If you're careful about how you configure the input and output blocks, you can get it to work. However, it's not as simple as I thought it would be- it turns out that there is no option in the For Each loop to only run one iteration each time it's triggered. So, when I was testing this setup, I had to use a buffer chest.I thought that the for each loop iteration funcion extracted from said inventory till it was empty and then moved on.
I read that and my brain instantly went php, in minecraft? why?
then I read the rest and went
/me facepalm
How about Tlovetech.No... His voice goes through me...
If you're careful about how you configure the input and output blocks, you can get it to work. However, it's not as simple as I thought it would be- it turns out that there is no option in the For Each loop to only run one iteration each time it's triggered. So, when I was testing this setup, I had to use a buffer chest.
Each time the Manager is triggered, it pulls one item from the buffer chest without regard to what that item is, then sends it to an Open Crate above the Spectrolus. Then, if the buffer chest is empty, it loops through all sixteen barrels, pulling any number of items (which turns out to be just one, but the "Import from Orange Variable with an empty blacklist" block doesn't know that) from each until there's one wool block of each color in the chest. After the import block, I needed to use two output blocks; one set to output a single block of each of the first ten colors of wool into the chest, and the other to do the same with the other six. Due to what appears to be a bug in SFM, the Output blocks can only use the first ten filters, so I couldn't just do it with one. Each filter in the export blocks is set to precisely detect one color of wool, and only transfer one item.
Then, on the next trigger, the Manager takes the first item (which happens to be white wool) out of the chest and dumps it on the Spectrolus. Then, on the next trigger, it does the same with the next item: Orange wool. And so on and so on until the chest is empty, at which point it gets refilled again, with the items in exactly the same order.
The For Each block is necessary to get the items in the right order, it turns out. If you just use an Import block configured to pull from all the barrels, SFM will fill the buffer chest in a random order. If you use a loop, it does it in the same order every time.
Here's what I use subnetworks for... awesomeness.
I don't exploit it like Soaryn did. I use them to separate my rooms. So I don't have to sort through every bloody thing to get the item I'm looking for. I have all my Thaumcraft stuff in the Thaumcraft room on the Thaumcraft subnetwork. I have all the blood magic stuff in the blood magic room. Etc. I'm experimenting with it. That's more what I use it for.
As for DW20, I enjoy his series but I completely agree that for the most part his seasons are very very similar. That having been said there are or have been a lot of additions on the Forge this season. And the current season it's been interesting seeing him try to focus on the appearance of his base versus functionality. Of course he's loosing that fight, it's not pretty but he is trying very very very hard to make it so. And I can respect that.
AE2 is actually being expanded and if I understood the video correctly they are making it so you can (if you want) physically teleport into the AE2 drive and and see physical representations of your items in the world. I thought that was awesome, very matrix "I need guns, lots of guns" esque....
I love Soaryn's twitch stream but he's not shy about item duplication, bug exploiting etc. However, on the forge server that's kind of why he's there I'm thinking so they can learn how it can be exploited and fix it. Although someone said you could still do the storage bus to me interface infinite channels thinggie with deep storage units so I don't know how often bugs or exploits get patched or if it's just a well on your honor thing because you could always cheat it in anyways.
You physically shit bricks... Don't know if you HAVE to eat clay thoughDoes anyone knows how to get this tomfoolery setting from openblocks to work in the Infinity pack? I tried to unbind all the keys I found using B, but didn't worked.
# Are you serious too?
B:weAreSeriousPeople=true
Wait, are we talking...You physically shit bricks... Don't know if you HAVE to eat clay though
No... you know the bricks you get when you cook clay, you poop them out.Wait, are we talking...
...poop blocks?
You need to eat some clay first, I think
You physically shit bricks... Don't know if you HAVE to eat clay though
that's something I haven't heard anyone talk about for a LONG timeAww
Been listening to all the old episodes of The Shaft podcast, and its all about the poop blocks. Poop blocks!
Sorry, slight derailment there :|
Then enable the "do it while typing" optionYeah, you need to. The problem is that on the Infinity Pack it's not working. My guess is that some mod is hogging the B key. I tried to unbind everything I found using the key and still, it didn't worked.
May I suggest you try and set it to false? You want to do something silly aka not be serious.Does anyone knows how to get this tomfoolery setting from openblocks to work in the Infinity pack? I tried to unbind all the keys I found using B, but didn't worked.
# Are you serious too?
B:weAreSeriousPeople=true
That just makes fireworks go off when you get an achievement... so it could be wise not to kill some people's FPSMay I suggest you try and set it to false? You want to do something silly aka not be serious.
Ah kk, but isn't there some other config option to enable the tasty clay?That just makes fireworks go off when you get an achievement... so it could be wise not to kill some people's FPS
Please, learn to use the W key. That is possibly the most irritating way to write I've seen that isn't textspeak.PLZ GUYS I AM FLAMING I NEED HELP... Sorry for shouting, but i can't handle it...I have this problem for Modpack - FTB Monster 1.6.4 I vvant to add to Custom ore Generation i dovvloaded this mod, and i vvant to edit CustomOreGeneration Configure to add Mimichite (Mimicry mod Ore) because i vvant to add mimichite to CustomOreGeneration and make it non-rare, to get a lot of mimichite, but i can't make XML because i don't understand hovv.. Also i vvant to add Quartz from AppliedEnergistics 1 mod... Please help me to add ores to CustomOreGeneration i vvill give you likes and E.T.C... Just help.. plyzzz ;(