Fight the ice guardian, its a little easier if make an arena. For the binding, they work like this.
Binding just applies the tool, when it is used it casts the spell. So bind, projectile, fire damage. Would cast a fire projectile on each hit. Equally, binding, self, heal would heal you (the caster) on each hit.
For the majority of weapon and offensive bound weapons, use a touch spell, as it will cast the effect upon striking the target. A good example is: Binding, touch, blizzard, blind, entangle - this holds the target in place, renders them unable to see for the duration and does rapid damage. Furthermore, you can enchant bound tools and weapons using an anvil and an enchanted book. The tool must be bound as itself i.e. the pick, not the spell icon.
One thing I would avoid with binding is the zone spell as zone casts the following bit a few times but as an independent caster, so affects all people, including yourself.
For general tool use, the main thing you'd want is bind, touch, aoe, dig (Will create a spell that can do a multi area effect, depending on cast mode and with any bound tool, other than the sword. Right click will cast the spell too, so a pickaxe that can mine and will also cast projectiles if needed (light may help), Note it will also cast the spell each block it breaks.
Hopefully that helps people with the binding shape.
'Don't Touch Meh'
contingency damage, [zone - optional], aoe, radiusx3, recall
*Note --> Make another spell that does mark - [projectile, mark]. Set your mark location in a trap [Runes work well with zone lightning or simply set it on a hole, fill with a hard to break block or an ever stone set as obsidian] apply the contingency buff whilst there (Its cheaper this way) and it triggers on med more successfully than high and tested on 4k+ blocks at level 40 approx.
Self, mana shield, lifetap, heal - offline saps the shield and thus doesn't hurt you, but awards xp **NOTE in dw20 pack, the reflect spell is bugged but appaers to be simply an ID conflict, Eucalyptus wood worked in survival on a server.
Regards DanBeatYou_xD[DOUBLEPOST=1399311114][/DOUBLEPOST]Infiniate use:
Self, lifetap, heal, projectile, [damage type]
Can spam this on low, if level 20+ as it damages you but heals you, so can cast forever*** NOTE you must spam a few times to build the effect up to work, doing once will not regen the mana.
Infinate use 0 damage
Self, manasheild, lifetap, [heal if mana shield bugs online], proj, [dammagetype]