd have to store the variables in a file and replace the loops with IF statements. Turn off the redstone signal, sleep a couple seconds, load variables from file, decrement i, if i <= 0 double dir mod 16 and set i to count, if dir == 1 or 4 increase count by 16, save variables to file, and finally turn on redstone signal.