You need AoE after the Zone, because Zone is a Principium.Nah, if you add self before the things it'll happen to you. I know. I've used that technique in my Hit 'n' run spell up the page a bit.
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You need AoE after the Zone, because Zone is a Principium.Nah, if you add self before the things it'll happen to you. I know. I've used that technique in my Hit 'n' run spell up the page a bit.
Good pointYou need AoE after the Zone, because Zone is a Principium.
hm, could work, but may not activate the recall, Give it a try and find out
(Also make sure to have a self in there somewhere so it activates onto whoever walks into it)
Nah, if you add self before the things it'll happen to you. I know. I've used that technique in my Hit 'n' run spell up the page a bit.
Well, I use it in order to grind xp, it seems to do damaged based on the amount of mana the spell would drain.Question:
Is life tap actually a useful spell component?
I've never actually used it because I don't know how much life it will take off to replace the mana
Maybe if you use a touch spell on nothing it applies to you?So fun fact: If you do "Projectile | Frost Damage | Touch | Frost Damage," as far as I can tell it works perfectly... as long as you hit. If you miss, the freeze damage gets applied to you instead. Can someone make sense of this?
Binding-Touch-Dig will create a tool that does exactly that. Why you want to make a tool or how you control what tool it is, I have no clue.How exactly does the binding work?
I experimented with it but nothing came of the spell, like no spectral item... Help?
...How the balls? Overloaded it? In what way?Projectile | Piercing | Piercing | Piercing | AoE | Dig
This is a revolutionary mining technology brought on by the community's increased understanding of spell grammar. Carves a 3x3x7 hole. Kind of uneven when fired on a diagonal.
Overloaded my Witchwood+Sunstone Altar when left idle mid-craft. Anyone else had this happen with any of the other spell combinations here? It didn't seem like an excessively powerful spell that it would overload the altar...
I've had my altar freak out when I accidentally started it and didn't know how to stop it, so I left it and it unloaded and it loaded. It wasn't happy in the slightestProjectile | Piercing | Piercing | Piercing | AoE | Dig
This is a revolutionary mining technology brought on by the community's increased understanding of spell grammar. Carves a 3x3x7 hole. Kind of uneven when fired on a diagonal.
Overloaded my Witchwood+Sunstone Altar when left idle mid-craft. Anyone else had this happen with any of the other spell combinations here? It didn't seem like an excessively powerful spell that it would overload the altar...
Use fire damage, and set the thing alight. It is a tree after all. (But yes, it is pretty buff and doesn't take much damage)I have unlock everything I could without red points (water and air guardians farmed with blood magic gear), and I now want to get red points to try and make "ultimate" spells.
My problem is that the boss that drops them that is the easiest to summon (nature guardian) takes basically no damage from the same sword that did 50 damages to the water guardian.
So I tried to experiment with spells for a bit, based on what I have unlocked, and I am not even killing neutral mobs in one shot.
My question for the masters of the arcane is the following:
What spell (or something from an other mod) should I make in order to make the nature guardian killable?
I figured it might be good to use "arcane" damages (magic damage spell part) to hit the opposite element, but without the "buff" spell parts ("damage", for example), I am clueless.
I have unlock everything I could without red points (water and air guardians farmed with blood magic gear), and I now want to get red points to try and make "ultimate" spells.
My problem is that the boss that drops them that is the easiest to summon (nature guardian) takes basically no damage from the same sword that did 50 damages to the water guardian.
So I tried to experiment with spells for a bit, based on what I have unlocked, and I am not even killing neutral mobs in one shot.
My question for the masters of the arcane is the following:
What spell (or something from an other mod) should I make in order to make the nature guardian killable?
I figured it might be good to use "arcane" damages (magic damage spell part) to hit the opposite element, but without the "buff" spell parts ("damage", for example), I am clueless.