Options:How would I go about cheating in a mystcraft world. For example, I want to make a void age but after countless hours of searching for libraries I will don't have the right pages. Is there a way for me to just make a void age somehow? Thanks
Long Fall boots, Quantum Boots, MPS... Also falling into water, Natura cloud blocks, Rubber sheets, Bounce Pads(I think) and many other things will cancel fall damage.Other than angel wings, is there any way to completely or mostly disable fall damage?
Also, is there a way to pull xp towards you?
Sounds like you're turning your shaft power into Electricraft power, which is totally incompatible with everything other than RoC shaft power. Your only options, unfortunately, are those built into RoC- the rotational dynamo (for RF), the air compressor (MJ), and the friction boiler (steam).I'm playing Monster 1.1.1. I thought it would be a better idea to use an Electric Generator to convert Rotarycraft power into something useful, like RF or EU. Mostly because I thought the Rotational Dynamos had too weak of an output (I'm trying to harvest the power from 5 hydrokinetic engines). But, after making the thing, I realized it outputs Voltage... Can I convert this to RF in some way, so as to use a Tesseract as transfer medium? Thanks
Sounds like you're turning your shaft power into Electricraft power, which is totally incompatible with everything other than RoC shaft power. Your only options, unfortunately, are those built into RoC- the rotational dynamo (for RF), the air compressor (MJ), and the friction boiler (steam).
If the dynamo isn't converting enough power for you, you might have better luck with the boiler and a bunch of steam dynamos or a BigReactors turbine. Or maybe not; I've never used the thing.
Dark Armor from EnderIO is pretty good. This is with feather fall iv on the bootsOther than angel wings, is there any way to completely or mostly disable fall damage?
Also, is there a way to pull xp towards you?
... you don't even need feather falling. The dark armor will absorb all fall damage; pretty sure all you need for that is the boots.Dark Armor from EnderIO is pretty good. This is with feather fall iv on the boots
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the armor uses power for that though, feather falling would reduce the power used then no? (guess it depends on how EIO does the fall check)... you don't even need feather falling. The dark armor will absorb all fall damage; pretty sure all you need for that is the boots.
Hmm I'll have to look into that dark matter armor. Looks like the best solution, thanks!Dark Armor from EnderIO is pretty good. This is with feather fall iv on the boots
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On the former - Botania adds a brew that can be put on a tainted blood pendant that negates all fall damage entirely.Other than angel wings, is there any way to completely or mostly disable fall damage?
Also, is there a way to pull xp towards you?
Well, Rotarycraft power is useful if you know how to use it.... But if you wish to convert to RF, Rotational Dynamos are the only option. You'll probibly want to split the power so you don't overload the dynamoes though (they have a speed and torque limit, go over that and any excess is wasted)I'm playing Monster 1.1.1. I thought it would be a better idea to use an Electric Generator to convert Rotarycraft power into something useful, like RF or EU. Mostly because I thought the Rotational Dynamos had too weak of an output (I'm trying to harvest the power from 5 hydrokinetic engines). But, after making the thing, I realized it outputs Voltage... Can I convert this to RF in some way, so as to use a Tesseract as transfer medium? Thanks
Infusion and Arcane Ear are needed if I rember rightly. I got stuck on the Arcane ear part on my first time.Quick question, dw20 1.7 pack, what research do I need to follow to unlock the ever full urn? I have the arcane ear which I found a post that suggested it... Can't find it. Shows up in nei though so I know it should be there some where
The magnet from Ender-IO will pull XP orbs.Also, is there a way to pull xp towards you?
A couple of weeks is a long time to you? I usually take several months to get to "end game" in a mod pack! My DW20 1.4.7 world kept me busy for nearly a year.End Game should take a couple of weeks.
Hehe, yeah I actually Lol'ed when I read thatA couple of weeks is a long time to you? I usually take several months to get to "end game" in a mod pack! My DW20 1.4.7 world kept me busy for nearly a year.
The magnet from Ender-IO will pull XP orbs.
A couple of weeks is a long time to you? I usually take several months to get to "end game" in a mod pack! My DW20 1.4.7 world kept me busy for nearly a year.
no they shouldnt despawn, they are actually inside the blocks inventory i believe.Botania question, the runic alter, how long will the items last? I mean if I run out of living rock, and say I have to go make some... Will the items eventually despawn?